Jump to content

Gnoyze

Members
  • Posts

    84
  • Joined

  • Last visited

Everything posted by Gnoyze

  1. Is there an option for free rotation? (aka, parts being allowed to spin freely, stock trailer hitches and rotors for example)
  2. I gotta ask out of curiosity, if I have two rovers, can I set one to autpilot, then drive alongside it with the other rover?
  3. Just have to say, I've seen you everywhere as of late, and it's great to see the modding slack picked up, but I have to look at you and wonder "Who the heck is this guy? Where did he come from and how does he do it all?" Lol. Anywho, keep up the good work. You seem pretty ambitious and I find that cool. :cool:

  4. @linuxgurugamer I'll gladly test the testflight mod, though I'll be using it in a modded career save. So expect me to break things.
  5. Can I blow up the Mun and turn it into an asteroid belt?

  6. In case anyone is confused, Macross is it's own series of mecha anime. Macross is cooler cause the battles often have awesome songs to go with them. Also, Variable Fighters are way cooler. And dude, those planes rock. If only variable fighters were real. A number of anime have them. Now just make a kerbal sized one like in Infinite Stratos (minus all the ecchi that destroyed that series)
  7. I too agree with Errol. Perhaps even add a few units of 'spare parts' storage to kerbals with the 'Engineer" role? kinda like how we have eva propellant (one mod changes this to monoprop)
  8. Will you guys be supporting 64x in unity 5 now? or still gonna hold off on that?
  9. @pjf and whoever else is working on this. I had an idea that resurfaced again. I like to go back and forth between modded and stock when playing ksp, and usually I do this by keeping backups of the game folder, swapping them out when I want to play stock, or a specific combo of mods. However this is really time consuming (has taken up to 2 hours to move folder out and in), so I thought of this. What about having a profiler tab so that you can create, select and edit a profile, and load a profile. You could name it, select and manage the mods for that one, then load it. if the mods are already cached, it will just do whatever it does to say that mod isn't in use. A stock profile would be there no matter what, as well as an auto-saved profile, to save whatever mod configuration you had last. Also, a way to add non-indexed mods to the cache and being able to load/unload them would be cool. not sure if you can do this already, but just another idea.
  10. You can use kethane, Karbonite, and any other mining or resourse spotting mod (SCANsat and Stockalike Mining Expansion are my favs) But other than that you dont need them. Like he said, stock works perfectly fine. There's even a plugin that moves the functionality to stock parts. So go knock yourself out. Thanks for the help man. Love your avatar. Will keep building ships away from home. (gonna use USI cause Roverdude is awesome too)
  11. @taniwha Just curious, but are there any texture packs/reworks to make the parts more stock-alike? I like the mod, but the parts stand out like a sore thumb a bit. (haven't used the new release yet though, I'm unaware if they got re-textured.)
  12. As a lover of Aerostatic Beasts, may I ask why?
  13. Fire Suppressant = The stuff inside Fire Extinguishers. Fire extinguisher is the household name. Suppressant is the technical name as it cannot always extinguish a fire, but will suppress it to a degree. And yes, having a FSS installed in cockpits is a great idea. Perhaps using Interstellar Fuel Switch, keeping it optional and not adding to cockpit mass? (Monopropellant; Mono + FireSuppressant; Fire suppressant)
  14. There is an issue with the service bay with mesh switches. you can adjust the Fuel Switch independently of the mesh switch. I feel the option to change the fuel should be hidden, since the mesh switch already does so.
  15. PETA isn't so sure about this one... Uses "Living" fuel instead of "Fossil" fuel.
  16. Idea: Deployable envelopes, for mk2 and mk3 formfactor parts. (wouldn't be rigid of course.) Kinda would open up like a storage bay and release the envelop. the mk3 could have some tank volume as well, or just be structural. (possibly having an understorage, divided by a hallway for transfering kerbals) Thanks
  17. Also, the option to have a small amount of fire suppressant installed in every cockpit (in exchange for some monoprop) would be nice
  18. Great! Definitely using Mk2 Stockalike Expansion with this. (Can we get a stockalike textures option? like a separate packet to replace the default textures. I'd do it myself but I dont have the programs or the hardware) How do you plan to "float" in an atmosphere of Hydrogen gas? You'd need to manipulate quantum struts physics to do so. TL;DR You mean that we adjust the volume of gas in the envelope, while the external pressure and external/skin/internal heat interaction determines the density of the gas, thereby calculating the kn force of lift, or buoyancy? Negative mass isn't even a realistic term. you'd have a Mass • Volume = Density, where Density < Ambient External Pressure. though I dont know if KSP can calculate that. Perhaps ask @ferram4 if he knows of a way?
  19. 1) from my understanding of how they changed oceans, oceans now function simmilar to atmospheres, just a whole lot denser. Maybe by tweaking the requirements for a splashed down vessel, you can make it so that a vessel floating in atmo at 0 m/s will trick the game into thinking it's "landed"? Maybe try to contact Squad about it as Airships will be in the real world space program soon. 2) Ah, either way I'm gonna get this mod.
  20. So freakin glad this mod is alive. Two questions: 1) Has an air-park-like thing been implemented yet to let one save a vessel once it reaches and holds 0 m/s velocity in atmosphere? ~and~ 2) Do you plan on adding this to CKAN? I run most of my mods through that. That being said, like several of the others, I want to make a Venus cloud base as well. This would absolutely rock.
  21. Wait, nvm. Ckan error. Tells me it's incompatible. KSP is currently 1.1.1, Ckan entry says max version is 1.1.0 [Edit] KSP updated without telling me.
  22. Awe, no 1.1 version? Would love this as I never know what to name my ships. Ckan error.
  23. This has probably been asked before, but where do I go to understand how to read the FAR menus? Like, I have no idea what the lines mean and such... Also, @funkcanna I would add some vertical strakes so that your plane doesn't yaw so much. Just small vertical wings will provide enough side to side drag to prevent you from yawing (that is if they're aligned right)
×
×
  • Create New...