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jpinard

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Everything posted by jpinard

  1. I love, LOVE this modpack. But the sky clouds are messed up on both Earth and the main moon of the new planet. How can I get another mod like Spectra to over-write the cloud sets you made?
  2. Dumb question here. How does this differ from the scansat mod?
  3. Does this have any kind of performance hit? I'm wondering how it monitors everything without dragging the cpu down? I'd like to use it for landings and disasters lol.
  4. Does E.V.E. conflict with BoulderCo? I can't tell if they try to do the same thing thus over-writing each other or fighting to apply their own thing.
  5. If I made a new mission in the mission builder, is there a way I can get that into my full campaign? Thanks!
  6. When running Kerbol Origins (their typos on Kerbal not mine) - they changed the main title screen to one of their planets from the default of Kerbin. Do you know how I might change that back? I figured you might know because of your work on this mod (which is currently not inntalled).
  7. If we're in the middle of a career and have something orbiting one of the planets/moons that get their orbit tweaked. Will it destroy our savegame? Or any special tricks to make it work through that kind of change? Also - how do I change the intro screen planet back to Kerbin?
  8. OK thanks for letting me know. Can we turn off the planet orbit paths in-game?
  9. Has anyone seen this issue before? Not sure if it is Kopernicus or one of the planet mods I installed? Notice, the flickering only happens when I'm inside the solar system ring on a flat plane. Is there anything I can do to fix this? It's distracting and I need to use that angle quite a bit.
  10. Are biomes included as of the latest build? Also with the large file size, what is that doing to game performance? Thanks!
  11. Is it supposed to be just "1.6.3.1" as a 75 kb file? I had expected a zip file with an entire set of sub-directories and files within. Thanks for checking in on this.
  12. I think your download link is broken for this planet pack. Textures can be downloaded but nothing happens when I try to download the planet pack itself.
  13. Since this is part of the Interstellar Consortium is there a way I can make this work as an extra-solar system? Also I'm not seeing this in CKAN anymore?
  14. I'm trying to install this along with the amazing Kolyphemus planet pack via CKAN but it doesn't want to let me install together because it says there's a conflict. Is there any way I can make these co-exist?
  15. When I try to install this it says it interferes with Astronomer's Visual Pack. How can I make them co-exist?
  16. I am adding some extra solar systems to my game (I've been away from the game a long time) and was looking at add some propulsion that would fit this nicely but not be too overpowered as I'd like it to be balanced well (it should still take a long time to get way out there, and preferably it would not be a good option for inside the solar system - though that may not be possible). Which of the amazing mods here should I take to fullfill this? Thanks for such great work @Nertea !
  17. Based on the OP I"m a little confused as to whether I need to download base Kopernicus or not. Can anyone let me know?
  18. Looking forward to this. Thank you so much!
  19. Is the mod on CKAN this version? I can't tell if it's been updated there or not since the hand-off. Also which planets are supposed to have clouds?
  20. I am trying out some planetary mods and am wondering if when going from 1.71 to the upcoming 1.73 release, if I will need to start a new career due to the changes, or if my career will work OK?
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