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Spaceman.Spiff

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Posts posted by Spaceman.Spiff

  1. To the tune of “Jingle Bells”

    nope nope nope,

    nope nope nope,

    nope nope nope,

    nope nope nope,

    nope nope nope,

    nope nope nope,

    nope!

    nope nope nope,
    nope nope nope,

    nope nope nope,

    nope

    nope

    nope

    nope nooooooooooope  

    (applause from the crowd)

    @AlamoVampire

    also soup man why u respond when I’m composing a masterpiece?

     

    Also I now have 50 rep. That was fast

  2. 6 minutes ago, Clamp-o-Tron said:

    Oh, hey, I was doing H2O2 RCS switches, along with Aerozine and Nitroxide! Stockalike Hypergols 0.3 is just about ready, with peroxide as a new propellant, with the only problems being some fuel switching issues. I’ll finish up the RCS switching I had planned for 0.4 early, just for you. :) 

    p.s. every time I work on this, I do it for 2 days, then forget about it. I’ll try not to this time.

    p.p.s. I say that every time

    Why thank you! I’m glad to see that my ideas aren’t bad! That should add some interesting depth to the RCS upgrades :D   !!!

  3. @hemeac I'm not sure how difficult this would be, but making a standalone cold gas RCS config separate from rational resources would be interesting. Perhaps the patch could even be adapted into a "Stockalike Monopropellants" in the vein of Stockalike Hypergols. (I've now decided to go into a bit more detail):P

    Thrust is based off of what the stock large 4-way blocks stats might be. Figures are based off of numbers I got from wikipedia:D

    Resource SLISP VACISP THRUST Notes
    Nitrogen 65 80 .5 Dirt cheap, entry level, pressurized
    Peroxide 120 160 .8-1 Mid tier RCS fuel- average thrust and ISP, decomposed by a heated catalyst
    Hydrazine 160 230 1.25 Best MP. Good ISP and thrust. Not as good as Bipropellants. similar to stock MP

    Cost scales.

    Aerozine/Nitroxide would obviously be the top tier. Just a thought about a way to deepen the  tree a bit.

  4. 11 hours ago, Kovac said:

    do you use any mods for new rocket parts? those in the pics doesnt look like stock

    Same thing happens to me. 8K textures and 81'C and 80-99% usage. Not sure if this should be like this, does anyone have any tips on how to reduce this effect (other than switching to 4K).

    Specs: 

    1440p 75fps

    Gpu: Rx5700xt 8Gb

    Cpu: Ryzen 5 3600

    16gb 3200mhz ram.

    Odd. My PC has significantly lower specs and I have no problem. 

  5. 1 minute ago, SpaceFace545 said:

    So is there a way to stop realplume from colliding with waterfall, I prefer waterfall over realplume

    I'm not sure, honestly. I think that more mods have RP support as it's been around longer, so if you wan the Waterfall plumes you may have to wait. @Zorg could probably tell you more about that, as he is the owner of RealPlume. (I think)

  6. 1 hour ago, SpaceFace545 said:

    Also are SRBs and jet engines going to get plumes later on?

    I believe that it was agreed that RealPlume would handle SRBs, while Waterfall would handle all other plumes. I personally think it's better that way; SRBs have a lot more smoke and particles thrown off IRL than liquid fueled boosters.

    In addition @HB Stratos has been working on Jet and RAPIER plumes. There are a few picture linked above which may give an indication of how that looks.

  7. I need to complete 7-10 more launches for my Laythe colonization mission. It's kind of a pain docking 100t+ things in orbit, and then I need to launch the RocketParts, fuel, and landers. Should be cool once finished though!

    After that? Probably start a new game, but with even more Mods. I've actually been looking at KTT, because iit seems like an interesting revamp of the stock progression.

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