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Numerlor

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Everything posted by Numerlor

  1. After leaving Bob in space as seen above and seeing rescue mission report I decided to give it a try.
  2. Bob was lost while testing SSTO, but he enjoys space so much that he didn't want to leave. We had to come up with something, After days long brainstorming session Jeb decided to park him into service bay using our Eternity I launch vehicle. I'm no writer so don't expect much from image descriptions
  3. Now thatm I see this I really need to rescue Bob
  4. I just discovered that everything that is in physics range is registered there, I blew up my perpetuum moile because of physics warp while staying on runway and it went there with topspeed and everything. It would make sense to me to be only applied to launched/loaded vessel and also to keep it throught quicksaves etc. This is a minor change that wouldn't change much but would be nice
  5. @cratercracker How can you keep doing all of that. If I wanted to do something like those things I would give up after few mins because nothing would encourage me, I haven't even been beyond duna without MJ/Cheats because of this
  6. @HunHarcos Stop this, Intel haswell was better than AMDs bulldozer etc. Rizen is great competition to intel now which is good for market but old amds definetly aren't better than intel ones. Maybe for something that could utulize it's cores but there aren't many applications like that. Rizen is great thing but bulldozer and bobcat weren't
  7. Keep your hope Luckily it was unamanned due to shortage of kerbals that aren't stuck in orbit like Bob here
  8. @AeroGav With your advice and still keeping most of my design I managed to get it to Mun but with too much oxidizer like you suggested as seen here
  9. Finally got my first SSTM to Mun intact unfortunately, I didn't use closed cycle rapiers too much so I landed with around of 5,5t of useless oxidizer
  10. I tried to make it stable but I clicked on few things in RCS build aid and have noidea how to turn it back and I was lazy to empty tanks And I wanted to keep that oxidizer for Mun landing
  11. @AeroGav Well, I made adjustments to that craft AoA problem is kinda solved, but I have no idea how to "close" those open nodes, I made something but I have no idea if it is just mass and drag or it fixed something (It looks funny) Craft File
  12. This is also my first real Mk3 SSTO So any more advice would be appreciated too
  13. I don't know how to call this but I'm sure you understand, It results in unwanted AoA. I want to launch single stage to Mun but I'm missing around 200m/s that could be lost during atmospheric flight because of this. I believe there is simple obvious solution to this?
  14. I just fast switched them and that little red dot is CoM from MJ
  15. Why don't you set your Default throttle in prelaunch to 100%
  16. Wouldn't that be extremely hard to land at?
  17. Launching heavily modded game on 3 gigs of ram wasn't a great idea
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