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Kerb Your Enthusiasm

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Everything posted by Kerb Your Enthusiasm

  1. See the posts above, it's because AVP is using an old Scatterer patch and needs to be updated. You'll have to downgrade your Scatterer configs to version 0.0722 for now, which works fine.
  2. Apologies if this has already been addressed, but is there a fix yet for Scatterer causing Kerbin's atmosphere to extend out massively 5 times it's normal height yet? I have Scatterer with AVP and it looks unimmersive and awful with the new look, it was perfectly fine before the recent update. It was raised a while ago, but haven't seen any fixes yet. Any help to fix the terrible new huge atmosphere would be appreciated. Thanks! Edit: Here is a link of the previous post describing this same problem - https://forum.kerbalspaceprogram.com/index.php?/topic/103963-wip19x-112x-scatterer-atmospheric-scattering-00830-28012022-scattering-improvements-in-game-atmo-generation-and-multi-sun-support/&do=findComment&comment=4055263
  3. Glad to see a mod like this exists! I play with only stock parts and for the longest time was wondering how great it'd be if there was a simple mod that turned stock parts dark, just like how ReStock retextures them. Thank you for making this, keep up the good work!
  4. Speaking of collisions, just saw this: https://www.space.com/space-junk-collision-chinese-satellite-yunhai-1-02
  5. Yeah it's a bit too tedious in-game, you can't even drag and drop. I gave up eventually and just moved my ships manually through shifting craft files in my save file into folders which I highly, highly recommend doing instead. A lot more simpler + quicker.
  6. @linuxgurugamerThe new stock mechanism is limited to only a15 degree rotation in either direction, while this mod allows making full rotation at 4 or 5 different speeds.
  7. This is a known consequence of the new rotating docks, There is a hot fix coming for this in the next update, and you should be able to autostrut through them after it. Until then, you could either try reverting to 1.11, or manually put struts on the outside. FYI, manual struts can now be automatically unstrutted using action groups.
  8. When you consciously and subconsciously embrace etymology behind the slang word and are okay with being seen as an overly obsessive who spends an inordinate amount of time in, among other things, a technical space flight simulation video game with realistic orbital physics to the exclusion of more mainstream activities while worrying about both transfer orbits and mythical Nordic sea monsters in the same train of thought.
  9. It's so frustrating there aren't any yet. I love playing stock and don't want to rely on part mods, and trying to use the robotic parts like hinges to make bigger ones expose how embarrassingly weak they are, and almost useless.
  10. Is there a way to block this thread so that it doesn't show up in my 'All activity' section? Thanks!
  11. Big fan of these. @AnimatedK, keep up the good work! Love the incredibly high quality and deep attention to detail, along with the flawless animations. I don't know Blender but this has inspired me to look up some tutorials and have a go at it. Can't wait to see future animations!
  12. I feel into the habit early on of having 10+ iterations of all my crafts and starting every with of them with a '01' to pull them above all the stock grafts. It wasn't long until I'm endlessly scrolling the tiny list window every time I'd enter VAB/SPH and lose my place on the list. This is a huge blessing improving the gameplay and I can't wait to folder them all neatly finally!
  13. When you're obsessing and designing concepts in your head while you're away from your computer, be it at work or commuting or doing whatever else that you'd want to recreate in KSP when you're back on it. This game is something else.
  14. As someone who's been recently obsessed with the design of X-37B, I was delighted to see someone working on a more detailed mod for it, as the ones that I could find were inaccurate and not detailed enough. I've been trying to recreate a close resemblance of this with stock which is fun, but obviously not good enough. I don't ever use part mods in KSP, but this will certainly be a must-have exception once it's released. Keep up the good work @DylanSemrau, the photos of it so far look amazing, I look forward to this and can't wait to fly it in game.
  15. I just thought of this mod the other day when reading about the next update. I believe the stock rotation will still be a bit limited, only allowing you limited 15 degrees in either direction for a part, with a combined rotation of only 30 degrees. So this mod will continue to be incredibly useful to those like me who find it very useful. Thank you for making this mod and continuing to support it, @peteletroll! Cheers
  16. Yeah me too, but think I'll still wait it out instead of the slightly buggy experience. ReStock+ for other variants isn't an option for those of us wanting to just play stock without other part mods. I cleared out all my mods after having bad experiences with playing with part mods that break the game/saved crafts around updates, so decided to go all stock from now on. But Restock has been a must use along with visual mods, really improving the gameplay for me and hard to go back to playing without it seeing how much more incredibly well designed the stock parts are with it. I appreciate the hard work that goes into these things, and happy to wait until it's released to be able to start playing KSP again. Keep up the good work Restock Team!
  17. I just found about about the x Science mod, it's great to see that it's being resurrected and updated here! I was wondering if you could please make this available through CKAN? I couldn't find it in the list, or the BETA in the repository so assuming it's not added on there yet? Cheers
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