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About me
Hi I am Lucalis
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Location
Argentina
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Interests
Tech, space, games, and some things more than I don't remember right now
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[1.8.x - 1.12.x] Decalc'o'mania
LucalisIndustries replied to Astronants's topic in KSP1 Mod Releases
what's the difference between this and conformal decals, any advantage? -
Chasing Dreams Redux: A Space Shuttle Alternate History
LucalisIndustries replied to Talverd's topic in KSP1 Mission Reports
I don't like it, but at least now has sense- 44 replies
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- ksrss
- space shuttle
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Chasing Dreams Redux: A Space Shuttle Alternate History
LucalisIndustries replied to Talverd's topic in KSP1 Mission Reports
I'm loving the TL, the only thing I can't understand is why America is now Akermia- 44 replies
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- ksrss
- space shuttle
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LucalisIndustries changed their profile photo
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working on that
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can this be used for oblate sphere of influences?
- 20 replies
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- kopernicus
- utility
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1.0.1 Released Changes: minor compatibility patch for OPM, Eeloo points are now automatically disabled if using OPM
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seems like a mayor compatibility issue in case someone uses the mod and OPM at the same time, I'll do a miniupdate to prevent this ASAP
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I'll consider it
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I think this is straight up Impossible, KSP just calculates the SOIs by a radio, the shape can't be modified. I'll see what I can do about this, I think 500k is the right size, but maybe I can variate them for the smaller bodies. Definitely have to make this, the gravity of the points is basically the minmus one, I'll se if I can make it be 1/2, 1/4 or something like that, the problem is on how KSP handles the bodies, a too low body size or mass can cause issues when switching the SOI. Noted, I'll figure out how to get them. any user can activate and deactivate them by searching the "LagrangeProyect" folder in gamedata, searching the planet/moon you want and change the file extention by adding or deleting .disable in the end of the file. (be sure to have the show file extentions activated) any user can work on it's own vertion for private use, if you made something cool and want to contribute, tell me and I can publish as part of the mod and give you credits. I don't know how much possible that is, iirk Kopernicus doesn't works that way, it just reads the gamedata and loads whatever is there that calls it.
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IIRK some people attempted it before, maybe someone had did it before but never published, I was also wanting something like this and said: wait, how does the Kopernicus planets code works? and after understanding with the help of some people I got like: okay, time to work
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1.0 Has been released Changes: Now every stock planet + Mun + Minmus has L1 and L2 points Refered to KSRSS and JNSQ: I'm not being able to implement them because I need the orbital periods of the planets, to define them for the points to work, so by now they're in standby
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[1.12.x] Routine Mission Manager
LucalisIndustries replied to linuxgurugamer's topic in KSP1 Mod Releases
does the mod supports kerbalism? can it be used to resupply a space station and then return? -
Thanks!, I'll proably add the L1 and L2 for every stock planet