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About kurgut

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    Sr. Spacecraft Engineer

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  1. Hi @Angel-125, I was trying to add tweakscale to the snacks containers, but I didn't manage. Could you advice me on how to do it, and maybe if it works, it could be merged? Last thing I did, pretty sure it's fault of my bad modulemanager langage skills^ I added this (doesn't work) : Thanks!
  2. kurgut

    What did you do in KSP today?

    Thanks! Yeah I like ISS-ish style, but modified a bit And of course I don't mind!!
  3. kurgut

    What did you do in KSP today?

    Today, I finished the last bit for the crewed mun program, (i sent the mining segment to the base, reusable lander, and refueler) Mun expedition one is go! destination is of course the canyon which is about 1.5 hour of driving from the base, Let's rove! After this long time roving, all batterys and kerbals are exhausted, need to take a mun' nap! setting up the camp for the night (only lacks a munar barbecue to my feeling..) Hmm, yes the flag likes to float after quickloading.. It was also the maiden, and confirmation flight for the mun-taxi, which carry the crew (from mun base& station) to LKO. undocking from KDG station: After few passes in kerbin atmo, performing rdv and docking with KSS: done! now everything is almost reusable! (still lacks reusable surface-lko crewed vehicle, but I wait for rapier tech to do it)
  4. Happened to me couple times now, when selecting from subassemblies, and then when in flight scene, one of the engines have some kind of shroud, whereas it was not selected in editor. tried to reset the part variant, but it's still doing it. Will also try with other engines to see to see if the issue apply consistently.
  5. hi @linuxgurugamer, the bad happened to me, I pruned few more parts on my current career, and of course when relaunching, bunch of vessels were missing parts. Is it a simple way to cancel all permaprune things going on (removing some file that handle them), or do I have to search through all .prune one by one? Also could removing JC do the job too? thanks
  6. Thanks a lot! Just to know, the three numbers are they corresponding red-yellow-blue ?
  7. hi @shaw, I don't have those beautiful eva visor reflections : I've "enable real time reflections" enabled, but I only get this: I've got last TR, on ksp 1.6.1, also have TU, and scatterer, thanks!
  8. congratz!! awesome work btw I'm wondering about the eva visor reflections , is the one seen on picture below meant to appear with scatterer, Or is it enabled by some particular mod? I got this ingame (with avp, also do the same with SVE) (on ksp 1.6.1, with this release, as previous one) : thanks! edit: sry, pretty sure it's texture replacer related thing..
  9. Thanks for your reply. Well, for me DX11 is such an old habbit, and yes, from 4 years ago and more, when I had a crappy pc. but I didn't know that it doesn't do anything useful now! ^^
  10. Hi @Avera9eJoe , I'm some having some weird things as that sometimes happens with visual mods, when forcing with dx11, so I guess spectra doesn't like it? Also, if you don't mind, few questions: I would like to use this mod but fine tuning things for my personal use, and removing stuff I don't particularly need and want (most reasons are performances too). For instance, for ground textures, what's the better way to remove them: simply deleting the texture file, or just kopernicus lines, or both? Also, I would like the sun to be as in SVE, so I deleted your sunflare (inside spectra folder), but now the sun is huuge: kopernicus again I guess? thanks edit: I'm on win10 64bits, testing on fresh install, ksp 1.6.1
  11. kurgut

    What did you do in KSP today?

    today, Space stations! View from the board crew/docking segment: now, all the old styles modules are assembled, and will be used for future kerballed expeditions, until i unlock the near future nodes! also sent the the MOJYS! (minmus orbital junkyard station), it has kinda weird shape, but i like it!
  12. I don't know if this have been addresed already, but the hitchiker crew compartiment doesn't IVA/crew portrait things, restock issue?
  13. Hi, I'm rescaling some stock parts right now, and my main concern is about the attach nodes lines, which I actually eyeball for now, but I would to know how it works (I believe some X/Y/Z axis things). for instance the stock RTG. here's the part stock CFG: And here my x3 rescaled version: With this config, I end up in the VAB with nodes at the correct lenght, but the node size is still the same: So what do I need to change so the node match 1,25m other parts one? (and also, does it matter? I believe yes..) Thanks!
  14. Thanks! Ah, what is KSPe mod.. ? can't find it