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284 ExcellentAbout coyotesfrontier
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@linuxgurugamer, could we see the implementation of pressure and engine mode controllers in the future? Right now, engines can only have one configuration per engine, which causes problems with newer versions of RealPlume as well as Waterfall, where most engine's plume color varies with atmospheric pressure. As well, many engines have different plume colors for different fuel modes, such as the VASIMR engines from Near Future Propulsion.
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coyotesfrontier started following Alien Gold, Adding Sabatier reaction to ISRU, Muffled sound effects in vacuum? and 1 other
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Hello, I'm trying to add a Sabatier reaction to the stock ISRU, but I don't know how to find the proper ratio. KSP's density system is extremely difficult to wrap my head around. Here's the setup I have now: https://pastebin.com/TMwdkZ0H Obviously this is completely incorrect, I was wondering how I could find the proper values.
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For most aircraft that might be a problem, but rockets are a different story
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Super Heavy Heavy!
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Muffled sound effects in vacuum?
coyotesfrontier replied to coyotesfrontier's topic in Add-on Discussions
Oh, wow, awesome! Last time I checked the mod just did engine effects. Thank you! -
@Nertea, is there any particular reason you're including the control wire mount on the Raptor, when you don't usually include them in your engine models? Also, what's the naming scheme like for these engines? We have aquatic mammals for the kerolox engines and volcanos for the hydrolox ones, I can't think of a middle ground between the two. Maybe dinosaurs to fit in with the raptor, or just birds like the old methalox engines in NFLV?
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Is there any mod that muffles sound effects when in vacuum? Many realistic space movies and games have this, but Kerbal doesn't.
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[1.11.x] Far Future Technologies - Feb 25
coyotesfrontier replied to Nertea's topic in Add-on Releases
Looks like I found my new desktop background... (Also, can you share me your TUFX config? It looks amazing!) -
Most of the metals on the periodic table are a boring grey. Gold is one of the few with a different color, making it very valuable along with its rarity. However, gold's coloration only appears unique in the visible spectrum. In other wavelengths it loses its uniqueness, and other metals take the crown of having a unique color. The eyes of aliens would only be able to see in the wavelength outputted by their star, which would be different then what human eyes see. Therefore, a different metal then gold would have a unique coloration to their eyes, and be valuable. I'm curious to see
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[1.11.x] Parallax, A PBR Terrain Shader [1.2.1]
coyotesfrontier replied to Gameslinx's topic in Add-on Releases
@Gameslinx, is the ScaledSpace shader still planned?