-
Posts
3,430 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Gordon Dry
-
Coincidence? Since I updated to 0.2.12 via CKAN the loading process stops at the end, mentioning: @dkavolis I never had issues with KSPBurst before, I just found this in the KSP.log directly after the modlist ( "[KSPBurst]: Plugins found:" ): [EXC 14:14:25.549] InvalidOperationException: Collection was modified; enumeration operation may not execute. System.ThrowHelper.ThrowInvalidOperationException (System.ExceptionResource resource) (at <9577ac7a62ef43179789031239ba8798>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () (at <9577ac7a62ef43179789031239ba8798>:0) System.Collections.Generic.List`1+Enumerator[T].MoveNext () (at <9577ac7a62ef43179789031239ba8798>:0) KSPBurst.KSPBurst.FlushMessages () (at <c8b5fe2baff6415cb73ea658bdb44b4c>:0) KSPBurst.KSPBurst+<BurstCompile>d__20.MoveNext () (at <c8b5fe2baff6415cb73ea658bdb44b4c>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <12e76cd50cc64cf19e759e981cb725af>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) but after that entry the loading process continued for 9 minutes, until it stopped. The full logs: https://www.dropbox.com/s/ito55fs25rfa6s8/2022103101.7z?dl=1 Edit: The next launch worked.
- 409 replies
-
- decals
- totm july 2020
-
(and 2 more)
Tagged with:
-
@intelliCom fix for 2. @Kopernicus:NEEDS[JNSQ]:FINAL { @Body,* { @PQS { @Mods { @LandControl { @landClasses { @Class,* { @color = 0,0,0,0 @noiseColor = 0,0,0,0 } } } } } } } No clue why this is not inside JNSQ update, but to be dug out from the forums. fix for 3. don't use latest scatterer, use 0.772
-
In another setup with JNSQ (see signature) the PAW button is still there although I turned it off in the career settings. The button does nothing, though. When I enable it in the career settings it still does nothing, at least within the same game scene. I checked the log for NREs regarding PartInfo and didn't find any.
-
@stk2008 same
-
[1.8 - 1.12] KSPCommunityFixes - Bugfixes and QoL tweaks
Gordon Dry replied to Gotmachine's topic in KSP1 Mod Releases
What are those (unlocked by StrategyDuration) numbers worth? Like minLeastDuration = 600 maxLeastDuration = 600 minLongestDuration = 1200 maxLongestDuration = 1600 Are those minutes or something? I just tried it with a strategy (JNSQ's "Local Science") and the strategy was done after the blink of an eye while KCT timewarping to a few days later. -
@610yesnolovelyI'm also on SkyhawkKerbalism, JNSQ, KCT and History of Spaceflight: Pocket Edition plus Bureaucracy, OhScrap! and ScrapYard (and all reliability turned off in Kerbalism as it's already half-off by Skyhawk) - this is the reason I asked as I wondered why I get so much science points for the first launch. I did not fiddle around the tech tree as I assume it should be okay as is in this state of SSS.
- 465 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
It it normal that I get a stunning 16 science points just for the first sounding rocket that reached 40 km and crashed down without a chute? Am I too used to RP-1 (and after the last hiatus) have no feeling for what's normal anymore?
- 465 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
Edit: just found Yep, that was the culprit.
- 465 replies
-
- totm jan 2022
- bluedog
-
(and 3 more)
Tagged with:
-
This is a RO / RP-1 install so it depends on TestFlight, it's a crucial part of it.
-
Afaik nope, but as I usually do not click the bottom left I cannot reproduce.
-
How about making it a little more "complicated" by implementing https://github.com/judicator/KerbalismSystemHeat ?
- 325 replies
-
- kerbalism
- life support
-
(and 1 more)
Tagged with:
-
A few days ago I used a simple base plate for a small early rocket and as I wanted to launch there was kinda Kraken. I went to VAB, loaded it and picked the plate to remove it as I had no interest in Kraken - and there was another one at exactly the same position; both glitched into each other... I didn't see it before as there was no z-fighting or similar obvious hints. How can there be two of it? I just placed it from the VAB catalogue, I did not clone any part.
- 2,269 replies
-
- launch pad
- saturn
-
(and 3 more)
Tagged with:
-
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Gordon Dry replied to TriggerAu's topic in KSP1 Mod Releases
There are still many old open issues on Github. And I just re-recognized an old known bug that I remember I already got then and when 5 years ago: The UI does not open anymore when clicking the button when "replace stock" is chosen - perhaps related to this https://github.com/TriggerAu/AlternateResourcePanel/issues/91 but not sure. -
RP-1 Realistic Progression One for KSP 1.12.3
Gordon Dry replied to pap1723's topic in KSP1 Mod Releases
https://github.com/KSP-RO/RP-0/issues/1806 -
The only thing that is logged in the moment I open the PartInfo UI in flight is this (between unpausing and pausing the game): Game Unpaused! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 10/8/2022 9:12:29 PM,TestFlightCore,Setting HideUI = False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Paused! The full log: https://www.dropbox.com/s/7bst29zsgkmxqsc/2022100801.7z?dl=1
-
Another minor issue: the settings file is only written when the game is quit from the main menu. It should™ be written on any scene change imho.
-
RP-1 Realistic Progression One for KSP 1.12.3
Gordon Dry replied to pap1723's topic in KSP1 Mod Releases
I push this question, as it was outside this thread and most likely overlooked: Does this mean the "Auto Decouple" is a delay between top node and bottom node and nothing else? -
So it creates the settings file in the KSP main folder/PluginData but does not remember all settings and/or does not read them out in flight scene after a fresh game start. Something like this.
- 315 replies
-
RP-1 Realistic Progression One for KSP 1.12.3
Gordon Dry replied to pap1723's topic in KSP1 Mod Releases
Why are the Aerobee parts from RN US Rockets set to higher tech tree tiers; like the "Aerobee Sounding Rocket Motor" (rn_aerobee150_eng) is set to orbitalRocketry1959 to begin with? Is this done on purpose to make the decision to use those parts instead of the RP-1 / RO shipped parts harder? -
To become the CEO of a huge globalist company you need to be a psychopath. At least a sociopath, but normally those get the 2nd rank positions and will be delegated by the psychopath. People with morale and decency cannot stay there. Not for long. Literature that fits: Andrew M. Lobaczewski Political Ponerology: A Science on the Nature of Evil Adjusted for Political Purposes Rzeszów, 1984
-
I guess some people already know it, but I found this interesting post: https://arstechnica.com/civis/viewtopic.php?t=1456963 There a a lot of good arguments in there.
-
@Conn9823Hmm. The point is that RF is tailored to be used with RO in the first place. But you using the RF Stockalike Config is the problem. Either RO or stock.