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Rocketology

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About Rocketology

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    Kerbinologist

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  • Location
    Somewhere over the rainbow...
  • Interests
    Aerospace, tech, and motorcycles!

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  1. Team Restock, as always, incredible job! Thank you all for the time, love, devotion, and talent that you continue to pour into this mod which has become a staple for all of my KSP installs!
  2. I take it you have never used KIS/ KAS - Kerbal is exactly that type of game! If you like to build your own recovery systems, reusable launch systems, rescues, etc. @Gargamel I apologize! I totally misunderstood and didn't realize I misspelled 'winches'....lul!
  3. @JadeOfMaar You are seriously JadeOfMaarvelousness!
  4. I look forward to seeing these as the previews look great! Especially the ones focused on aircraft, as one *could* say I am an aircraft and aerodynamics aficionado.
  5. @benjee10 you, Sir, are a God among men! Well done, as all your creations!
  6. This is one of those quality of life things that you didn't know you need until you see it, and then it can't be unseen! Well done!
  7. By the time KSP 2 releases, the new consoles will be more than a year old or more (and the release date *could* get bumped again),and the console version will be coming months after the PC version release (unless their original release timeline of PC first, consoles later is altered). Then take into account that they have expanded the scope and depth of what what they are aiming for with KSP 2, and the hardware of current gen consoles may not cut it. Especially as the current gen consoles, even with their updated versions will be more than 4 years old by the time KSP 2 releases, which is old
  8. With the bump in dev time, it's pretty safe to assume the new consoles over the old, as it wouldn't make business sense otherwise.
  9. It's in one of the original links in this post, but it will be releasing after the pc version.
  10. @Angel-125 Awesome! It's been great seeing how far this has come! And the amount of work you have put into it for months is crazy! I look forward to being able to fly this once my cast is off!
  11. We know KSP 2 will be coming to the newly announced next gen Xbox and PS5, so you can use this as a guide post to minimum PC specs as well as other, new (and upcoming), larger, Unity engine games requirements. And we know that they are aiming for AAA status with KSP 2, hence the $60 price tag (this was announced with the initial KSP 2 announcement). Taking all that into account, it'll give you a very rough idea of what to expect in terms of PC specs. But also realize, the game is 18 months or more away from release, so WAY too early for specs to be set in stone. Also way too early to build
  12. I think the stock flags are so overdue! Happy to see them coming soon! And bonus, new probe parts! Have any more in the works? *hint, hint, nudge, nudge*
  13. A large part of the cause is by over stressing the nose gear. If you position the main gear just behind the CoM and ensuring the craft sits level on the runway, it will help keep the bulk of the mass on the main gear. Also make sure the gear is square, meaning aligned properly to the fuselage, it's easy sometimes to mount the gear at unintended angle, this can lead to over stressing as well. And finally, speed; it is possible to overspeed the landing gear, and the curve of this rises sharply the more mass on the gear. Here's a guide that I use for landing gear placement that is used for IR
  14. Could the Restock Team be any more awesome!? Seriously, thank you for the blood, sweat, tears, time, and talent you all have put into making this one of the best mods available!
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