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StrandedonEarth

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Everything posted by StrandedonEarth

  1. Sorry, only indecently naked burgers, made up of a conspicuous green substance we scraped off the runway. Now, can I get a milkshake please?
  2. Far too many to count. Just yesterday while launching a 1500+ton behemoth it took three launches to spot the villainous decoupler lurking in the first stage that wasn't supposed to fire until in orbit. That cost 1.5 million plus almost 600k in pad repairs*. Oh, and the first time it froze the game. *At least it would have if I didn't revert. I wouldn't have had enough to fix the pad.
  3. I've gotten 3 at once: Kerbin, solar orbit, and a planet (one of Jool, Duna, or Eve) Edit: I've even managed to turn an 'old' Duna outpost-lander into a new one by docking and undocking it. Imagine my surprise when a contract for a new Ike outpost, accepted long after this outpost was launched, was completed after I landed it on Ike
  4. After reviewing my design I realized my old version used canards instead of winglets; I didn't need nearly as many of those. But yeah, solid first stages is about the only time I use any kind of fins
  5. Try Google. I googled "complete history of space exploration" and it gave me about 30 million results, not sure which one you wanted or I'd have linked it. - - - Updated - - - Now if you wanted just a brief history...
  6. Orbiting is simply falling but always missing the ground. To do that you have to go sideways fast enough. The above tutorial walkthroughs and videos will show you the best way.
  7. Welcome Lobe, some nice looking ships you have there, I've never been very good with spaceplanes. Sometimes I find I spend more time on the forums than in the game! Zabre: basically wherever you find the best opportunities for yourself is where you want to be.
  8. It's only been in that tree for two years now. There's some Lego guys, including a Legonaut (not Benny) in the payload section. Launching with the boys today:
  9. Got it in one. Of course, it is pretty distinctive.
  10. Reading, Estes model rockets, Kerbals, jigsaw puzzles.
  11. Actually, I find steerable winglets on the first stage to be quite helpful, as the souposphere can be too much for reaction wheels to counteract/overcome. Especially useful for first stages that can't gimbal, like SRB's. Having just re-created my super-heavy-lifter for 0.90, it can be difficult to get the struts placed just right. Plastering winglets all over that first stage onion ring of S1-SRB's keeps it under control, where it would otherwise take a stupid amount of reaction wheels. Yes, know it's compensating for an imperfect design, but sometimes that's easier. My point is, they do work, especially in the early game when control options are few. I know that the current stock aerodynamics don't compare to real life, but even the mighty Saturn V had (small) fins on the first stage.
  12. I had the opposite happen on Eve. Here you can see I've landed on the night side, but my panels are facing the Evian surface and still getting power!
  13. I've done that too, but managed to light the engines before the ship broke. However, the launch pad exploded, so it launched in a blaze of glory.
  14. It just seemed to fit for someone who always wanted to be an astronaut but flunked out of engineering
  15. What comes to mind is "Load a CoyoteTm into a lander can and hit the RoadrunnerTm currently at X, Y, Z coordinates moving at velocity v"
  16. I'm not sure it's ready for 1.0 either, but I can imagine a fair bit of pressure from higher up that after 4 years of develpoment, it's time to (in the words of Alan Shepard) "Light this candle!" I'm not saying it's right, but it's certainly understandable. Edit: It's not like they're going to destroy hundreds of millions of dollars worth of real-world hardware by having "Go Fever"
  17. Earlier updates may have seemed faster and better, but it's always easier to pick the low-hanging fruit. Once they started getting into the more complicated features, it takes longer to do and more can go wrong. As for 64-bit, that's the Unity engine, not Squad. Squad only put out a 64bit version because some modders found a way to force it to run in 64bit, but forcing something to happen is always asking for trouble.
  18. I was watching 'Marco Polo' on Netflix while playing KSP yesterday. Interesting juxtaposition of low-vs-high-tech.
  19. Yeah, I always thought that when you have a contract from, say, RockoMax Conglomerate, to plant a flag on let's say Duna, it should be the Rockomax flag you plant, not whatever flag you're flying under. Which for me is usually a custom flag.
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