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kerbmario

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  • About me
    aviation enthusiast for your needs
  • Interests
    Aviation, Spaceflight, City Design, Computers, Game Consoles,...

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  1. same issue for me. also @DMagicwasn't online for over 2 months now, so i don't think we get help soon!
  2. i cant see the kspedia button after following this tutorial so far! https://imgur.com/a/4Z3M8Fg help me
  3. WhEre is assetbundle button cant find it
  4. i take some parts of the gear and remodel the rest afaik THAT cant be done with MM patches
  5. For my mod i would like to take some stuff from stock landing gear Is that allowed, if yes, how are stock assets licensed! Thx in advance!
  6. as far as of now, Nope if i find a way i will tell you then
  7. Is a BDB issue afaik because i get the same For example, on OAO.solarUpper, it couldnt find the Module "Subtype" So someone configured BDB a bit wrong because B9PS cant find some modules.
  8. I am planning to put some textures into one file, yes wouldnt affect performance but i just want to do it! (for P9.1, possibly coming as P10.0 Second: Quick Update from me: 23rd of July is coming close meaning Holidays from school! After that i will have much more time for adding more content to the Mod! (the time i released updates i stayed up like every one or two nights until 2AM for 2 weeks, it just was bad for me so i decided to take a break from this.)
  9. does it still work? because there is Kerbinside remastered?
  10. I want to have some sort of Failures with Aircraft Engines (for example i wanna add support for such thing to My mod) The mod should -just include basic failure system (or it should have availability to turn anything besides failures off) -it should not be a big mod Bonus: If the mod can do particles or animations when the part fails, it would be a bonus TL;DR: Searching for Simple Part Failure Mod
  11. can i use this outside of RealismOverhaul?
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