Saturn1234
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Everything posted by Saturn1234
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Will this work with Shaddy?
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Restock Recolour support would be really nice.
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Thanks. But if, for example, I want to build a space tug that will be refueled at the base on Minimus and will shuttle between the base and orbit, how is this handled? Because 10 minutes of burning will be enough for roughly two trips, but I would prefer it to be more reusable.
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Thank you. I used centrifuge and greenhouse from SSPX and heat shields and solar panels from Sterling. I used Janitor's Closet to block parts I did not want. EDIT: Is from one of your mods "engine burn time" and "ignitions"? It appeared there and I don't know where it is from.
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[1.12.5] Sterling Systems v0.4.9 [Sep 22, 2024]
Saturn1234 replied to JadeOfMaar's topic in KSP1 Mod Development
Would this work with Simplex Kerbalism? Also any recommended tech tree mods with unmanned start? -
Hello, I absolutely like the idea of Simplex and AngleCan mods (adding realism but not making it too complex). I would like to start a new carer save. I want to build the save around Principia and Simplex Kerbalism. I do not want too many parts and all parts should match the style of ReStock and ReStock Plus. Could you please help me with choosing the right mods? I thought I would install these: Simplex Kerbbalism Principia Sterling Systems (is Simplex Kerbalism compatible with this?) Simplex Tech Tree Simplex Resources all AngleCan mods Restock RestockPlus VAB Organizer ZTheme (maybe Simplex Station Parts and Simplex Colonies) (maybe Moldavite Machines) Would they work well together? Are there any other mods I should consider installing?
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[1.2.2 / 1.3] Career Evolution Contract Pack
Saturn1234 replied to pap1723's topic in KSP1 Mod Releases
@linuxgurugamer Will you adopt this mod? It would be so nice! -
Would it be possible to add engine sorting according to ISP?
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RP-1 Realistic Progression One for KSP 1.12.3
Saturn1234 replied to pap1723's topic in KSP1 Mod Releases
Hi, from what mod are the procedural probe cores and procedural avionics? When I isntall procedural parts, I do not see them. -
[1.12.x] Near Future Technologies (September 6)
Saturn1234 replied to Nertea's topic in KSP1 Mod Releases
That makes sense. Is there a gallery of screenshots with parts from near future technologies? For inspiration. -
[1.12.x] Near Future Technologies (September 6)
Saturn1234 replied to Nertea's topic in KSP1 Mod Releases
@Nertea Have you ever considered making a "universal mod"? There would be a selection of the most important parts from all your mods, which would complement Restock and Restock +. It would be such a Restock ++ I use Restock + and it's great. I'm just afraid of the amount of parts from other mods. -
RP-1 Realistic Progression One for KSP 1.12.3
Saturn1234 replied to pap1723's topic in KSP1 Mod Releases
Hi, RP-1 is great, just wondering when you plan to add the space station program (or manned Mars flight). Should I wait to start my career until it comes out, or should I start right away? -
Has anyone ever thought about a "lite" version of Bluedog Design Bureau? I would like it to complement (re)stock parts. I really like the look and sophistication of the parts, but I think there are too many. It's useful when I want to make an exact copy of a real mission, but it's useless when I want to design a mission of my own. Many parts have only one (or a few) specific uses. I understand that this is probably the purpose of the mod, but I thought some lite version would be interesting as well. Anyway, awesome mod
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[1.12.5] Restock - Revamping KSP's art (August 28)
Saturn1234 replied to Nertea's topic in KSP1 Mod Releases
Should I use Probes Before Crew or Kiwi Tech Tree for Restock+? I like the Kiwi tt but I don't know if it has too many nodes. -
[1.9.1-1.10.1] Kiwi Tech Tree Overhaul 1.3.0 (17 December 2020)
Saturn1234 replied to hemeac's topic in KSP1 Mod Releases
I'm having a problem with Restock+ parts replacing Making History. They were misplaced (I fixed that already) and also don't have upgrades. Don't know how to fix it? Alternatively, do you know of any other issues with Restock+ or Kerbalism? (I know it's not being developed anymore) -
[1.12.5] Restock - Revamping KSP's art (August 28)
Saturn1234 replied to Nertea's topic in KSP1 Mod Releases
Will Restock Plus work with TestFlight? What config should I use? -
First orbit! Explorer 1 launched with Juno. Launch!
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Nightlaunch. The purpose of the mission is to test some decoupler with a strange name.
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The next contract was to reach space. A modified V-2 took care of that. The frontier of space has officially been conquered! I also added RemoteTech from last time, which increased the difficulty of the "Return From Suborbital Trajectory" contract. There were antennas on the rocket, but the return body was too small for the antenna, so I had to rely on kOS (the script wasn't really complicated yet, but it will get harder). After separation from the rocket, all contact was lost and a tense wait ensued. Few minutes later, the body successfully descended on a parachute.
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