jpinard
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Everything posted by jpinard
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
jpinard replied to Thomas P.'s topic in KSP1 Mod Releases
I have this running on 1.7.1 but there are some issues I think since many of the mods I'm using haven't been updated past 1.6.1 but I'll see when I dig in further. In that screenshot you see both Kerbal Origins and Outer Planets Mod. Kerbal Origins has the comet in an elliptical odd-angled orbit. -
DO you have a development thread for it? It looks AWESOME.
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[1.12.x] Near Future Technologies (September 6)
jpinard replied to Nertea's topic in KSP1 Mod Releases
Awesome - thanks for that rundown! -
Has anyone gotten clouds to work? I cannot seem to get them to function in build 1.71. I did everything exactly like the official thread said to do (except I did like CKAN install the scatterer option for me), but the rest were done manually.
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[1.7.2] KK Launchers - Delta, Atlas Pack
jpinard replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Thanks for explaining. I'll grab it! -
[1.12.x] Near Future Technologies (September 6)
jpinard replied to Nertea's topic in KSP1 Mod Releases
IN one of my build's I'm running Real Solar System and Realism Overhaul. With that in mind do I want your NFS LFO Engines mod in addition to all your others? Or does that mess something up with the realism of liquid engines already included? -
[1.7.2] KK Launchers - Delta, Atlas Pack
jpinard replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Since I have realism overhaul, do I still need to download this, or is it actually included in realism overhaul itself? Thanks! -
[1.12.x] ResearchBodies V1.13.0 (15th May 2022)
jpinard replied to JPLRepo's topic in KSP1 Mod Releases
Does this work with Real Solar Systems and all the realism mods? -
HI everyone. I am so sorry if this is an annoying or repetitive question. I haven't played KSP for years and years and am jumping back in with both feet. My question is - I want to run a super realistic real solar system game. One where life support is critical, distances, fuel consumption, gravity, atmospheric density etc are all in there and taken into account. I have CKAN installed and already installed this wonderful mod and was hoping the list of "suggested mods" would be larger to include all this but it isn't. Has someone compiled a list for what mods would best make this possible? Thank you to anyone who takes the time to help me with this. This is my current mod list:
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It has been a very long time since I played the game. Since before the first expansion came out. In that time did they create any life support mechanism in the base game? Electricity or Oxygen etc? In rregards to this mod, can I set it up so my Kerbals will die if they go without food or water for 7 days? Or if they go without Oxygen for some period of time? Thanks, mod looks awesome!
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Is that available yet?
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Oh cool thanks - Sorry!
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[1.12.x] Near Future Technologies (September 6)
jpinard replied to Nertea's topic in KSP1 Mod Releases
Does the same hold true for your Kerbal Atomics expansion? I see it's "recommended" when I add your Near future stuff. Thanks! -
Does that slow down the game, having all those exceptions?
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And if you do how hard is it? Is there some way to mod my save if I start with it on and want to remove it?
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Forcing DirectX11: 40% memory reduction!
jpinard replied to Captain Sierra's topic in KSP1 Discussion
Do you have graphical artifacts from using it? Also, dp you use the -no-singlethreaded command line as well? -
Forcing DirectX11: 40% memory reduction!
jpinard replied to Captain Sierra's topic in KSP1 Discussion
Is this commandline still necessary after the latest DLC (breaking ground) and patch? They did a lot to optimize stuff and I'm not sure if DX11 was one of them. -
[KSP 1.9.X] CameraTools v1.14.0 (10 Mar 2020)
jpinard replied to jrodriguez's topic in KSP1 Mod Releases
Is this version on CKAN?