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KSP2 Release Notes
Everything posted by Davi SDF
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I doubt, there are people that have over 5k Hours in the original KSP and haven't explored the whole system, now imagine this but like, what... 500 systems? (for a whole galaxy? even scaled down they would need a lot!) I think it might be a little too much, and could encourage an "build a base, get resources, build even larger ship, move on" playstyle, wich is kinda... sad? in a way? I mean, you would just forget the last planet because there's so many! There's also the technological barrier, but i ain't gonna go into details on that.
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Getting some good mods, only part mods, nothing wrong, nothing bad but then the game crashes... over... and over... and over... again... I have all the dependencies, my PC is gud so why? The awnser: there is no why.
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The VAB and the SPH are probably married for a long time (since 1.0 at least)
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It's enough to make one's heart melt :, )
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What are the Sith secrets for being eble to run such thing???? Give us your knowlege, i beg you!
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It's hard to explain the feelings, you never expect to see "final update" (excluding bug fixes of course) when you enter the forum... yet, here it is. Of course, the game isn't dying, i'd say it's very active specially for a "10 year, old not that popular game"! But, of course, one day, inevitably, the last player will close the game, and never open it. Yet, the game will be imortalized by what was inspired by it, be it new games, stories... even people actually becoming astronauts! I'd say KSP might be an important game for our future, since having more people interested in spaceflight is always a good thing!
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Although there's nothing we can base on, I doubt that you will need more than you have to run KSP1, in the best case, it might actually be somewhat less, KSP2 has been made from the ground based on optimization. But like shdwlrd said, we can only guess, so star saving your funds!
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Now that's some beauty of a KSC!
- 140 replies
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- ksp2
- show and tell
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(and 2 more)
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I dunno if it's underrated, but it feels pretty haunted Time to call the Kraken Busters
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Will the community abandon KSP 1 after KSP 2?
Davi SDF replied to wpetula's topic in KSP1 Discussion
I doubt really, there are still a HUGE community for DooM 2 as an example -
We are looking for a Part Designer!
Davi SDF replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
Poor Nertea, having his notifications flooded -
Perfect place to build an enourmours underwater colony in the middle of the "lake" And call it "Pupil"
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The fact that none of the devs said anything about that in any discussion makes me wonder... What if its true?
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If i can trust Steam (and myself) i'm about to complete 2000 hours on my game!
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Push the 1000 parts stability to its limits, make the biggest most self sufficient ship that i can
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I think it would take out a lot of fun from the game, sure its realistic, but realism doesnt means its fun. I mean, that's why I Play KSP in the first place ¯\_(ツ)_/¯
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What are the most satisfying KSP moments?
Davi SDF replied to RealKerbal3x's topic in KSP1 Discussion
Finally loading your modded game without it crashing for no actual good reason -
I think they are looking into it, maybe not in release, or maybe it will be in release. Sorry, my guesses are practically as good as yours
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Those are the most memes I've ever saw about KSP in years!
- 93 replies
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- ksp2
- show and tell
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I remember the devs saying that engines like the mammoth wont be there, because they reworked engine plates i think.
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Nah they are peacefull Unless you ask if Eeloo is a planet or not
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I think floating colonies might be nescessary for gathering resources in gas giants like Jool. Floating colonies and underwater colonies seem very possible even if they dont have especific parts for them. Only underground that seems out of scope for now.
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Omg, we found weak kerbals!