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Gordon Dry

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Everything posted by Gordon Dry

  1. I was not able to do any docking for two days now - and today suddenly a significant fps drop started to annoy me. But at least I can tell - docking or not - that there is no log spamming regarding DockRotate.
  2. @R-T-B no matter how many mods I have or remove - what helps a lot in Map View and Tracking station is toggling off the orbits with that mod "TooManyOrbits". And I only got 4 probes, 1 "station" (Agena target vehicle) and 6 relays total (Kerbin and Mun). The 20x debris are hidden. It seems that the vessels are not the issue, the rendering of the orbital lines seems to be the culprit. At least in map and TS. I still don't know what tanks the fps in flight mode.
  3. @R-T-B darn - actually I got tanked fps (again) and have no clue where it comes from. No exception spamming or such. So it could™ be the rls 37. As I got lower fps in flight scene, SPC and in the Tracking Station (I'm used to 60 fps @VSync in SPC and Tracking Station) the issue must be a mod that affects all those scenes. Last session yesterday, before I updated Kopernicus, I got a much better performance. But I'm not 100% sure that Kopernicus is to blame because I also updated "Docking Port Alignment Indicator" and a test/debug .dll from "DockRotate" (no spam coming from that side and I was not docking or undocking this session). I will boot up KSP again without the two "docking mods" and see how the performance will be. Edit: btw I got only scatterer (mainly because of the shadow flickering fix it provides) but no EVA (and no config for it). @R-T-B I cannot blame Kopernicus - I tested over several boot ups with mods in and out and the fps did not change much. I don't want to believe that having two vessels more in orbit plus a handful of debris tanks the fps - compared to yesterday. Could be any mod and I just triggered it yesterday. (I guess I loose the hope again and the next hiatus is in sight.)
  4. It does not matter which mod or from where - as long as it's not the stock jump to ship from Tracking Station.
  5. This is a typical symptom of having jumped to a ship flight scene without using the tracking station but any mod's "jump to ship" feature. Afaik it's a stock bug.
  6. This question was asked then and when over the years and the answer is unfortunately no. I remember that there was a short discussion about ways to change the code to accomplish that (by recognizing radially attached clones) but it never happened.
  7. Do you use ReScale on SigmaDimensions? If yes: Difficult to find and badly communicated about - here is the solution https://github.com/Sigma88/Sigma-Dimensions/issues/95#issuecomment-650375904 If no: Sorry, cannot help.
  8. https://github.com/Kerbalism/Kerbalism/pull/663 This is a support config for CNAR. The pull request is targeted to Kerbalism 4.x dev but still got the "old" Kerbalism 3.x release syntax. This means this config actually works correctly on Kerbalism 3.x The direct link to the file: https://raw.githubusercontent.com/Gordon-Dry/Kerbalism/Add-support-for-CNAR/GameData/KerbalismConfig/Support/CNAR.cfg The end of the url tells you where it has to be placed.
  9. https://github.com/Kerbalism/Kerbalism/pull/677 This is a support config for Luciole. The pull request is targeted to Kerbalism 4.x dev but still got the "old" Kerbalism 3.x release syntax. This means this config actually works correctly on Kerbalism 3.x The direct link to the file: https://raw.githubusercontent.com/Gordon-Dry/Kerbalism/add-support-for-Luciole/GameData/KerbalismConfig/Support/Luciole.cfg The end of the url tells you where it has to be placed. @Well Examples: (the availability of certain setups depends the unlocked tech tree, based on CTT)
  10. @Tonka Crash At least, when you want dog food but see the sign saying it's cookies, the chance of entering the building is lower, isn't it?
  11. @Tonka Crash Well, yes. But imagine you go into a building with a big wide sign at the front where it says "1789 style cookies to go" and inside you get "vegan dog food in cans". Some™ people read the title (the sign) and assume something about it.
  12. btw you are on Github, could be a branch. I will try it. I already put it into https://github.com/Gordon-Dry/HabTech2/tree/merge-for-playtest
  13. https://github.com/sumghai/SDHI_ServiceModuleSystem/pull/130 No more two sets of MechJebLocalSettings in parts.
  14. https://github.com/shadowmage45/SSTULabs/pull/838 No more double MechJeb modules on parts.
  15. When I don't forget I will do. I try to rephrase: I open the Bureaucracy window and hover with the mouse cursor over it, I can see the tooltips of the Space Center buildings behind the window as if I would hover over them without the window.
  16. @peteletroll It behaves the same. The log: https://www.dropbox.com/s/pkudub64ndzfue6/player.log and stuff 2020-10-03-1.7z?dl=1
  17. Suggestions: The UI in SPC should not show the tooltips belonging to the SPC buildings behind the window. Instead, it should show stats like in the "Crew" tab - it could tell what's the profession and some stats about that Kerbal. Additionally, it would be great if a stock message is sent when training is finished. Or even a KAC alarm.
  18. Why does the thread title not say it's 6.9.1 for KSP 1.10.1 as Spacedock does? Then nobody needs to ask...
  19. Same here. I got only scatterer (no EVE etc.) to fix the shadows issue and get a little better visual. But in first person EVA there still is flickering as soon as the orientation of view is slightly changed.
  20. I did not use this mod the whole session. In orbit with a BDB Gemini, after the reentry burn with the Service Module, I decoupled the SM with an Action Group key (the only way to do it, not stageable decoupling). After that the log is spammed with Module ModuleDockRotate threw during OnUpdate: System.NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at DockRotate.DynamicReferenceChanges.T (Part p) [0x00000] in <c414fc019a1b4146a90541ff52214df0>:0 at DockRotate.JointMotion.dynamicDeltaAngle () [0x00017] in <c414fc019a1b4146a90541ff52214df0>:0 at DockRotate.ModuleBaseRotate.dynamicDeltaAngle () [0x0001b] in <c414fc019a1b4146a90541ff52214df0>:0 at DockRotate.ModuleBaseRotate.updateStatus (DockRotate.JointMotionObj cr) [0x00067] in <c414fc019a1b4146a90541ff52214df0>:0 at DockRotate.ModuleBaseRotate.OnUpdate () [0x000d1] in <c414fc019a1b4146a90541ff52214df0>:0 at Part.ModulesOnUpdate () [0x0004a] in <c1858a3f77504bd1aaa946fdccf84670>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  21. Why is it not possible to enter a raw time value? Is Kronometer the issue? For example, now it is: 2y 286d 3h 43m 31s I want to enter the year, so I highlight the whole number using Shift and cursor-right and type "316". After that the input fields say: 3y 47d 1h 1m 7s I cannot enter anything useful this way. After trying to type into this one input field this is logged once: NullReferenceException: Object reference not set to an instance of an object at KerbalAlarmClock.KerbalAlarmClock.FillAlarmWindow (System.Int32 windowID) [0x0004c] in <6351bed726c440a59309c6dba3c6ef51>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (System.Int32 windowID) [0x00077] in <fa6f9762ac624af092525d37c9d516c4>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style) [0x00077] in <fa6f9762ac624af092525d37c9d516c4>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  22. Something new: Several B9 tanks have for each subtype something like this (example from the bluedog_agenaLongTank) addedMass = -0.05 addedCost = -287.8 percentFilled = 100 but the added Hypergolic entry does not. Could be out of balance somehow? Edit: In most of the cases the values in the different subtypes are the same. It should be possible to grab them from another subtype.
  23. In Notepad++ just highlight the block and press CTRL+K to comment out each line with '//' or SHIFT+CTRL+K to uncomment. It's safer to have every line commented out and it's quickly done in Notepad++. This works when the Notepad++ language file for ModuleManager is used: (place in Notepad++ subfolder userDefineLangs) https://www.dropbox.com/s/pcck95jcgpzafia/modmanager_udl.xml?dl=1 @Akino only two of the four part configs have a TechRequired defined.
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