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Lego8_bit

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Everything posted by Lego8_bit

  1. Ok i got my 2 crafts ready for RE_SUBMISSION! GARGANTUA REFUEL-ER BOAT! REFULER HEAVY PASSENGER SUBMARINE MAIN SUBMARINE! the Refuel-er does approximately 127.3 knots the sub does 78 knots (ON SURFACE) 35-19 Knots (UNDERWATER) and has an underwater range of 50KM per refuel.
  2. ok i have no idea what happened to my mountain but i think the terrain krakken had somthing to do with this....... total of 42 mods installed i have the following mods installed: Kerbal alarm clock, modular fuel tanks, real-chute parachute systems, animated decouplers, Smoke Screen -extended FX plugin USI Core, USI tools, Community resource pack, firespitter core, Remote tech, protractor, contract configuratior, Community tech tree, cross-feed enabler, Raster Prop Monitor Core, Kerbal Konstructs, KIS, KAS, Hyper Edit, KSP Players, Procedural Parts, Module manager, Behemoth Aerospace Engineering large parts, Dark Multiplayer client, Interstellar fuel switch, Interstellar fuel switch core, kOS, Klockhead Martian General Plugin Functions - gimbal module, Action groups extended, hot spot, KSP AVC, pilot assistant, Filter extensions -plugin, B9 animation Modules, Toolbar, Tweak-scale, BahamutoD animation Modules, B9 Adjustable landing gear, B9 Areospace Pack, B9 Procedrual Parts - Fork, Kashcorp shared assets. Vehicle i used http://www.ksp-players.com/en/logbook/Legofreak/crafts/312 filled that to the brim with kerbals and was driving away from KSC and this happened
  3. Update* making headway on my hydroplane lets just say when im done with it it would be like a mini cooper with a racing v8 in the chassis XD
  4. actuly squad has not abandoned the multiplayer concept of the game at all its just been on the back-burner for now.. we might see it when 1.1 comes around
  5. Holy Mother of god well I have heard my stepdad using one of these but I've never seen one of these until now O_O. if they printed that same disk out with what HHD disks use today one disk alone could hold up to probably 250-500TB maybe even more if you had more disks of that size or something. im 21 years old and to be frank I was not introduced to a computer until I was 6 years old from what I could recall it was a Hewlett Packard from IBM in the early 2000's late 1999. and was not introduced to the smartphone until I was 16 years old. and I was just recently introduced to irc chat too. I might not be old but I really like old tech
  6. interesting you want us to launch from the depths of the ocean into space
  7. good I got a ground unit to show off for that new thread
  8. hmm im not to sure if my sub entry is mellow its got some sped up shots but no explosions I carried 66 kerbals with me under the water in my 768 ton sub. enjoy this massive craft
  9. speaking of fixing Im might just need to put all of me pics into an imgur album :/
  10. well now that the new forums are here were you going to be building a new thread for this id also update your submission video?
  11. well at least the forms are up could be worse though Great job devs for getting the forums back up and running
  12. well at least the servers are back for the forums
  13. i might join this at a later time when im off from college maybe and don't forget to camber those wheels it can help with grip
  14. its thanksgiving and Dr. Turkey is building a turkey to go to the moon on KSPTV. that got me thinking of a challenge [B][SIZE=4][FONT=Arial Black]MAKE A TURKEY SHIP THAT CAN DO ANYTHING[/FONT][FONT=Arial Black]![/FONT][/SIZE] [/B] Dr. turkey said that stock part could suffice on the stream and as such its going to be stock only your ship can either be a spaceship, submarine, plane, boat, satellite(probe) it does not matter just have fun with your crafts :D the only mod allowed is tweak scale but its Optional [COLOR="#FFA500"](**optional has this **)[/COLOR] [COLOR="#FF0000"](* this means its required for you do do...*)[/COLOR] here are some Rules: 1. 1st and for most I will allow TWEAKSCALE to make it look like more of a turkey but otherwise Keep it stock.[COLOR="#FF0000"]*[/COLOR] 2. have either a pictures of it or videos doesn't mater as long as you built it and have proof 3. no cheating now this involves ctrl alt f12 infinite fuel etc... 4. Have fun. [COLOR="#FFA500"]**[/COLOR]5. (optional) if you want you can upload your turkey-craft to the challenge after all it is thanksgiving after all :) I will post the craft files up here as there being posted with the owners permission and consent 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. this is also my last challenge before the big move anyway enjoy while it lasts :D Lego8_bit
  15. [quote name='Jimbodiah'] BTW: ART turns an asteroid into a Tardis; it gets infinite space when you mine the rock.[/QUOTE] oh I get the doctor who reference XD but different classes should have different caps like e having like 75k or something or if I ever see a z that should have 500-750k something like that
  16. and with the nuke you might want to cut down on some of the smoke particles or have it as an option
  17. [quote name='Frozen_Heart']Don't even mention that. *shudders[/QUOTE] I joined when that snafu happened....
  18. I have 2 subs id like to show off that are STOCK! I have 2 mods installed just one of the mods I did use on one of the videos though is RasterPropMonitor for a more interactive hud and the other one affected my max cap 400 was the stock cap I just forgot to set it to that still worked though :/ here they both are :D [B][FONT=Arial Black][SIZE=3][COLOR="#FF0000"]SPECS: MAX CAP: 3 KERBALS TOP SPEED 28 M/S APROX 6.3 TONS APROX 150/400 units of fuel[/COLOR][/SIZE][/FONT][/B](I forgot I had a mod installed that affected the stock cap) [video=youtube;oYiBBcTUTHo]https://www.youtube.com/watch?v=oYiBBcTUTHo[/video] [B][SIZE=3][FONT=Arial Black][COLOR="#FF0000"]SPECS: MAX CAP: 66 KERBALS TOP SPEED: 16 M/S DECENDING | 40 M/S ASENDING 768.4 TONS 13,000 UNITS OF FUEL[/B][/COLOR][/FONT][/SIZE] [video=youtube;IRxE818F1d0]https://www.youtube.com/watch?v=IRxE818F1d0[/video]
  19. [quote name='ScriptKitt3h']That's not entirely necessary quite yet, as if this thread does get locked, it'll likely be AFTER the forums update on the 27th. I can understand what you're saying though. Nothing keeps you from showing off your craft you wish to submit, just don't submit it fully (with the file(s)) until after the new thread and guidelines are up and running.[/QUOTE] true and this also give me time to rebuild my tank that I want to show off after the new forums come online
  20. [quote name='ScriptKitt3h']Aww yeah! Glad to see things are shaping up to be awesome! [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] I'm going to suggest holding on to any more submissions until the new forum update arrives, after which a new submissions thread with clarified rules and a fresh start for submissions overall will be posted.This will likely occur between the full launch of the new, updated forums, and December 5th (I've gotta budget some time to post it once the new forums go live). It will be overseen by HatBat as well as me, as I've been placed in charge of managing submissions to help him reduce his workload and not have to worry about making videos and handling submissions at the same time. That being said, I would also wait for HatBat to announce if he needs a certain type of craft for the series before posting tons and tons of craft to the thread (this one or the new one after the update). While it's awesome that there's tons of craft being submitted, in the end it can be quite overwhelming and only a handful of craft will wind up being used for each role that needs filling. However, don't let that dissuade you from building craft for the series; just keep in mind that the forthcoming update and new thread/guidelines for submissions will be a bit more strict (to comply with KSP forum rules and to simplify the overall workflow) and will be much more taliored towards meeting the needs of the series in terms of usable craft. This goes for all submitters, so keep on building, but please follow the guidelines, as it'd going to make things so much more smoothly.[/QUOTE] ok script thanks for the update ill save this post for the new update and if you are waiting for a new thread id recommend to lock this one possibly until the new forums is online...
  21. he Deleted or disabled the particle affects file coming from the engine.
  22. hmm has anyone attempted to make one of the hydra copter plane? with these type of axel [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] [quote name='Azimech']Nice! And it's a coaxial! Repped! Turboshaft engines have become incredibly difficult and part hungry sins 1.0.x, and I'm not even sure I can build a new one without overheating in 1.0.5.[/QUOTE] have you tried radiators instead of the regular prop you used for turboprop?
  23. and where did you get that water tank mod from anyway?
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