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DomiKamu

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Everything posted by DomiKamu

  1. Hi IgorZ, Is KIS v1.18 fully compatible against recent KSP 1.7? Or do you plan an update designed for KSP 1.7? (in this case, I'll wait). Thanks in advance, and big thanks about your KIS/KAS mods!
  2. Hi, and excuse me because your reply isn't clear in my mind (I precise I'm French, so English isn't my main language). I presume you'll can edit your post (page 1), like you've done to update Near Future Propulsion to 1.1.0. Perhaps by using "be careful" you've assumed I'm "aggressive" (in fact I'm not sure), but be sure it was not - probably by using "caution" (or something similar) it was better Please apologize in case of confusion, of course! Be sure Nertea I'm in admiration about your stuff, all (except Aeronautic) Near Future are in my favorite mods! Regards.
  3. Hi, be careful they're many "typos" (in particular version numbers), in this post (first page) for some Near Future... This is a list (all January 21, 2019): - NF Construction section indicates 1.0.5, instead of 1.0.6. - NF Spacecraft section indicates 1.0.2 instead of 1.0.3. - NF Launch Vehicules section indicates 1.1.7 instead of 1.1.10 (I don't know about Aeronautics because I don't use it). Hope this can help. Thanks a lot for your mods!
  4. Hi, I'm testing this mod against KSP 1.6.1, and report exception on every load (when starting KSP). Link to KSP.log (Dropbox) Line 158. However, the mod seems work when I dock/undock vessel to another (having sounds, no exceptions). Regards.
  5. Hi, Thank you very much for 2.7.5 update, but unfortunately I get exception everytime scene change. I've open a GitHub issue #57. For now I'm using unmodded KSP 1.6.1 (except MM 4.0.1 and Making History DLC 1.6.1), by this way I'll can test again later if necessary, so don't hesitate to contact me here or on GitHub! Regards, Dominique.
  6. Hi, I'm using Outer Planets Mod (lastest 2.2.2, KSP 1.6.1). About Sarnus, the low orbit (10 km above) isn't 314 km as indicated on lastest dV map, but atmo deep seems to be 580 km (= 590 km for low orbit, 10 km above). http://outer-planets.wikia.com/wiki/Sarnus When trying to orbit as 314 km, they're plasma around my probe.
  7. Awesome antennas - in particular with Outer Planets mod / KSP 1.6.1.
  8. Hi, I'm using KSP 1.5.1 (stock us/english version - untranslated), I'd like to try Kerbal Planetary Base Systems (v1.6.6) mod. My question is : KSPModFileLocalizer.dll enclosed file is required anyway, or can be omitted as long as whe're using default english? Thanks in advance.
  9. Thank you very much, I've tried it (a bit) and it seems to work like a charm! it's an excellent news.
  10. Hi, for now I'm using KSP 1.5.1 (assuming lastest KSP 1.6.1 isn't enough mature / too recent for modding). For KSP 1.5.1, what's the version of Kerbal Alarm Clock do you recommend? v3.10.0.0 (but compiled for KSP 1.6.0), or previous v3.9.1.0 (designed for KSP 1.4.1)? Many thanks in advance for recommendations - I'm not too familiar about modding, and I'm prudent guy Greetings from France. Dominique.
  11. Never compiled (I suppose) for KSP 1.5.1, and KSP 1.6.1 is too recent (IMHO).
  12. @TriggerAu Thanks! in fact I've discovered today your reply from bug tracker. Of course, having an option in settings to adjust the dim will be great. TIA! for now I'm staying in 1.4.3 + Making History 1.2.0...
  13. What Squad developers are doing exactly? after Red Shell into 1.4.3, now from map the orbital informations (when behind a planet) are unreadable since 1.4.4! Why do you have changed this? sincerely I don't understand this regression. Also I'm disapointed about Making History DLC in particular enclosed missions, they're too difficult - even as beginner (in particular Jebnik 1, from first mission), of course I don't regret this buy because I'm using MEM (with Saturn V-Apollo craft by DarkStar) but for the remaining... uncrontrollable rockets, objectives too hard to achieve and so on...
  14. Hi, DPAI is a "must have" plugin for me and I confirm it works fine against KSP 1.4.3 (except the mod icon is often displayed from main menus - but this "problem" isn't new and doesn't cause issue in KSP, however). Installed manually (I don't use CKAN nor MiniAVC).
  15. Hi, This mod seems fantastic, but as indicated on first page it was designed for KSP 1.4.2. What about compatibility against KSP 1.4.3 (for anybody here having tested it as is in 1.4.3) ? Thanks in advance.
  16. Thanks Atlessa, of course I've re-tried "Trajectories" v2.2.0 for KSP 1.4.2, the main problem big red X always moves, in particular after lastest maneuver just prior Kerbin reentry, and BTW, my pod is splashing/landing elsewhere else as expected (too far). Looking for YT tutorials (if exist), surely they can help me to "master" (to understand) this mod. Thanks anyway for your reply, appreciated!
  17. Yes, all developers will compile all of their plugins especially for you. :-)
  18. EDITED: retrying Trajectories (v2.2.0 for KSP 1.4.2)... Hi, Is existing a good mod (for 1.4) in order to do a precise re-entry & landing on Kerbin? (for pods/spacecrafts). Thanks in advance for recommendations.
  19. Tested the AppLauncher button hiding -> now the button remains hidden between flights, it's perfect ! Great stuff! Thanks a lot Teilnehmer for this mod and this useful 1.3.0.3 update. Greetings from Chartres, France. EDIT: this is my "config.xml" (gauge will appears only if required, and located below KER HUD). As you can see, I've disabled "Hightlight Critical Part". <?xml version="1.0" encoding="utf-8"?> <config> <vector2 name="SettingsWindowPosition"> <x>254</x> <y>255</y> </vector2> <vector2 name="GaugeWindowPosition"> <x>440</x> <y>91</y> </vector2> <bool name="ShowAppLauncherButton">0</bool> <bool name="LockGaugeWindow">1</bool> <bool name="AlwaysShowGauge">0</bool> <double name="GaugeShowingThreshold">0.5</double> <double name="GaugeHidingThreshold">0.40000000000000002</double> <bool name="ShowTemperature">1</bool> <bool name="ShowTemperatureLimit">1</bool> <bool name="ShowTemperatureRate">1</bool> <bool name="ShowCriticalPart">1</bool> <bool name="HighlightCriticalPart">0</bool> <bool name="PartMenuTemperature">1</bool> <bool name="PartMenuTemperatureLimit">1</bool> <bool name="PartMenuTemperatureRate">1</bool> <bool name="UseExclusionList">0</bool> <string name="ExclusionList" /> </config>
  20. Please can you take a look about the option to hide definitively the button in (stock) toolbar? (I don't use blizzy78 toolbar, but only stock). Because the button always comes back on stock toolbar everytime I begin a new flight - despite Show AppLauncher button checkbox is unchecked. Having <bool name="ShowAppLauncherButton">1</bool> entry saved in config.xml, of course it's normal. So, from next flight, the icon appears again, by clicking it, the "Show AppLauncher button" is unchecked, we must click twice the checkbox to remove the button from toolbar. Hope my explanation is understandable. Many thanks in advance, and thanks again about Critical Temperature Gauge plugin, it's amazing!
  21. Hi, Having strange issue too, KPS 1.3.0.1804 (x64 Windows), unmodded/fresh installation: Year 999 Day 499 - 05:59:59 when returning to vessel (the clock remains stucked at this time bcoz it's the maximum/limit I suppose). To reproduce (KSP 1.3.0 x64 for Windows): - Create a new sandbox game, any save name, any mission flag (keep default), no difficulty modification (staying as "Normal"). - From KSC, click on Launchpad, select stock Kerbal X spacecraft (or any stock spacecraft), then click "Launch vessel" (green) icon/button (but no takeoff, staying on launchpad). - Return to Space Center by using the button above the altimeter: from KSC, date/time is Years 0 Day1- 0h 6m seems good but badly formatted (IMO) no space between Day and 1, no space between 1 and "-"... - Returning to vessel from Tracking Station, or by clicking on vehicule icon on launchpad: date/time is corrupted as indicated above Year 999 Day 499... Core i7 4790 @ 3.6 GHz, 32 GB RAM, GTX 660, Windows 7 Pro SP1 64-bit. EDIT: this issue was reported in bug tracker (bug #15389) by another user (11 days ago). Video here.
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