Jump to content

Davi SDF

Members
  • Posts

    247
  • Joined

  • Last visited

Everything posted by Davi SDF

  1. I never installed it, so i dont really know, sorry!
  2. You have to install a config for them to gimbal in a traditional way, normaly they are configured so they act like deployable lift surfaces.
  3. Maybe choose a shallower path through the atmosphere, or use modified Flags as Heat Shields!
  4. It's more of a "Copy" button, then you select an area you want to recolor and press "Load Color", like in a "Paste" button, if doing this doesn't work, then i don't know how to help
  5. Sorry if this has been already asked, but is it normal for RR TankSwitchForSquad to disable Cryo Tanks Liquid Hydrogen boilof? If so, is there a way to prevent this?
  6. Although not supported, textures that haven't been touched by the 1.12 update (most fuel tanks, wings, engines or structural pieces) should work fine.
  7. You might be getting somewhere... Kraken Science could be a real term!
  8. Today i realized a random thought i had while playing my modded KSP install: Could i modify something in CryoTanks so all tanks can store MonoPropellant? And so i went through a not really epic journey, learning how CryoTanks work (and breaking it sometimes...) until i finally figured out! After everything was working, i decided to test a launch vehicle with a MonoProp only upper stage! And so, the MainLiner Mk1 (yes, very creative name) launches! Obligatory Waterfall advertisement: Boosters out, rotated 90 deegres and accelerating the upper stage as much as i can! Upper Stage separation is a success! Completing the Orbit... and done! Fully fueled, the upper stage has about 7000m/s of DeltaV! And since it uses MonoPropellant, you can easily add RCS into it (although we have LFO+OX RCS, i dont really like them...). All other tanks (0.625, 1.25, 2.5 and so on) can be fueled with MonoProp too, they also hold more than the standart RCS tank, making them overpowered in comparisson with the standart ones, but i dont really mind, since i never liked the game balance on those. I hope this post has been interesting for you! Thank you so much for reading!
  9. Well, that's strange, i am using OPT in 1.12.2 and it's working all fine! maybe because i don't use Real Fuels... are they even supported by OPT Spaceplanes?
  10. What? You really expected us to not commit those Warcrimes?
  11. In my opinion, KSP Forum Moderators are the best Mods of all time On topic though: All of Nerteas mods (probably been said five times already but eh) OPT Spaceplanes if i want make some nice looking SSTOs Mk2, Mk3 and Mining Expansion from SuicidalInsanity, they give you more parts that go perfectly well with stock ones to build with the Spaceplane Systems that we alreaddy have (also, Mk3 Expansion contains awesome Big-S type of wings that can hold fuel)
  12. https://imgur.com/rcZWTdK https://imgur.com/6QwkngL <green screen version I tried Edit: Thanks GuessingEveryDay
  13. The game only ends when your imagination gets too short to come up with new things
  14. I've been hearing in my head nothing other than "Vampire Killer" from "Castlevania: Rondo of Blood" for 12 hours :' (
  15. If you dont have or dont want to use nuclear engines (Nerv) and you have the Making History DLC, then the Wolfhound is very balanced (perhaps too balanced) between thrust and efficiency (ISP)
  16. Since those are the new docking ports, you have to be aware that this could be robotics drift. Robotics drift is a bug that happens when you repeatedly load a craft with robotics in it, the craft will slowly get more and more bent. However, i dont really know though, i hope this helps!
  17. Granted! But it's modified to use nuclear power, thus you cannot actually use it! I wish i was creative.
  18. An in game mod workshop to make mod instalation so much easier would be awesome! Specially if it works kinda like Factorio mod workshop.
  19. We dont know pratically anything about KSP2 multiplayer... But the idea of a KSP Anarchy server is frightening and awesome
  20. Most of the time i play sandbox, but i also play science mode, since doing contracts in carrer mode is really boring for me
  21. Could this be the reason my PC always runs out of memory when i play KSP? And definetly not the 80+ mods that i add?
×
×
  • Create New...