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Found 8 results

  1. This post is under construction: FTL Download on SpaceDock, Github or Curseforge. Also available on CKAN. FTF Download on SpaceDock, Github or Curseforge. Also available on CKAN. Field Training Lab (FTL) Field Training Facility (FTF) DELETE OLD/EXISTING installations before installing new. Field Training Lab (FTL): Field Training Facility (FTF) : Continuation of Training Lab and Field Training Facility. Originally by @Efour, now continued by zer0Kerbal with support from the community. This mod provides a training system for your kerbalnauts.
  2. If you like to build Stations with Mobile Processing Labs like I do, you need large Numbers of high leveled Scientists. But getting them beyond Level 3 requires Interplanetary Missions which take quite a while and flying Kerbals in bulk to the Mun and Minmus can get quite tiring as well. Besides I don't see much point in having placed a Flag everywhere necessarily making you a better Scientist. For this Reason, severedsolo and Mark Kerbin have made the Kerbal Academy Mod which allows to level up Pilots in Training Courses. So why won't add a secondary way to level up Scientists? As the Fi
  3. Welcome To Kerbal Academy's Developement Thread (Marketing) Kerbal Academy is a contract pack consisting of training mission scenarios for educating your Kerbals. These missions are intended to provide in-field training experience to kerbonauts, advancing their skills for use on future missions. Each Kerbal Academy contract awards the trainee being trained experience when a specified mission task is completed. Are you tired of your Kerbals not being able to reach the highest levels without planting a flag on Duna? Ever wondered how planting a flag on Minmus sh
  4. Simple question - Am I reducing the experience my Kerbals can get on a particular flight by having a drone / probe core attached to the vessel? Example - Franwise, an engineer, has landed on the Mun and on Minmus and Planted a Flag on both. Both times were in a vessel with an OKTO2. She has experience in her log for "Plant Flag" but not for "Landed On". I tried landing with SAS turned off but that didn't give her the "Landed On " experience either.
  5. Given that the upper tiers are not yet filled, it seems pretty clear that Squad intends to revisit Kerbal experience at some point, so I thought we could chat about how to improve the system. While skills have been discussed a few times, how to make pilots more useful etc, I don't think we've talked much about how gaining experience works. I've been playing for some time and I’m not sure even I’m clear about the most efficient way to level kerbals, so I can imagine newer players might be having trouble. A few thoughts: - There are a number of factors leading to experie
  6. Dear members, being currently in the grind of the crew experience in career mode, one of the best way to get experience is to make a short trip out of Kerbin SOI and come back to Kerbin according to this thread: What is the most efficient way to do such trip? I was considering to burn in the same direction than the orbit of Kerbin to go slightly faster than Kerbin and then burn in retrograde direction once out of Kerbin SOI to let the planet catch up the ship. Is it the right way to do such trip?
  7. Bill, newly annointed Master of Space Engineering, is eager to get to work excavating exotic ores from faraway places. Imagine his excitement when he receives his first mission to the Mun. "Am I going to learn to drill?" he asks. "No. It doesn't work that way. You're going to plant a flag on the Mun." "Why?" "For experience." "Oh, then I'll get to drill?" "No. It doesn't work that way. Next, we'll send you to Duna." "Oh, there's a drilling academy there where I'll learn about drilling?" "No. You'll plant another flag." "Why?" "For more experie
  8. Jeb and crew seems to have topped off at 2.75, we haven't been interplanetary yet. Does an Engineer really need to go to another planet (and back) before he knows how to change a tire?
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