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About Tangle

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    Torus Assembly

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  1. I've noticed that structural parts (like the long adapters and spacers and such) don't have cargo capacity. Is this intended, or a bug?
  2. There is definite overlap to a degree between VSR and R+- off the top of my head, both add: - small 1.25m engine with integrated tanks - old 1.25m engine - high-thrust 0.625m engine Statswise I'm unsure how they compare, but there's definitely some overlap. Adding VSR to 1.10.1 right now, will edit with results. EDIT: So, here are the parts that overlap specifically with Restock+, not other mods. First is VSR, second is R+. - Oscar-A/C/D line: The VSR A is smaller than their R+ counterparts, while the C and D tanks are larger. All VSR Oscar tanks can hold considerably mor
  3. Or they come to Kerbin on their own! I bet they have the resource base in the Kaywell system for it.
  4. Apologies. It seems I always miss a dependency- this time it was clickthroughblocker.
  5. Similar issue, except I have toolbarcontroller installed. KSP: 1.9.1 Windows 64bit w/ Making History and Breaking Ground Issue: No ability to exit building screen when entered Mods Installed: Kerbal Construction Time Dependencies: Magicore 1.8.0-, ToolbarController 1.8.0- ModuleManager 4.1.3 Reproduction Steps: Once the game loads, enter the Astronaut Complex. Try to leave it, it won't work. Log: https://cdn.discordapp.com/attachments/604420170324115468/716109950027563008/Player.log
  6. Apologies, because this isn't quite on topic, but this reminds me of this ancient mod that had these full-on giant walkable interiors. Bridge sections and everything. Does anyone else remember that, or what it was? I seem to recall it looked kinda indigo-colored...
  7. To me those look somewhat similar to the APUS mod, if you're looking for something similar....
  8. Oh my G-d, if I wasn't already planning to downgrade my game just to download this the Trans Kerbmun flag sure cemented that decision! (The Lyr-alike helped too :D)
  9. Perhaps a restructuring of the preview album to show that not everything in JNSQ is a drab gray or beige or deeply desaturated rock? I was mostly just remarking on it. Yeah, just like you had the freedom to ignore my comment
  10. Yeah, that's fair- though I feel that perhaps the album should at least showcase the colorful ones first But you see my point, yeah? A lot of them use similarly drab coloration. I'm sorry for being rude there, I was just kinda, yknow, baffled. And sleep-deprived....
  11. I mean, I'm pretty sure the balance of planemos that aren't gray to planemos that are in Solsys is what, 10:16? This mod looks more like 3:12...
  12. Is it just me, or are all the planets just... oh so very gray? Why was this design decision taken, given how colorful stock is? Even taking that, realism doesn't have to mean "gray and dim but for maybe three places"....
  13. On ‎9‎/‎19‎/‎2015 at 2:47 PM, Tangle said:

    Someone write a hurt/comfort gay kerbal story, I won't pay you... :P

    I'll get back to you on that...

  14. All right, I was waiting for something like this! A suggestion: Force fuel to be consolidated into hydrogen pellets, extractable from the ground and seas of low-temperature (kerbin or less) worlds. Each engine has two modes- Epstein and non-epstein. As in canon, non-epsteins are remarkably inefficient; while epsteins are remarkably efficient.
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