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KSP2 Release Notes
Everything posted by Davi SDF
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U L T R A W I D E J E B Is trully something to be afraid of
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Goddamit, now even KSP has problem loading chunks!
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Davi SDF replied to Paul Kingtiger's topic in KSP1 Mod Releases
*Insert hyped and happy monkey noises here IT'S FABULOUS- 1,554 replies
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[WIP][1.9.x?–1.12.x] OSE Workshop continuation (name TBD)
Davi SDF replied to Alphathon's topic in KSP1 Mod Development
Oh... My... Kraken... I have no words to describe how awesome this is. Seriously, this is premium quality work. Something that i could see in KSP2! Really, thank you.- 82 replies
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Even though in the KSP universe, planets can be as (if not more) dense as Uranium, i think Nebulas are too sparse and "undense" to have any noticeable effec on your ship. However, they would be great for harvesting some Hydrogen, and perhaps, Deuterium or Tritium. I think the ammount of gasses nescessary to fill those spheres with 1 atm pressure would be enough to probably destroy the glass. I could be very wrong though.
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I will try to build a colony by the side of the KSP, and then start launching rockets from there just out of spite!
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Faster Kerbal
Davi SDF replied to Abel Military Services's topic in Prelaunch KSP2 Suggestions & Development Discussion
Build cars Seriously though, some extra running speed is good, but it's completely invalidated by land vehicles (sich should be much better to buid in KSP2) -
*Brings the entire colony 30km up in the atmosphere just to get one Kerbal out of Ovin
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Ah yes, i hate when my previous stages combine to try and kill me for revenge. Awnser 1: The interstage, i am horrible at dogfights Awnser 2: 5 m/s of Delta V (wich in the KSP universe means that you can get anywhere with gravity assists)
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Hey! Don't stress about it! Remember to take your time, and real life struggles come first! Have a good day!
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He is getting that fresh smell from outside the space suit
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I hope there are some Nuclear Ramjets that use atmospheric mass as propellant... PLEASE. Otherwise, Ovin will be really REALLY hard to get out of. Possibly Eve XL.
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If there is asteroid debris simulation, then i hope we get some really BIG shields for it, i don't want my ship to be randomly destroyed because i couldn't spot a 5 meters asteroid in Interstellar space.
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KSP2 Trailer is the best thing ever...
Davi SDF replied to Akagi's topic in Prelaunch KSP2 Discussion
It's one of the rare trailers that can grasp what the game is. It's goofy, it's grand, it's emotional... it's kind of everything you could ask for! KSP is trully one of the best games of all time for me, and i hope that KSP2 will be just as good! -
Underwater features
Davi SDF replied to Fletch4's topic in Prelaunch KSP2 Suggestions & Development Discussion
There will likely be more things bellow the surface of the ocean to exlplore. And it will be significantly easier to explore other planets oceans due to colonies. Not only that, but if colonies are stuck on the ground (like the Launch Stability Enhancer) then they could definetly be built underwater! -
If we ever get robotics like the Breaking Ground DLC (Specially large ones) then anything is possible. If it will be automated and trully reusable... that's another story that we don't know.
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They will probably be useful so our Kerbal's bones aren't made of jelly when they reach another planet.
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Cold War: Space Race option
Davi SDF replied to Sonicmeowser's topic in Prelaunch KSP2 Suggestions & Development Discussion
I like the idea of rival space programs, not enemies by any means, but a healthy competition to who is the first on something. With competition, comes the need for inovation! -
Lighting whilst traveling between stars
Davi SDF replied to ChubbyCat's topic in Prelaunch KSP2 Discussion
Lighting can go both ways while Interstellar: Option 1: It's completely realistic. You are in the dark until you reach another star. To solve this is easy, you add large lights to iluminate your ship so it is easier to access parts. Option 2: It's stylized for gameplay porpuses, and you can kind of see your ship (I would still be dark though, just not complete black). This could make for great scenery. Perhaps adding faint colored lights (to mimic the color of nebulas). Either way, i don't care! We should add Spotlights in our large ships anyway, otherwise it migh be really hard to use them while on the shadow of planets. -
[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]
Davi SDF replied to JadeOfMaar's topic in KSP1 Mod Releases
Do you have all of the dependencies installed? Are you lacking B9 part switch? Or Community Resource pack? -
What can i say except "KSP "aerodynamics" are really weird and an enigma in itself"!
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I honestly hope that we can have something like that. Even if it's limited to orbital VABs only (though, being able to launch rockets from a insanely huge vehicle in the surface of a planet sounds really cool too!).