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jpinard

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Everything posted by jpinard

  1. This would be really useful if something like this exists but I haven't found a command for it.
  2. Yea I screwed up big time and installed a docking port backwards into my space station. In the stock game is there any way I can somehow attach a new docking port to the space station to fix that?
  3. If I was having trouble with too many nodes on a specific part. or is there a command to turn off all the extra nodes?
  4. Than you kind sir. I would have been tearing my hair out looking for those figures in flight.
  5. If I use this, and then have it disabled - will all my rocket parts still be as solid together as they were when the mod was active? Will they all still work OK?
  6. You can see that info? Cool! Though I had the window open and the only info I saw was whether stuff was destroyed or survived but I will look again. So I don't need to run parachutes before I hit stage separation? That would be good because doing it the way I am is annoying and gets me in trouble.
  7. I am doing something wrong but for the life of me I can't figure it out. I put parachutes on my liquid stages to recover them as I am on initial boost off Kerbin. They kept getting destroyed so then I thought maybe I needed probes and batteries even though I was telling it to trigger parachutes at min safe altitude when I go to my next stage? This is what my craft looks like now. Can someone tell me what I"m doing wrong?
  8. Thank you for this! Does the text go away after a bit after switching, or does it stay up forever?
  9. How do you use waypoints in the game? Is it only for aircraft?
  10. I saw in a thread (can't remember what thread) where someone had the navball off to the left and they said they dragged it there. How might a person have done that?
  11. Is that what engine plates are for? At any rate I can't seem to make this work. I also don't have a clue what you'd use an engine plate for if their purpose is not adding multiple engines easily. Thanks for anyone who explains!
  12. Is there a contract pack that adds new and interesting missions to the base game? I'm bored with the same repetitive missions I'm getting.
  13. v1.73 Following the full Spectra install via CKAN plus the optional add-ons yields a moon that looks like grey corduroy pant material for the moon when you're in the "close above moon" area.
  14. I should also note, it is not immediately horrible upon loading KSP. It takes an hour before the fps suddenly degrades.
  15. I have a very powerful system. Intel 9700 all cores at 5 GHz, NVidia 1080, 16 Gig of fast RAM, SSD's. Once I plop down a full complement of ground surface experiments the frame rate on the moon becomes abysmal, and the game's overall frame rate suffers tremendously, but not quite to the level of being on the moon near those surface experiments. @Squad please look into this. Thanks. Also it doesn't always have super degraded performance upon launching the game. It takes a bit of time, maybe instruments sending data home, before the fps disintegrates
  16. I am running stock KSP and by coincidence I sent a massive science moon mission off when 1.73 came out and I loaded Spectra (hence Kopernicus). When I installed all the science ground experiments my frame rate collapsed drastically. I thought it was Spectra since the moon looked like corderoy pants so I uninstalled all of it, and then installed SVE. Moon looked normal but once again once when I put the full complement of ground surface experiments down the frame rate became abysmall. Went to the main forums to post the issue and saw Tonka's reference it may be this mod, so posting the information here.
  17. @linuxgurugamer @Jognt Don't I still need to go into the padheap.cfg and set some paramaters? or in test.cfg? I'd expected to go into padheap.cfg and manually input 4096 so my system sets 4 Gig of RAM available to GC, but I see there's a collection of numbers, not just one setting. Or do I change the test.cfg from size=984 to size=4096?
  18. I have a nice little rover I made and saved it as a subassembly. I then built my main rocket and brought in the subassembly but whether I use a docking port or a stack separator I can't get them to connect together. Any idea why this may be?
  19. I can't find any rhyme or reason to why sometimes I can get modular girder segments to snap end to end, and other times, no matter what I do, they just will not. Is there some trick to this?
  20. Will give it a try. BTW it doesn't wind up slowly. It is OK for a brief second then suddenly spins wildly. Also - quitting and reloading did not solve the issue unfortunately. Yes I'll do that. Here is just before it rips itself apart: I'm not sure I can get it right after it rips itself apart. It happens so fast.
  21. It took a lot of work (and funds) to finally be able to get a Sentinel Telescope into space. I have it placed nicely and decided I would check in on it, and when I do it starts spinning and rips itself apart. I have a savegame I can load to before this happens. How can I stop it from occurring and what exactly is causing this?
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