Saturn1234
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RP-1 Realistic Progression One for KSP 1.12.3
Saturn1234 replied to pap1723's topic in KSP1 Mod Releases
Hi, RP-1 is great, just wondering when you plan to add the space station program (or manned Mars flight). Should I wait to start my career until it comes out, or should I start right away? -
Has anyone ever thought about a "lite" version of Bluedog Design Bureau? I would like it to complement (re)stock parts. I really like the look and sophistication of the parts, but I think there are too many. It's useful when I want to make an exact copy of a real mission, but it's useless when I want to design a mission of my own. Many parts have only one (or a few) specific uses. I understand that this is probably the purpose of the mod, but I thought some lite version would be interesting as well. Anyway, awesome mod
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[1.12.3] Restock - Revamping KSP's art (Feb 25)
Saturn1234 replied to Nertea's topic in KSP1 Mod Releases
Should I use Probes Before Crew or Kiwi Tech Tree for Restock+? I like the Kiwi tt but I don't know if it has too many nodes. -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Saturn1234 replied to hemeac's topic in KSP1 Mod Releases
I'm having a problem with Restock+ parts replacing Making History. They were misplaced (I fixed that already) and also don't have upgrades. Don't know how to fix it? Alternatively, do you know of any other issues with Restock+ or Kerbalism? (I know it's not being developed anymore) -
[1.12.3] Restock - Revamping KSP's art (Feb 25)
Saturn1234 replied to Nertea's topic in KSP1 Mod Releases
Will Restock Plus work with TestFlight? What config should I use? -
First orbit! Explorer 1 launched with Juno. Launch!
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Nightlaunch. The purpose of the mission is to test some decoupler with a strange name.
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The next contract was to reach space. A modified V-2 took care of that. The frontier of space has officially been conquered! I also added RemoteTech from last time, which increased the difficulty of the "Return From Suborbital Trajectory" contract. There were antennas on the rocket, but the return body was too small for the antenna, so I had to rely on kOS (the script wasn't really complicated yet, but it will get harder). After separation from the rocket, all contact was lost and a tense wait ensued. Few minutes later, the body successfully descended on a parachute.
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So I started a new Carreer With @CessnaSkyhawk's Skyhawk Science System. It Includes Bluedog Design Bureau, Kerbalism, KSRSS, some other parts mods and realism mods (FAR, kOS, Principia, System Heat). The Skyhawk Science system looks very good and sophisticated and I'm looking forward to it. So we start in 1951 with the first launch and flight into the high atmosphere. The launches went well, we have gained enough science and we are ready to take on some more challenging contracts
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Saturn1234 replied to tomek.piotrowski's topic in KSP1 Mod Releases
I have the same problem -
It says on GitHub that this is supported by Far Future Technologies. Does that mean I don't need anything else or do I still have to install Kerbalism FFT and stuff?
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What versions of BDB and Kerbalism does this support? I would not like to install any unsupported versions, so then various errors would appear in the game.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (June 12, 2022)
Saturn1234 replied to Nertea's topic in KSP1 Mod Releases
Hi, I was just wondering how to get the biggest BioDome into space. I don't think it can fit into any rocket. -
Yeah, I'm sorry. Thanks
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How should the DSN modifier and range modifier be set? I have it like this: requireSignalForControl = False plasmaBlackout = False rangeModifier = 2.61 DSNModifier = 1 occlusionMultiplierVac = 1 occlusionMultiplierAtm = 1 enableGroundStations = True Is it right?
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[1.12.x] Bolt-On Screenshot System (BOSS) Continued
Saturn1234 replied to linuxgurugamer's topic in KSP1 Mod Releases
I have a problem with BOSS. When I turn on BOSS and toggle the UI visibility so that it is not visible, the gray BOSS settings window is still visible and will show up on screenshots as well. How can I prevent this? -
Rational Resources 2.0.6 [Apr 02, 2024]
Saturn1234 replied to JadeOfMaar's topic in KSP1 Mod Releases
I have JNSQ and Kerbalism and want to install Rational Resources. I downloaded it and there are a lot of folders like RationalResourcesCompanion or RationalResourcesKerbalism and RationalResourcesKerbalismRF. I can't figure out what to drag into GameData. Then there's the Extras folder full of stuff. Could someone help me?- 976 replies
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[Most 1.12.x] Near Future Technologies (August 26)
Saturn1234 replied to Nertea's topic in KSP1 Mod Releases
How many parts are added by Near Future technologies? And how much does the entire Post Kerbin Mining Corporation add? I would like to add some parts to the game but I don't want to be overwhelmed by them.