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Rocketology

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About Rocketology

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    Kerbinologist

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  • Location
    Somewhere over the rainbow...
  • Interests
    Aerospace, tech, and motorcycles!

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  1. @JadeOfMaar As always, you are JadeOfMaarvelousness! Thanks again, my friend!
  2. Thanks for the update on this! This is definitely one of my must have mods for flying planes!
  3. @benjee10And another homerun! Seriously, another great work! Do you have a twitter handle or instagram for promoting your stuff?
  4. @benjee10 Already so much praise in here from some heavy hitters, not sure it's possible to pour more sugar on the work you have achieved here, well done! And the video, is fantastic!
  5. I was just commenting the other day that KSP 2 needs to look better than what you can achieve with modded KSP 1. And it looks like they are going to achieve it! This looks amazing! (This is from the visuals built into the JNSQ Planet Pack from Team Galileo)
  6. This is something I didn't even know I needed! Well done!
  7. @Zorg @CobaltWolf Seriously, I cannot believe how epic this mod has become! It's always been great, now it's truly a masterpiece!
  8. Not sure why leveraging (in this case, meaning; taking maximum advantage) of something that you have already paid for and developed would take resources away from KSP 2? To leverage something, it must already exist - therefore KSP 2 would already be complete. And the audience for a Real Scale Real Solar System game only partially overlaps KSP, and that audience would be considerably larger if you didn't have to go through the mod installation process. Once again, given how much enthusiasm and public interest there is what is happening IRL, and this interest will continue to grow (it's the s
  9. You clearly didn't read the OP. It would be a separate game built on a similar platform - just as Grand Theft Auto V and Red Dead Redemption 2 are different games, but built on more or less the same platform. Skyrim to Skyrim Special Edition was a massive engine upgrade because it went from 32 to 64 bit. And arguably, they would have to done it to the base platform sooner or later anyway - and that base platform goes back to Morrowind. My point is that it just makes sense to leverage the core work into other platforms. Using the example above, GTA V cost an estimated $265 million to
  10. Squad still is. T2/ PD only bought Kerbal Space Program, not Squad, and then contracted back dev work for KSP to Squad.
  11. To clarify, it doesn't have to be Intercept Games (which isn't an independent studio as Squad is - they have the full backing of Private Division and Take-Two, and access to their deep pockets) or take away resources from KSP 2. It can be any other studio under PD/ T2 - and why them? Because the core tech that is already being paid for KSP 2 could be leveraged into another game with minimal cost and time. This is what most studios do, and charge the full new game amount each iteration, i.e. every sports game franchise, just about every Bethesda game, etc. It's smart business, especially if tar
  12. Those most vocal here seem to be against having a more detailed and realistic space game - why would you be against that? Moar detailed space games is moar better! And for anyone that is against this, which of you have actually set up and played an RSS/ RO RP-0 or RP-1 playthrough? I know at least some of you have not, which is fine. It isn't for everyone, just as KSP itself or GTA V isn't for everyone. But just because it's not for you, doesn't mean you have to go against, why would you?
  13. According to Nate Simpson, KSP 2 will not have native N-Body physics, just persistent rotation. N-Body physics is fun to mess with, but if you want to have comprehensive orbital infrastructure, it becomes overwhelmingly tedious with a quickness unless you could have some sort of automated station keeping system and it would need to not require as much background processing as Principia does.
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