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GrubbyZebra

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Everything posted by GrubbyZebra

  1. Ok, so tried this fix, flew to the Mun and back, and on the return trip Kerbin had the black sky again. FWIW the it is like the Tracking station/Map view Sky texture is getting switched with the World sky (tracking station is black sky, real world is blue, then they reverse.
  2. didn't realize you deleted it. The only time I had a blue haze that was abnormal was when I had the black sky from the GEP/Scatterer conflict. Not sure on that one.
  3. sry, yea it's the stock clouds and opm clouds. Just do a search for Duna and replace it with Gratian, it occurs once in each file.
  4. To fix the no clouds issue, simply go into the stock config and opm config files in GPP configs and change DunaClouds to GratianClouds. The black sky is caused by a scatterer conflict when installing GPP_Secondary and GEP. OhioBob is working on it atm. Hope this helps.
  5. Thanks OhioBob. I would offer to help but I'm still struggling to learn all the way strategies are implemented...
  6. So I made a little tweak to my ETT config for the USI Sounding Rockets parts. Basically, since they are designed really to be used in the beginning of a career (imo) as a quick way to make some money and science from contracts, and are supposed to be cheap the buy/use, I realised that they were very expensive to get from an R&D perspective spread out the way they were before (especially playing on harder settings that reduce science gains). So, I took your "model rocketry" node and expanded it in to 4 nodes that contain all of the Sounding Rocket parts: RDNode { id = modelRockets nodepart = modelRockets title = Model Rockets description = Seriously Jeb, these ARE real rockets! cost = 1 pos = -1440,550,-5 icon = RDicon_propulsionSystems anyParent = False hideEmpty = True hideIfNoBranchParts = False scale = 0.6 Parent { parentID = start lineFrom = RIGHT lineTo = LEFT } Unlocks { part = SR_Payload_03 part = SR_Payload_04 part = SR_Rocket_35_02 part = SR_Wing_02 } } RDNode { id = modelRockets2 nodepart = modelRockets2 title = Model Rockets 2 description = Seriously Jeb, these ARE real rockets! cost = 5 pos = -1315,550,-5 icon = RDicon_propulsionSystems anyParent = False hideEmpty = True hideIfNoBranchParts = False scale = 0.6 Parent { parentID = modelRockets lineFrom = RIGHT lineTo = LEFT } Unlocks { part = SR_Stack_Battery part = SR_Rocket_625_01 part = SR_Adapter part = SR_Nosecone_625 part = SR_PayloadFairing_625 part = SR_PayloadTruss_625 } } RDNode { id = modelRockets3 nodepart = modelRockets3 title = Model Rockets 3 description = Seriously Jeb, these ARE real rockets! cost = 10 pos = -1190,550,-5 icon = RDicon_propulsionSystems anyParent = False hideEmpty = True hideIfNoBranchParts = False scale = 0.6 Parent { parentID = modelRockets2 lineFrom = RIGHT lineTo = LEFT } Unlocks { part = SR_InlineProbe part = SR_Aerospike part = SR_Decoupler part = SR_Tank_35_01 part = SR_Tank_625_01 part = SR_PackChute_35 } } RDNode { id = modelRockets4 nodepart = modelRockets4 title = Model Rocket Stability description = Keep your cardboard tubes pointing the right way. cost = 25 pos = -1065,550,-5 icon = RDicon_stability anyParent = False hideEmpty = True hideIfNoBranchParts = False scale = 0.6 Parent { parentID = modelRockets3 lineFrom = RIGHT lineTo = LEFT } Unlocks { part = SR_Wing_01 part = SR_Gyroscope } }
  7. On a different note, any ideas of how to keep the setting window from popping up every time I go to the space center scene?
  8. Well, due to my contract parameters no longer registering as complete, I did a complete wipe and reinstall of all my mods and started a new career mode save, and don't have the issue. So, I will rule it a user error on my end.
  9. Ok, darn, because these look really good.
  10. Is there a way to get these flares into an installation that uses scatterer?
  11. So slight issue: If you turn off "build times" but keep building upgrade times and reconditioning, you can't bring up the build list to warp to completion of the end of research or upgrades or reconditioning.
  12. Necro'ing this thread again, since it's been 5 years and still I have to remember to switch my audio device to the screen I'm playing on before launching the game...... Please add a device selector in settings.
  13. Here's the log file: Output_log.txt Of note, it is only occurring in my career game. In my sandbox save if I toggle the radio button on and then off again, it works, and in my stock test install I cannot reproduce the problem. This leads me to believe there is a mod compatibility issue somewhere but I can't think of what would be doing it.
  14. Working on fixing the USI Sounding Rocket plumes. In the short term, here is a config that at least has flame and sound (no smoke still): Simple USI Sounding Rocket RealPlume Configs
  15. With the keyboard selector off, the keyboard commands don't work at all. I have to turn it on and map commands to it to use my keyboard.
  16. So is there a keyboard preset for this mod that mimics the default game presets? It seems to be overriding the default keymapping, and the mod keymap can only be set in flight mode, which is difficult to do when using KCT. The default mouse settings work thought.
  17. After much playing around with different mod combos, I finally have isolated my "black sky" issue to something in GEP not playing nice with scatterer for my particular configuration. I am running KSP 1.4.3 & MH 1.2 with GPP secondary, GEP, and OPM. Logs at the link below: Output.log
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