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Everything posted by pTrevTrevs
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Replica Launchers [New Atlas V and Proton for 1.0.4]
pTrevTrevs replied to Kurotenshi's topic in KSP1 The Spacecraft Exchange
How do you balance the thrust of the SRBs on the Atlas V? -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Nah, Black Arrow doesn't have strap on boosters, and the payload doesn't look anything like Prospero. It's probably just a generic mini launcher and ion probe. -
War Thunder - Screenshots and Discussion thread!
pTrevTrevs replied to Columbia's topic in The Lounge
I got War Thunder about a year ago, and it was great! Being somewhat overly patriotic for 'Murica, I started going through the US tech tree, and got all the way to the P-40, I forget what tier it is. But one day, after applying an update, it stopped working on my computer. If I try to launch the game, Steam changes my state to In-Game, and the cursor displays the loading icon for a few seconds, but the program never appears to start and after about five seconds Steam changes my state back to Online. I'm not sure if this is a crash or not. I've started investigating to see if I can get it working again. I hope I can get the game working again, it would be nice to join a squadron for KSP fans, since I none of my real life friends enjoy War Thunder. -
Yeah, less space for crew, only two seats, a less sophisticated flight computer, a less powerful engine, a lower tolerance f for reentry heating, a primitive docking system... I could probably name many ways in which the production Gemini was inferior to the production Apollo. As for the Lunar Gemini, landing on your back, plus less room for samples, plus much less room for external hardware such as ALSEP, LRV, or that Lunar Flyer thing they thought about using instead of LRV render Lunar Gemini much less capable than Apollo. Apollo, on the other hand, was considerably versatile, and was used in two different ways (Skylab, ASTP) that weren't originally planned when designing it. And being heavier and more expensive normally comes with being a larger, more advanced ship. All aboard the Derail Express! Choo Choo!!
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From what I understand, McDonnelwasn't happy about how NASA gave the contract for Apollo to North American, so they came up with Big G and lunar Gemini in an attempt to usurp North American and make more money.
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What if he added a low profile 0.9 to 0.625 meter adaptor and got rid of the parts with 0.625 meter ends? If someone wants to use the 0.625 meter port, all they have to do is put on the adaptor and the part works with the smaller docking port!
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25/9/15 Spacecraft Friday (Subsitute)
pTrevTrevs replied to Yukon0009's topic in KSP1 The Spacecraft Exchange
Aw man, what about my V-Wing? Oh well, the choices are still nice, and besides, the Boat is almost ready... -
Is this a revamp of the Mir Docking Module, Rassvet, or Pirs/Poisk? If it's Rassvet or Pirs, I think it should be either grey like the other Mir/TKS parts, or white with the ATV's thermal blanket texture. Of course, if you do the thermal blanket texture, all the other Mir/TKS parts ought to be changed to use it as well.
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
About time they got around to this, I've only been mentioning it about every other week. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
B-24 Liberator? I expected more from you. After making a divine aircraft such as the B-17, you go off and make that boxy monstrosity?!? I kid, it looks nice, too bad I won't be able to supply any firsthand knowledge of the aircraft. -
Hyperdrive Ring Release I'm fairly certain this hyperdrive ring can take you to Eve or Duna. Orbital insertion not guaranteed. Here's a sample mission to prove that it works, the only thing i didn't do legit was use Hyperedit to place the two ships in orbit. A V-Wing meeting up with a Hyperdrive Ring in LKO. It's destination is Minmus, to scout the planet for a location for a new Republic base. V-Wing connected to the ring, shortly before leaving orbit. Notice that the S-foils have been retracted to allow the fighter to fit. These antennas are used to ensure near-perfect alignment with the ring, to keep the CoM and CoT as close together as possible. It also works wonders for OCD people such as myself. I have no good photos of the ejection burn since it was at night, but here is a nice screenshot of the ring leaving Kerbin. One rather long trip to Minmus later, another possible desktop background emerges! Minmus orbital insertion burn, just to prove I did use the engines on this mission. The V-Wing leaving the hyperdrive ring in orbit to perform its scouting mission. The ring has a probe core and RCS to operate itself if it has to, but it lacks a method of power generation. Hmm, this desktop background or one of the other ones... decisions, decisions... Swooping in low over a flat. Good base building country, here. Oh... That hill looks really close... And the electric charge is at zero... And this fighter is ion powered... Patzon's not gonna die today! PUNCH OUT!! Curse you, ion engines, I should have went with a chemical engine! With his ship destroyed, with no shelter against the harsh environment of Minmus, and unable to reach his orbiting hyperdrive Ring, Patzon sets up a Distress Beacon made out of his complimentary exploration flag. Will he survive? Let me know what you think of the hyperdrive ring! Any suggestions will be appreciated, any problems will be investigated. The DL will be posted shortly.
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[1.4.X] Taerobee - Stockalike X-1 and More [27/01/2017]
pTrevTrevs replied to Beale's topic in KSP1 Mod Releases
Considering the fact that this individual's last alt account also had the word lemon in the username, as well as this guy's request for fairly unrelated parts, most of which can be done in stock anyway (I've seen or done all three of his requests at least once), I can say there's a high chance of this being that particular forum user, who has messed with Beale previously What cockpit did you use on the B-29? I want it. X-15 with Mk2 fuselages is in fact very easy to do. I made a really accurate X-15 + B-52 one time, but I never released a DL and it probably doesn't work in 1.0. It was amazing though, and I could probably do it even better with new parts and somewhat better aero. And I also want to push for custom wings for the X-1. -
totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Bell X-1? -
I like the new stowed configuration, I like the slight crinkle, I like the forward facing needles. The back needles, however, look strange, although I can't put my finger on why.
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If you need to create any new parts for this mod, I may possibly be able to attempt to try and make a model in Wings3D for a ballast tank and pump. I also have a free license to use Autodesk Inventor for the next three years, I could even use that, but work would be much slower since I would have to use it at my school and it's a much harder software to use than Wings3D.
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totm june 2018 Work-in-Progress [WIP] Design Thread
pTrevTrevs replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Well... I can't make it dive, but I am experiencing this weird problem that occurs every time I launch the boat from one of the KerbinSide water launch sites. I assume it's a bug. It loads the vessel a few meters above the water, like it normally does, but when physics loads, the boat teleports down to the bottom of the sea and the upper deck explodes. the main hull and most of the interior survives, but the deck nearly gets torn off. I have taken some screenshots of the boat from land, and I think i can release it for download if people want, but if this problem persits, I'm going to have to work on it some more. Didn't you mention something about making a ballast tank mod? Please do, it would be so helpful for us submariners.