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Dientus

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Everything posted by Dientus

  1. That was my thought, not that I'm more than a hobbyist mind you, but if it's at that level it does seem easy to implement into existing framework. (No not an echo I promise!) Of course first thing in my mind is what kind or how many sensors? New ones like altimeters or gyroscopes? (Which I personally would love) or just the science sensors we have now like barometer or temperature? I see in my minds eye a failsafe to be sure a probe extends landing gear, or maybe at Pe, record and transmit science. Things like that.
  2. I wouldn't be against it, but is this similar to this thread? Or where you thinking of something different?
  3. I can't believe I have only visited this gem once long ago. I never even surveyed it! Thanx to the "Notice Pol Society" and the promise of ore, I am setting up initial Jool incursion via Pol this time around! Jeb! Fire up the Moar ... EVERYTHING!
  4. To unexpectedly experience the "wobble of flipping death" but manage to shut off SAS and wrestle it into a successful orbit without aborting.
  5. Nice! I like that satellite design, I will have to try that style of solar panel layout! I like to design lift vehicles seperate from probes, station parts, etc. as well. It helps me especially in career mode where I can spend time designing my craft with all the details I feel I need, then check the tonnage against my presaved sub assemblies abilities, slap em together and run the fairings.
  6. Thats my solution as well, confetti and increased deploy force and it hasn't happened since.
  7. @JcoolTheShipbuilder You, my fellow Kerbanaut, are as cool as your ships.
  8. I have had mixed emotions ever since the initial pushback of ksp2 release... This internal struggle of "I want this awesome game now" and of "I want this awesome game to be the best it can be"... And then it was pushed again.... But alas... This struggle has become no more! For the love of all that is Kerbal!!! I now... want... on... The hype-traaiiiinnnn !!!!!! Curse you Intercept!!!!!! Aaahhhhhh!!!!!
  9. For me, I would do it for the sheer challange. Even tho SSTO's may be more costly and time consuming to deliver payloads, I still do it for the joy, challenge, and learning curve. I'm thinking that the reason to do it, science. I enjoy stepping stone progression i.e. you can't progress technology without prototypes and experimentation. If that isn't your cup of tea, you can skip all that slow 40,000 year craft experiment stuff in sandbox mode.
  10. Missed that one. Makes sense too. Guess I need to rewatch and reread all the official ksp2 info
  11. Thinking about early game and the learning curve, it would be nice to experience and replicate what humans did during our reach for the stars. If this game mechanic is used, contracts like launching straight into the air to achieve orbit, learning you can't do that so switch to inclination of craft in flight, and launching rockets from planes, learning that landing the missions that return into the ocean is safest both for craft and Kerbalkind. One thing I couldn't help but wonder, if ksp2 was going to get detailed enough to take into account substandard or incorrect materials used in the learning process that results in failures? On one hand it could be interesting, but I would see such a system getting tedious quickly.
  12. I'm thinking this would be a mod, like the RSS mod for ksp1. And with a genuine ringed planet planned for ksp2, I imagine Saturn will look and feel 100x better in ksp2.
  13. KSP1 minimum requirements: OS: Windows 7 64-bit | Windows 10 64-bit. Processor: Core 2 Duo 2.0 Ghz | Core i5. Memory: 4GB RAM | 8GB RAM. Graphics: DX10 (SM 4.0) 512MB VRAM | DX10 (SM 4.0) 1GB VRAM. Storage: 3 GB HD space | 4 GB HD space I am assuming that KSP2 will be much more than that. This is a guess: OS: Windows 8 64-bit | Windows 10 64-bit. Processor: Core 2 Duo 4.0 Ghz | Core i7. Memory: 8GB RAM | 12GB RAM. Graphics: DX10 (SM 4.0) 1GB VRAM Storage: 10 GB HD space | 14 GB HD space. Could even be SSD required, but this is purely guessing.
  14. From what I saw and heard, ksp2 was treating each explosion "like a snowflake". That each would be different and based on whether it is in an atmosphere or not, as well as the type of fuel. It is said to be complex enough that each exploding piece takes into account its neighboring piece, and what it is, does it have fuel, etc. But still, I do not know if uncontrolled nuclear fusion will be a thing or not. Gonna have to fire up the 2 stage ICBM drawings for ksp2 now! As Kerbals, it is our job, nay, our DUTY to find out!
  15. To elaborate, I was staying in context of early game. Old rocket guidance systems were no where near as accurate as modern systems. Using only gyroscopes, accelerometers, and sometimes analog computers, the failure rate was higher, the accuracy rate was lower, and it was known that those systems would never work for deep space. All I meant was couple that with the fact it was more expensive when a failure did occur as well as what you stated perfectly, the gains are minimal for to great a risk. There was little to gain from early plane/rocket launches other than science. Of course we didn't realize it at the time un til we tried it. That's why I would like to see contracts of that in early game.
  16. I personally do not use MJ, I do enjoy flying a ship and dare I say, after 900 hours, am quite good at it. The post wasn't mean to spark any sort of dissent, it was just a thought I felt could be worked into the framework of Kerbal Space to make the game more interesting and less tedious. Seeing that automated cargo flights in ksp2 is a possibility if you meet certain criteria seems to fit right into my original line of thinking. I have had over a hundred simultaneous flights happening at the same time in ksp1 before. It seems ksp2 opens up a real possibility that I may eventually see hundreds. Im not sure it's humanly possible to manage that many complex flights at once by one person. NASA certainly doesn't use just one person. That being said, @Brikoleur thank you for your opinion, I do respect it even if I am not grasping what the core issue is. I guess we just have to wait to see what the devs do and how they implement the auto-routes that has been mentioned.
  17. I could see making more use of airplanes for sure. Thats something I wished were in base ksp1. But in RL, launching rockets from airplanes just can not compare to launching from a pad. Old tech rocket guidance was pretty bad and would not be made any better by launching from an airplane, it just makes it more costly. With that said, I would like the option to do so (such as contract). I think I can understand the "savoring" or enjoyment of lobbing explosives high in the air to figure out what works and what doesn't. It's just a fine line between playing earlygame for enjoyment and it suddenly becoming a grind. I think options of how fast you can research technology, similar to career and science modes in ksp1, work fine for that part of it for me. Just adding more uses for planes without tedium would be a great goal.
  18. I do understand the split feelings on it, I was just thinking maybe that's where the kerbal flying it would come in. And only if you (the player) were not there (i.e. craft selected and flying). MechJeb is a bit too automated for my tastes, that's why I don't use it and wasn't thinking exactly of perfect flying. But if the success rate relies soley on all the conditions being met, pilot skill, etc., in my eyes it would be more kerbalistic. Maybe to further explain, you are docking your latest piece of 'Muner Station' together, and while you are bringing it together, Val is coming in hot to a pre-created maneuver for a circular Mun orbit @ 50,000 , but wait, her skill isn't very high and well, since you were busy with the station, she ends up in an orbit Pe 42,000 and Ap 58,000, just as an example. I figured if it were an option people could choose to use it or not to. Admittedly I am not sure what the difference between it being dlc or base game would make. In original ksp you can F12 a craft into any orbit at any time or complete a contract instantly and thats base game. For me it's use it or don't. One thing is for sure, I mean no harm and I am of course willing to go with majority and devs final decision. I just thought something like this with risk vs benfits instead of perfect flying would fit into kerbal space and help at the same time.
  19. Juggling 4 Mun missions at once got me to thinking... I personally would like an option in the settings that would allow your kerbil pilots to automatically perform a maneuver that you have already created or preset when the time reaches the T -0 point. Hear me out, I don't mean complete computer control per se. I'm thinking it would only occur if the option were set, you were not in control of the craft, you had appropriate controls in the craft and you had a pilot in the control seat. Results of the burn/maneuver could be based on the kerbil pilots skill level. Such as 2% margin of error for top level, 4% for the next, 8% next, 16%... and so on. I think it would add a dimension of play in pilot choice depending on mission, and could make for very interesting situations if the skill were too low. It would also help in the current situation I am in, where 3 crafts maneuver windows are within 1 minute of each other! Any thoughts? Or has this already been mentioned elsewhere?
  20. That is it. Thanx very much for the link! I am playing PC v 1.11 and it still exists, I was hoping that it was fixed by now as well. But thanx to you @Boyster I have a link to watch now. Maybe this will help inform others who search for a solution to the issue.
  21. Sorry to necro this thread. I remember this bug from way back, was hoping 1.11 solved it. Found out bug still exists (No Mechjeb2 mod or anything similar) and didn't find another thread with this bug. When the bug occurs, I can't save, quit, I have to CTRL-ALT-DEL just as before, and shut down the game. Question is, does anyone have any more information on this issue? Any work-arounds discovered? Thanx.
  22. Maybe I play the same games @Dr.kerbal because I agree 100%! They may be short 5 second shots, but I am impressed thus far with what I have seen as well. Then again, because of what I see, it makes me wonder what frame rates may be expected on lower end PC's? I hope my system can handle it
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