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Cloakedwand72

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Everything posted by Cloakedwand72

  1. Does anyone know how to activate the squadron mode in the mod called throttle controlled avionics? Like for formation flying with planes or replicating the Falcon heavy side boosters landing. Does anyone know how to activate that mode?
  2. How do you go about making winged fly back boosters? I know how to make SpaceX style first stages and want something new to try to do. That would be a cool challenge.
  3. Why does ascent Inclination change rapidly? For instance with vector engines it oscillates like crazy from equatorial to minmus plan. I can just change planes while in orbit or deal with the final inclination but for building stations it isn't fun.
  4. Eh What is the point of KSP? If someone tells you making shuttles or starships is useless or catching asteroids is also useless or reusable anything is useless in the game? I thought it was a sandbox. For me I do enjoy building with sensible rockets like launching station modules on smaller rockets and have some sorta crew craft of my "own" design. Some times I do like to do bonkers things like everyone else which is fun. What are peoples reasons for telling people that?
  5. True! Should I get a headset for webcam use instead? I imagine they would sound much better I presume. I’m wanting to give the multiplayer genre a try. Would I then need a headset with mic?
  6. Curious what would y’all recommend for a decent pair of gaming headphones? I’m looking for something with a decent build quality also I’m looking for something that is wired as Bluetooth isn’t quite there yet as well as I’m looking for something with good sound quality for the mic. Any recommendations for under 60$?
  7. Two questions: How do you use squadron mode to simulate the Falcon heavy style double side booster landings also how do you go about using the rendezvous mode to rendezvous with a selected target in orbit?
  8. Mechjeb overheats during ascent gravity turn is more of a effecent mod but mechjeb helps with rendezvous.
  9. Has anyone plan on making a expansion pack for the tundra exploration mod to include the Starship Munship? I’ve tried KerbalX stuff but they’re impractical as they use the fairing glitch and excessive parts clipping. Would be a cool edition to KSP specialally if it where modeled in the same asthetic and is compatible with the tundra super heavy.
  10. Does anyone know how to do a Mars Direct style mission to Duna? I'm just not into doing all in one Lander on bottom of craft like the Apollo style way of doing Interplanetary missions like YouTubers do. And I figured the Mars direct approach is the most minimalist way of doing it. So any good tutorials on how to do such missions? Also pics are for examples.
  11. Yes! Another space plane to check out! Would be cool if you could make a 2.5 adapter for the next release.
  12. Love the concept of the mod! One problem I encountered was when I try to register a docking port I can’t seem enter in my name for chosen docking port also it doesn’t highlight it. How do I mitigate that issue?
  13. I’ve seen his Tesla craft file, he has a link in his video for it.
  14. Is there any mod that adds in a drivable Tesla roadster & or a Cyber truck? It’d be a cool way to bring kerbals to the pad with walk about mod combined.
  15. Has anyone or is anyone working on a space craft inspired by Lockheed martian star clipper? Similar to this clip on YouTube from orbiter 2016. Or at least a wrap around tank part pack that adds in a similar style wrap around tank? This looks far easier then a ‘Normal’ space shuttle.
  16. What’s the point with KSP again? I still have trouble creating shuttle like craft they all still keep flat spinning once they bleed off speed right after reentry. And yes I have big rear rudder & yes I still need a non SSTO style space plane for a mid 2000’s part of career mode play throughs. And no I don’t like using rockets for space station cargo or sending fuel tanks. Any tips on how to prevent this stuff? Also what’s the point in KSP if I can’t make a space plane? Also I hope aerodynamics improve in KSP 2.
  17. Yeah no problem it took me a while to figure out how to send pics. And I noticed how light the MK3 fuselage & how heavy my engine is. Should I switch to a vector engine or something similar? Also I can add some ore tanks in the front to balance this. And wondering if y’all have similar designs like this that I can barrow. And I’m pretty adamant when it comes to making stuff like this with cargo bays it just makes it realistic sending gravity rings or unity node modules or fuel tanks with something like this or traditional shuttles. Btw what should my tail section look like?
  18. Hear is my Space plane COM/COL fully fueled and not. Yeah and I'm still sure I want to make space planes. Only way to send up specialty modules with being rockets look silly bye doing so.
  19. I’d try to show you a a image of my space plane but imgur is being finicky with the copy & past of photos so I can’t until I figure that out. Wish the forums made it easy to show photos. Btw my col/com is near the rear.
  20. Love the starship themed parts been using them for a while! Btw is it possible for you to increase the payload inventory requirements to be allowed to carry bigger parts like the hitchhiker module & science lab & similar sized parts? To be able to build a base with KSP’s new update. Also btw it’d be somewhat realistic as that’s what SpaceX wants to do IRL.
  21. Why does my space planes always flat spin right during reentry? I've tried STS/Buran style designs also a MK3 robotic space plane with two side detachable boosters & it also flat spins. Any tips?
  22. Cool thanks! Oh btw will you eventually add in the National team & dynetics lander also?
  23. Can I use the stock air brakes to help simulate the sky diver maneuver? With out using the breaking ground robotic parts. And does the stock air brakes generate enough lift/drag for that?
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