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Everything posted by physius
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I'm really excited to see the new UI and hear the new music
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This will hopefully quell some woes. Thanks for the update!
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Stand Alone Map View - Multi monitor KSP [1.4.x][Plugin]
physius replied to Unit327's topic in KSP1 Mod Development
You have no idea how excited I just became when I saw you reply to my ping. You made a Christmas miracle thank you!!! -
Personally I'm looking to see if @JonnyOThan will make a VR mod for KSP2 ala KerbalVR, as well as a revival Stand Alone Map View. It's going to be 2023 and there should be absolutely no reason to not have a 2nd or 3rd monitor dedicated to just the map with telemetry built in. Stand Alone Map View was ahead of it's time and it needs to shine! Unless - the devs want to you add in multimonitor support?? @Nate Simpson
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Stand Alone Map View - Multi monitor KSP [1.4.x][Plugin]
physius replied to Unit327's topic in KSP1 Mod Development
@linuxgurugamerSorry for the ping mate, but have you ever heard of this mod? Do you take mod revival requests? -
Get to Minmus as fast as possible without crashing
physius replied to physius's topic in KSP1 Challenges & Mission ideas
LOL you can't just go from under 2 hours straight to 39:12 and not tell us how!! -
Get to Minmus as fast as possible without crashing
physius replied to physius's topic in KSP1 Challenges & Mission ideas
So far I've gotten it down to 4 hours, using the same craft I used in the video. I think if I tweaked it a little for just getting to Minmus, I could definitely hit that 2 hour mark. Slowing down safely is the only real challenge -
RTB This works like a charm, thank you!
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totm dec 2022 Threads of the month: December 2022
physius replied to adsii1970's topic in Threads of the Month
Hey, my post was honorably mentioned. Thank you! -
Get to Minmus as fast as possible without crashing
physius replied to physius's topic in KSP1 Challenges & Mission ideas
Just now seeing these submissions, holy kraken you guys are quick! Challenged accepted again -
Get to Minmus as fast as possible without crashing
physius replied to physius's topic in KSP1 Challenges & Mission ideas
How did you manage 5 hours 44 minutes, that's nuts! -
KSP Twitter challenged us to do this. So I said challenge accepted. I'd like to see some other people try this and beat my time 2d 3h 22m 15s. Honestly mine is probably a mediocre speed because I bet there's someone out there that's made it in way less and probably just never recorded it, but either way it's a quick and easy challenge and I thought making my first video was pretty fun. I see already where I can improve in video making and narration if I ever make another. Let me know what you think of the video and I'd like to see other submissions! edit: also, if you want to see the raw video without my annoying commentary and edits, it's here - https://youtu.be/TgsOaL11ass
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Congrats on the release! This mod has been added to my essentials for best KSP graphics
- 15 replies
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- kopernicus
- scatterer
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I knew I wasn't crazy! I saw the tweet I tell ya!
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Okay I don't know if it was just me, but today I thought I saw them tweet a new video, and by the time I clicked on it it was deleted!
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Wait, there's launch sites on OTHER planets???
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How do I export a profile I made in the editor? I don't see it in the ksp.log
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Not sure if i'm doing something wrong, but I can not do anything with the Glenn Leg mount. I can't attach anything to it? Edit: Also noticed this with the deployable wing base and wing
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Thanks for the update. I really hope this sort of sound design makes into stock KSP2!
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- totm december 2020
- sound effects
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[1.12.3] KSP Chroma Control - 1.12.9.3-prerelease {07 Jan 2022}
physius replied to zer0Kerbal's topic in KSP1 Mod Releases
I've downloaded it from GitHub, but I can only find the old version of the on CKAN -
Holy smokes! What a gem! Adiri strikes again!
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[1.12.3+] UnKerballed Start v1.3.1 (Happy New Year! Jan 01, 2022)
physius replied to theonegalen's topic in KSP1 Mod Releases
This actually did mess up my save, it has the "Mk2 Lander Can" in both the Command Pod node (T6) and Specialized Command Modules node (T8). I can no longer access my crafts or build with Mk2 Landers until I'm able to unlock the specialized node, despite being the exact same.- 187 replies
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- planes first
- community tech tree
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