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Svm420

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Everything posted by Svm420

  1. I am getting these as well going into map view after launching a vessel with lvl 1 tracking spams exception at an ever increasing rate. Please fix i love this mod!
  2. The next update sounds awesome. I didn't know how much i love this mod till i finally got a understanding of it. But now i would never fly a jet without it. Set and forget with proper building.
  3. Has anyone got these parts to work in FAR? I ask because when I run the aero analysis in game with far these part give me very strange graphs. Now im not the best plane builder so it may be how i was designing the plane, but it looked like the parts have exponential lift. what i mean was the lift portion of the lift portion of the graph would increase without stopping as far as i could tell. Is this intended behavior? Just went in again after checking that the MM patch was working. I also have the older cockpit without intakes so it's not that. Should I talk to ferram about this? EDIT More testing seems to indicate that it is only the cockpit affected. As when i remove that part and have other mk4 part the graphs appear much more normal. Something with that part is giving exponential lift... EDIT2 I can get pictures too if needed. I also checked my craft file and can upload as well. There is no sign of the lift module that is intended and is indeed remove when FAR is present and no intake on the cockpit confirming i have the older config/model 1.1.0 Pics
  4. Thank you! I really appreciate that. I love this mod!
  5. I have had only 1 problem with 1.5.2. I had the nan kraken after installing on a save hat had been upgraded from 1.4. I had KER installed but removing it did nothing for the problem. After I abandoned the save and started fresh no issues with the 2 mods installd 0 krakens so far in 10 or so hours.
  6. That at looks awesome I want that! Especially if it fits b9 style. Amazing work
  7. I appreciate it. Thing is i run a heavily modded set up. So most crafts i make have modded parts is that going to be a problem? If so Ill try to find a way to get a stock craft file showing the problem. Which may lead to finding out it was a bad interaction between mods, but who knows. Let me know though and ill try to get one posted.
  8. DOes editing the spawn rate help at all with being able to go to higher time warps, or is the mod only stable under x1000?
  9. What is significant of exposure time what is each unit wort in real time? I checked the wiki on github but could find it. Thanks in advance!
  10. @james oops wrong mod so many these days hard to keep them all straight. Please diregad my las post
  11. Can anyone tell me approximately how long the orbital experiment that go on the rack I.e. the micrometeor and others take to complete? I want to have enough life support to run a few with my first orbit. Thanks in advance!
  12. I'm not sure what I am doing wrong then, but when I install this I have no clouds in game. Nor do I see any of the other effects listed. I can't figure out why. I install all the base mods then this over them finally updating my RSS.dll. I have no clouds on Kerbin. AVP works fine for me but this hasn't yet. Wish I coul figure out what the problem is. I have converted all the textures to dds but I did the same for AVP with no problems.
  13. I don't know if it is just me, but I found this mod didn't work until i added :final tags to the file so that the changes are loaded last. It may have been a conflict I had with another mod. Possibly Vens stock revamp. FYI for any who arent seeing an effect
  14. I should use the most recent dll from RSS right not the one that comes with this? I cant figure out what i am doing wrong...
  15. I just wanted to say KAX isnt the most compatible with FAR atm most engines are under powered other than that i love the jump jets that come with that mod. Love this mod so much I started a over just to play a career with it!
  16. Looking forward to the compatibility update just found this mod today. Looks amazing
  17. I was just coming to post about this glad its not just me and now already being fixed.
  18. I think when I installed this mod it comes with a slightly older file from RSS should I update to the latest version of that file or stay with the one included in the download for this mod? For greatest compatibility.
  19. I have this same problem. The mod used to work very well. Now I have 4-6parts in the menu to slect from none being my science objects, but now itsjust wings and fuselage. Does any one have a solution?
  20. I love this mod and would like to humbly request the addition of roll control in the same manner as pitch. This would allow for more stability in most cases. Is this possible? Thanks!
  21. @Papa_Joe What do you mean professions are tied to names? Does that mean I am able to pick a kerbals profession when creating them by naming them in some certain way? I am confused. I appreciate the help really enjoy the mod!
  22. Is there any way to create kerbal in a profession other than pilot? Or to change an existing kerbals profession?
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