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Everything posted by pTrevTrevs
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
My sub weighs 72 tons. If I can remove any unnecessary fuel, I can possibly cut it down to 60-ish tons. At that weight, I would need 36 turbojets to push it underwater, assuming there aren't any parts on it with unnaturally high buoyancy. I could probably make 4 clusters of 8 turbojets fairly easily, but that only comes up to 32. If I could manage to get it down to 50 tons though, I can use 32 turbos and possibly have it dive a little faster than 5 m/s... On the bright side, using a calculator, pen, and paper to play a video game makes me feel smarter than I probably actually am! Squad, please do us all a favor and make Better Buoyancy stock. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yeah, I was going for a deep sea exploration look. And no, I don't have Kerbin City installed, it doesn't seem that useful or interesting compared to the other mods I have. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
No, it's the KSC Island boat ramp from KerbinSide. For some reason I was unable to find the seaplane buoys in the list of launch sites. Hmm... Yukon made a submarine/submersible last page... I sense a revolution coming. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
The U-boat has gotten to be so many parts that I can't even launch it in a stock install without crashes. So I started another side project: My hope is that one day I can get it to dive down to the ocean floor, find an ore deposit, and mine it with a drill (to be installed on future versions). Right now though, it just waddles around in the water at a lazy 0.8 m/s and can't dive at all. Due to it's shape and apparently lazy nature, I've named it the Walrus. Maybe it will dive further if I take some of the unused fuel out. -
Bunting 101 Monoplane!
pTrevTrevs replied to Sharkman Briton's topic in KSP1 The Spacecraft Exchange
Nice plane! But... Why are there no rear elevators or a rudder? -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Oh boy, Cassini! Too bad we don't have a Saturn to send it to. ​Come on, Squad, Gas Planet 2 won't create itself... -
Love the orbiter, but I think the lander needs work. It just doesn't look like a Viking lander with that probe core so visible. Maybe if you built a frame out of cubic struts and attached three radial parachutes (always good for making a loose, baggy object) around the sides, it would look more like the real thing. https://upload.wikimedia.org/wikipedia/commons/1/13/Viking_lander_model.jpg notice how the lander does have a somewhat hexagonal shape, but it's not a regular shape. There is its sides are much shorter than the others, so it's more like a triangle with its ends cropped off.
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I will start narrowing it down on Sunday is what I meant.
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Make that gantry a Kerbal Konstructs launch site. We will love you.
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I will begin accepting submissions on Sunday. I'm probably going to keep it down to a Top Five list and two or three Honorable Mentions.
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{AMRSD} CST-100 Starliner
pTrevTrevs replied to Mad Rocket Scientist's topic in KSP1 The Spacecraft Exchange
Just wait for Unity 5 -
It looks like my U-Boat won't be ready in time for this week's SCF, especially since Yukon's doing it, Friday night for him is either Thursday night or Friday morning for me. And since I appear to be doing it next week, the U-Boat is going to have to be held back another week so it has a chance of being featured. Hell.
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
pTrevTrevs replied to Beale's topic in KSP1 Mod Releases
I hope so, I certainly hope so... #TantaresISS2015 -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Swordfish? -
I half expected a picture of the Loaf with an unsettling caption about the sadistic thoughts in your head, but this will do. Hopefully my Mun space station isn't broken by this update, it isn't anywhere near finished.
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I feel ya, man. Seriously, Beale? The day after Labor Day? What other sadistic thoughts circle around your head each day?
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Is there any chance we could get a short and stubby variant of the LES for the early generation Soyuz? It hasn't always been long like that.
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Yes! Give it to me! We needs it, precious!! -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Are there any other parts that are supposed to have negative buoyancy besides the Mk3 to 3.75 fuselage adapter? That part is too big to fit on my U-Boat. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Thanks! It probably won't be able to dive. If it's anything like my last sub (link in sig) it won't be able to manage more than five meters per second in the water. But you can always pretend. Maybe Better Buoyancy will let it dive, who knows? -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
The U-Boat is coming along well. It's part count is so high (over 400) that I've had to remove it from my main install and port it over to the stock one I reserve specially for testing stock craft that have high part counts or require a high FPS. The interior will have several compartments, based on a horribly low resolution sketch of a U-boat interior I found on the internet. Wish me luck. The first room I furnished was the aft torpedo room. I actually started on the forward torpedo room, but the game crashed before I could save my work. I couldn't find very many good pictures to tell me what each room looks like, so I took some liberties with the control station, chair, and bunks. The only thing I know this room has for certain is a single torpedo tube. The U-Boat as it appears currently. The periscope (idea stolen from Azimech) is extended. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
This could be helpful when I get around to building the Tsar Tank for my planned WW1 Tanks collection. I'm waiting on the Mark IV tank to be finished before I move on to another one though