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strozyk85

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  1. Thanks for the tip. Anything else is missing after Restock update?
  2. Unfortunately the mod doesn't work with 1.8 anymore. Any chances for an update? Keep up the good work!
  3. I don't have patience for waiting so I've started reconfiguring original KSP files to build my own "Unmanned before Manned" tech tree and it works well. The problem is, that if a new update comes, my work will vanish, because the files will be overwritten. If I knew how to write proper code, I would have written a similar mod, and call it e.g. "Unmanned Beginning" but unfortunately I don't know how to do it. I hope that the developers willi mplement a new tech tree in the next update which will force unmanned career beginning, nerf reaction wheels, etc.
  4. @theonegalen I hope you did well on your final exam and you've already got your Bachelor's degree. I have a question for you: Have you ever thought about adding a config file for Tantares and Tantares LV mods? They are quite well made. Here's the link: https://forum.kerbalspaceprogram.com/index.php?/topic/73686-14x-tantares-stockalike-soyuz-and-mir-9001062018vostok-upper-stage/ Regards
  5. Congratulations on your astonishing mod @CobaltWolf Keep up the good work man! I have a question: is there a way to move some BDB parts inside the tech tree? I'm currently using Unmanned Before Manned and Unmanned Before Manned Challenge and I would like to modify my tech tree in order to match my idea of a perfect Space Agency Campaign? (I'm using community tech tree)
  6. @linuxgurugamer The problem seems to disappear when I start the game without -force-d3d11 startup parameter. Here you have the rest of the files. output_log (64bit).txt output_log.txt RVR_1_0-001.craft Regards!
  7. @linuxgurugamer here you are! og file: https://drive.google.com/open?id=1OtcxhDQkk6uDyrGcaAvkBpB5tRkR1GEw Thanks for your time and really awesome job you do!
  8. Dear @linuxgurugamer I have a little problem with this mod. The 'image' is being shown 'outside the camera window. I've tried everything and I don't know what is wrong. Are there any other mods needed for it to work? Or is it conflict with another modification? Thanks for your answer!
  9. @Z-Key Aerospace I can't wait the new release and I'm so excited. Have you tried solving the problem with the game stuttering while [x] science pop-up window is opened or when changing from one biome to another? Keep up the good work man!
  10. Great mod! Beautiful textures. But in version 1.3 I have a problem with solar panels which apparently don't turn towards the sun. I mean sometimes they do and sometimes they don't which results in lack of electricity in a vessel.
  11. @Starslinger999 It's working on 1.3 for me! btw. @Ven great mod!
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