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Saturn1234

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Everything posted by Saturn1234

  1. Hi, RP-1 is great, just wondering when you plan to add the space station program (or manned Mars flight). Should I wait to start my career until it comes out, or should I start right away?
  2. Has anyone ever thought about a "lite" version of Bluedog Design Bureau? I would like it to complement (re)stock parts. I really like the look and sophistication of the parts, but I think there are too many. It's useful when I want to make an exact copy of a real mission, but it's useless when I want to design a mission of my own. Many parts have only one (or a few) specific uses. I understand that this is probably the purpose of the mod, but I thought some lite version would be interesting as well. Anyway, awesome mod
  3. Should I use Probes Before Crew or Kiwi Tech Tree for Restock+? I like the Kiwi tt but I don't know if it has too many nodes.
  4. I'm having a problem with Restock+ parts replacing Making History. They were misplaced (I fixed that already) and also don't have upgrades. Don't know how to fix it? Alternatively, do you know of any other issues with Restock+ or Kerbalism? (I know it's not being developed anymore)
  5. Will Restock Plus work with TestFlight? What config should I use?
  6. Nightlaunch. The purpose of the mission is to test some decoupler with a strange name.
  7. I had some weird KCT behavior. It does not have rollout and pad reconditioning. Buying upgrades points costs 0, so I can buy as many as I want. But then I can't assign them. I installed KCT into an already started career. Don't know what's causing it?
  8. The next contract was to reach space. A modified V-2 took care of that. The frontier of space has officially been conquered! I also added RemoteTech from last time, which increased the difficulty of the "Return From Suborbital Trajectory" contract. There were antennas on the rocket, but the return body was too small for the antenna, so I had to rely on kOS (the script wasn't really complicated yet, but it will get harder). After separation from the rocket, all contact was lost and a tense wait ensued. Few minutes later, the body successfully descended on a parachute.
  9. I heard there were plans to be able to unfold Skylab with Infernal Robotics. It works? Because I don't have Breaking Ground and I'd like it to work without it.
  10. So I started a new Carreer With @CessnaSkyhawk's Skyhawk Science System. It Includes Bluedog Design Bureau, Kerbalism, KSRSS, some other parts mods and realism mods (FAR, kOS, Principia, System Heat). The Skyhawk Science system looks very good and sophisticated and I'm looking forward to it. So we start in 1951 with the first launch and flight into the high atmosphere. The launches went well, we have gained enough science and we are ready to take on some more challenging contracts
  11. It says on GitHub that this is supported by Far Future Technologies. Does that mean I don't need anything else or do I still have to install Kerbalism FFT and stuff?
  12. What versions of BDB and Kerbalism does this support? I would not like to install any unsupported versions, so then various errors would appear in the game.
  13. I know that this mod needs Breaking Ground, but I do not have it. How large problem is that for using Planetside Exploration? Will it still work at least somehow?
  14. Hi, I was just wondering how to get the biggest BioDome into space. I don't think it can fit into any rocket.
  15. How should the DSN modifier and range modifier be set? I have it like this: requireSignalForControl = False plasmaBlackout = False rangeModifier = 2.61 DSNModifier = 1 occlusionMultiplierVac = 1 occlusionMultiplierAtm = 1 enableGroundStations = True Is it right?
  16. I have a problem with BOSS. When I turn on BOSS and toggle the UI visibility so that it is not visible, the gray BOSS settings window is still visible and will show up on screenshots as well. How can I prevent this?
  17. I accidentally killed Jebediah and my settings don't allow crew respawn. Is there any way to bring him back to life?
  18. I have JNSQ and Kerbalism and want to install Rational Resources. I downloaded it and there are a lot of folders like RationalResourcesCompanion or RationalResourcesKerbalism and RationalResourcesKerbalismRF. I can't figure out what to drag into GameData. Then there's the Extras folder full of stuff. Could someone help me?
  19. How many parts are added by Near Future technologies? And how much does the entire Post Kerbin Mining Corporation add? I would like to add some parts to the game but I don't want to be overwhelmed by them.
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