MrFancyPL
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Everything posted by MrFancyPL
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[WIP] Nert's Dev Thread - Current: such nuke, wow
MrFancyPL replied to Nertea's topic in KSP1 Mod Development
@Nertea Hello, are you gonna ever pick up work on Far Future Tech ? Personally I love this mod. -
I have also found that TWB messes with Kerbnet, and makes it completely unuseful.
- 284 replies
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- kopernicus
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I warped 1 year foward and 15 asteroids spawned in TWB systems and near Kerbin only one spawned at the beginning of save, after it dissapeared no other were seen
- 284 replies
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- kopernicus
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Unfortunately, still asteroids do not spawn near Kerbin. I can send you a film proving it if you want.
- 284 replies
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- kopernicus
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
MrFancyPL replied to StarCrusher96's topic in KSP1 Mod Releases
I found out that resources of MKS should spawn literally on every planet in the game. Maybe I will manage my time to make patch adding extraplanetary deposits of super-rare resources such as Karborundum or He3 (I wonder if you [StraCrusher] want to migrate to CRP where is actually made He3 resource config that a lot of modders are using and It would help getting rid of duplication)- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
MrFancyPL replied to StarCrusher96's topic in KSP1 Mod Releases
I have a small question, is KSS compatibile with MKS resources ?- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
MrFancyPL replied to StarCrusher96's topic in KSP1 Mod Releases
YAAAAAAAAY- 4,170 replies
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Hello, I have the problem that asteroids spawn only in the solar systems provided by this mod. Is it a general bug or only I have it ?
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- kopernicus
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In debug version of KJR menu is not working, is that normal or only I have this bug ?
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I only want to ask, is there any option to use KJR with IR, because it causes joints to be unmovable.
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Have you got KJR with implemented partsignorelist for IR ? I would be grateful if you share with me with it.
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[1.10.x] Mark IV Spaceplane System (August 3)
MrFancyPL replied to Nertea's topic in KSP1 Mod Releases
This changes nothing -
Yes it already has it in its cfg, I didn't have had to add it.
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- surfacescanner
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Its not the reason. The surface scanner shows abundance on planets but on asteroid it only shows that its asteroid and no more. I tried using moduleanalysisresource because on KSP wiki is written, that it shows the abundance sended from ModuleAsteroidAnalysis.
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Hello, I'm looking for someone to help me make patch to stock surface scanner ( I want to make it able to show abundance of ModularKolonizationSystem resources on asteroids ) In spoiler down there you can see my try to make it but it is not working.
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[1.12.x] - Modular Kolonization System (MKS)
MrFancyPL replied to RoverDude's topic in KSP1 Mod Releases
Hello, does someone know that Drills from MKS are working on asteroids ? -
Hello, I have a problem with resources in MKS. When I want to scan Asteroid with Surface Scan Module none count of resource shows as it should (?) on this picture. [My Game] What is going on ?
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Hello, can you add compatibility to the KER or other mod that shows DeltaV ?
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- explodium
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Hello, I found a bug, that every vessel that contains mk1 drone cargo bay door spawns at thousand meters above. That was written in the log :
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Hello, it is normal that it mod drops fps so hard ? my fps dropped everywhere, from VAB to flight from 70 to 22 ?
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[WIP] Nert's Dev Thread - Current: such nuke, wow
MrFancyPL replied to Nertea's topic in KSP1 Mod Development
But I can charge the reactors, but somehow when I press start the reactor It discharges and is not working. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
MrFancyPL replied to Nertea's topic in KSP1 Mod Development
I don't think that fusion reactors work well, I have a bug that when i try to lower the thrust to 0 in electric engine also reactor disables and it's unable to be turned on again. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
MrFancyPL replied to Thomas P.'s topic in KSP1 Mod Releases
Thank you very much.