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Torih

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Everything posted by Torih

  1. Just goto settings on the main menu, on the general tab at the bottom left hand side Untick autohide navball.
  2. Assumed it wouldn't but I hadn't got around to testing it yet @nlightHasn't been on since April so worried this may be dead unless someone else can pick it up. Shame as its really good mod and the only way I've ever managed to get my stick to work in KSP.
  3. Thanks, my little issue is gone now. You forgot the version file update though
  4. Thanks, I've grabbed version 1.4.3 and its stopped the exceptions on loading VAB... However its now not opening the load menu and throwing exceptions when you click load: https://www.dropbox.com/s/vvre4fdgcvyd3lv/output_logkerbutil.txt?dl=0
  5. The 2 log files are in the same place as always. The output_log is in KSP_Data (or KSP_x64_Data) and the default unity one is KSP.log and is in the root of KSP. If you are not seeing them, you may have the -nologs switch on your shortcut or steam options.
  6. Thanks for the update. Slight issue that its not showing on ckan. Had a quick look at the metafiles and it looks like its not been updated for 1.3.3
  7. The community tech tree hasn't been updated to 1.2 yet, which could be causing the issue. Guessing you have other mods installed aswell. You need to ensure they are updated versions for 1.2, most 1.1.3 compatible mods will not work and may/will cause issues. You either need to wait for 1.2 updates for your mods, or remove them (but if you continuing a save from 1.1.3 you may run into issues with missing parts, etc) If its a new game, then just remove anything that's not yet 1.2 and start your new game.
  8. No this: IndexOutOfRangeException: Array index is out of range. at AY.AYController.LoadVesselSettings (.Vessel newvessel) [0x00000] in <filename unknown>:0 at AY.AYController.OnVesselLoad (.Vessel newvessel) [0x00000] in <filename unknown>:0 at AY.AYController.Start () [0x00000] in <filename unknown>:0
  9. Thanks for the update, got a slight issue with it throwing a couple of exceptions on each craft load: https://www.dropbox.com/s/ny0a7d5oxwxhr7i/output_log_ampyear.txt?dl=0
  10. Thanks for the update, just got a slight issue that its throwing a couple of exceptions out on every load of the VAB: https://www.dropbox.com/s/npcjnrephijxfmg/output_log.txt?dl=0
  11. Thanks for the update, got a slight issues with the stock icon as its showing on all screens (inc the load menu) On a sidenote hopefully Blizzy comes back to update the toolbar
  12. Slight issue with the icon, its showing all the time (on the load screen).
  13. A lot of those mods are not updated for 1.2, you need to check the mod threads and wait for the updates. Remove any which have not been done yet as they will cause various dodgy things to happen.
  14. Half of those mods you have are not yet updated to 1.2, your issue is probably related to that. Edit: And also you have not updated to the latest versions of some mods which are out. The Module manager you have installed is for 1.1.3.
  15. Really minor issue with the new part categories, the life support parts (and the batteries from sounding rockets) are still showing in utility aswell as in the new Life support.
  16. Yeah its a little broke with the update https://dl.dropboxusercontent.com/u/26687/output_log.txt
  17. I had that issue when I briefly tested last night. I'll try recreate it when I get on later today. Things started to go wrong including a lot of NRE's after I had pressed the enabled button while I was looking at the settings. After that the window would always be just the top bar until I clicked to show any item in the menu, and it also spammed NRE when I moved anything on the stock manoeuvre thing.
  18. He pretty much covered it the desc, MechVal just handles those long interplanetary burns where you have to split it around different orbits.
  19. Yeah its definitely Kerb Engineer causing it, and has been since at least KSP 1.1 (maybe earlier). Thought it was a stock bug until I was getting the info to report it during Pre 1.2. If you disable the Build Engineer Overlay (un-select all 3) in the options it stops, but you will loose the 2 info boxes at the bottom.
  20. Thanks for picking this up. You do far too many however, think half my mods are yours
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