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hakan

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Everything posted by hakan

  1. You have a quite interesting Version string over on kerbalstuff Would you mind to shorten that to just "0.90.0.3.3.3", cutting the "ShipManifest." part from the beginning? This would make update notification thingies much easier for CKAN
  2. @sarbian, I would love to have CrewManifest in CKAN too. Would you mind to upload it to kerbalstuff or should I fetch it directly from your Jenkins (as with the download link you have at the first post?)
  3. This is where the "Dream big" part comes in, right? You make me want to have a similar craft in LOW Kerbol orbit
  4. Just to verify the root cause, as nlight already pointed you to the latest build fixing your problem: Did you have anything installed from the -dev repositories? MechJeb-dev or RemoteTech-dev, perhaps?
  5. Thank you for the update, as you can see in https://github.com/KSP-CKAN/CKAN-meta/blob/master/SXT/SXT-19.ckan , out bot picked your change up. With CKAN, we try to be as strict as possible about the info given by the author, assuming he/she/it knows best
  6. The latest SXT version (what the hell is SXT?) is 0.25, so it does not get installed... https://github.com/KSP-CKAN/CKAN-meta/blob/master/SXT/SXT-19.ckan And then, this dependency cannot be satisfied, therefore RP-0 does not get installed, because it is "depends" and not "suggests": https://github.com/KSP-CKAN/CKAN-meta/blob/master/RP-0/RP-0-v0.19.ckan No clue why SXT is 0.25-only, that is a question best asked at the forum for that addon / package: http://forum.kerbalspaceprogram.com/threads/24906
  7. Aaand here we go: D:\SteamLibrary\SteamApps\common\Kerbal Space Program>ckan show PartWizard Part Wizard: Part Wizard is a vehicle design utility plugin that adds a few conveniences when building your next strut/booster carrier. Module info: - version: 1.1.2 - authors: ozraven - status: stable - license: restricted Depends: - Toolbar Provides: - PartWizard Resources: - homepage: http://forum.kerbalspaceprogram.com/threads/80124 Showing 8 installed files: - GameData/PartWizard - GameData/PartWizard/ATM.cfg - GameData/PartWizard/Icons - GameData/PartWizard/Icons/partwizard_active_toolbar_24_icon.tga - GameData/PartWizard/Icons/partwizard_inactive_toolbar_24_icon.tga - GameData/PartWizard/Plugins - GameData/PartWizard/Plugins/PartWizard.dll - GameData/PartWizard/README - - - Updated - - - {snip}, wrong license selected... will be fixed immediately.
  8. Thank you, I'll experiment a bit over the weekend and bug you with more questions
  9. KerBlam, would you mind terribly to open up an issue over at https://github.com/KSP-CKAN/CKAN-support and shortly describe the issue so it does not get forgotten / overlooked? We would love to make the CKAN experience as excellent as possible for everyone
  10. This should be my mistake. I'll get on fixing it somehow ASAP...
  11. Is there a way to inject commands into MechJeb? I am pretty proficient (by now) with C#, so I would / could write a bridge between SerialIO and MechJeb2. I want to build an DSKY into to my control panel ( see Apollo Guidance Computer, and dream of pushing buttons for "AUTO" "CIRCULARIZE", "SET TARGET", "AUTO" "TRANSFER" and so on
  12. Ah, actually, it's one of the more restrictive ones On the other hand, Daishi is free to put any restrictions he wants on his awesome art
  13. Wow, any particular reason why you chose to write up your own license? Most people just go with MIT or one of the Creative Commons aspects
  14. It already *is* in the repository, it is just not compatible with 0.90, therefore (assuming your game is 0.90), CKAN will not show it to you.
  15. Is it possible to add an alarm for Sunrise? The overly specific use case is me wanting to launch my vessels when it is bright enough to actually see something, so "Kerbol rises over the horizon at KSC" would be fine enough. A more generic approach could be "Rise of <target-body> over horizon as seen from <current-vessel> or <current-launch-site>". Or even an alarm for when a body falls below the horizon, but I can't think of an use case for that.
  16. True... Bill, Bob, Jeb, away you fly to measure atmospheric pressure on that Class A object in the Kuiper belt O.k., just wanted to make sure that it hasn't been an oversight.
  17. Name is not an issue at all. If the netkan targets kerbalstuff, maybe it is best to change it right there, as it will be picked up by the bots. If your mod lives on github, kindly send us a PR which we would merge ASAP. Identifier, on the other hand, is a whole another can of worms
  18. Using 0.2.0_PRE, the science payloads seem to be infinitely reusable. I attached one of each type to my orbiting capsule, and while flying over Kerbin, could run the experiment, go EVA, "take" the results, "store" them in the capsule, and re-run the experiment over the next biome.. Also, should the Atmo-experiment be possible in space and on the Mun?
  19. Just merged your PR. Kudos, Sir, I did not even know we had a "min_version" thingy there On the other hand, now we really have to wait until SCANsat makes a real 9.x release. Either that or I debug my multi-repo thingy for CKAN so you can reliably install and update pre-release versions.
  20. @Exitalterego , which version of SCANsat do you have installed?
  21. In that case... consider it done, because it is D:\SteamLibrary\SteamApps\common\Kerbal Space Program>ckan install ProceduralAirships About to install... * ProceduralAirships 1.3 (cached) * ProceduralParts v0.9.21 (cached) Continue? [Y/N] y Installing mod "ProceduralAirships 1.3" Installing mod "ProceduralParts v0.9.21" Updating registry Commiting filesystem changes Rescanning GameData Done!
  22. @PrivateFlip, if you really need ModuleManager (and nearly everyone does ), the have just a "depends" section in your .ckan file. That way, CKAN would take care of the correct installation location for you (without having to "write install instructions" )
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