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[WIP] Small Steps - Sounding Rockets!
hieywiey replied to Vals_Aerospace's topic in Add-on Development
Ooh, nice! -
[1.9.x] PEBKAC Industries: Launch Escape System
hieywiey replied to linuxgurugamer's topic in Add-on Releases
I have encountered this same issue, however the Mk2-X does jettison properly when placed using the bottom node, but for the first time going to the launchpad after the part has been placed. For example, if I place the part, go to the launch pad, it will work properly, but as soon as I revert to the VAB (revert to launch works fine), it will no longer jettison properly when launched again, unless a new part is attached from the menu in the VAB. This leads me to believe that it isn't because of the node placement, and it isn't because of colliders, as it remains part of the same vessel when it f -
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For All Mankind is an ongoing series (which hasn’t even finished its first season yet), and there is a lack of concrete documentation on the vehicles used, with the 3 Person LEM only being seen in passing so far. I guess you could make an approximation of Jamestown base with a stock Mk2 Lander can or a hitchhiker, and propulsion provided by 4 LMDEs (that’s what they look like to me at least). If anything from this series gets added to BDB, it at the very soonest would be when the season ends (which would require all of the parts currently in development to be shelved for these For All Mankind
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This kind of thing should be posted on the Airplane Plus or CKAN threads, not on a new thread.
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[1.7.x] C.E.D.A Aeronautics Division Airplane Parts Pack
hieywiey replied to KerboNerd's topic in Add-on Releases
Looks nice! -
Blocker features in KSP2 -- what would stop you from playing it?
hieywiey replied to Brikoleur's topic in KSP 2 Discussion
macOS and Linux support are the first item that comes to mind. Second would probably be if I can't run it, though that's really more of me not being able to play it, rather than not wanting to.