Jump to content

Search the Community

Showing results for tags 'mk3'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
    • KSP 2 Dev Diaries
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Website URL





Found 17 results

  1. Mk3 Expansion pack This is a parts pack intended to flesh out the stock mk3 parts lineup with new engines, cockpits, fuselage parts and more, to give players more options when building spaceplanes. parts almost exclusively use MODEL nodes and stock textures, so RAM footprint should be almost non-existent. -Command Mk3 Cupola Mk3 Hypersonic cockpit Mk3 Drone Core Mk3 Inline Cockpit -Propulsion C.L.E.A.V.E.R. Mk3 Dual-mode Engine 'Cyclone' Concentric Toroidial Aerospike 'Fulcrum' gimballed Linear Aerospike 'Firestorm' Air-Augmented
  2. Everyone's favorite life support in everyone's favorite shapes. View Album This is my first real parts pack, built on the very basics: modified tanks. What it does is provide a set of Mk2 and Mk3 fuselage parts that behave like stem cells. They are useless and merely structural by default but once a life support mod is found they become functional for and thematically tied to that mod. They intend to reduce part count (cargo bays stuffed with little tanks), enlarge capacity and functionality on built craft, and even enable shareable crew-sustaining sp
  3. Features: Introduction: This new mod introduces 7 airliner related parts (for now). All parts in this mod unlocks at [aerodynamics] tech, as well as the stock aeroplane control surface. So you could get a working airliner early in the game if you somehow unlocks advanced landing. However all parts in this mod is not heat protected! Going beyond Mach 3 will spell doom to your crew. If you build an airliner out of stock parts it cost about 200,000 funds, and looks very strange with shuttle cockpit and unnecessary weight. With the airliner parts it cost
  4. select plane size
  5. To whoever may have experience with this kind of problem. I have recently encountered a problem in the 1.8.x versions of KSP in which a Mk3 spaceplane (stock + mk3 expansion) was struggling to break 300m/s with 11 tonnes stowed. When in previous 1.7.x versions the craft had little issue with a 40 tonne to orbit payload. This took some time to uncover as to why the plane lost so much performance over the update and it turns out that the stock mk3 cargo bay parts are no longer shielding any contained parts from aero forces during flight regardless of open or closed state. Because this is
  6. Kermantech-MK3-IVA A Kerbal Space Program mod with an improved IVA for the stock MK3 Shuttle Cockpit. Imgur Album Requirements The following are all requirements for using Kermantech MK3 IVA (and not included in this package): * Kerbal Space Program v1.3.0 or later * ASET Avionics Pack v2.0 or later * ASET Props Pack v1.4 or later * Module Manager v2.8.1 or later * RasterPropMonitor v0.29.0 or later Download (GitHub): https://github.com/luizopiloto/Kermantech-MK3-IVA/releases Installation Merge the GameData folder in t
  7. So, I saw this thread on mk3 cargo bays, and thought "Why not?" So, I decided to make this mod! So far, this has actually gotten pretty popular, much more than I expected! Not really sure what else to put here, so I'll just leave it at that. No longer halted! Work will resume today (May 30, 2019)! Download: https://spacedock.info/mod/1919/Mk3 High Ground Plates Update History: Current version: 0.0.9 Credit to Neistridlar for the elevator animations. Couldn't have done this without him, to be honest.
  8. If Mk2 parts have a drone core then why not add a Mk3 Drone Core and docking port and Tourist contracts should last from start to end in career mode. Thank you Squad if you read this!
  9. How does one actually build a space shuttle using the Mk3 parts? Is it the Mk3 cockpit, cargo bay, fuel tanks, engine bit, and the delta wings and tail fin? Do you use the large landing gear? Where do you put the parachutes? What do you put on the nose of the cockpit? The aerodynamic nosecone, parachute, air intake? What engines do you use? I'm a bit confused about it, so how do you actually build a space shuttle using the Mk3 parts?
  10. Wyleg's Wonderful Workshop Parts for aircrafts. Mk3 HVC cockpit Heavy heat-shielded cockpit for reusable trans-atmospheric spaceships. Provides high visibility for its crew. Holds up to 4 kerbonauts. Now features working RCS! Cockpit is WIP - currently it lacks IVA and there's no cabin illumination. T-10 Air Intake This intake resembles the one used on Sukhoi Su-27 family of fighter jet aircrafts. It also should fit other replicas such as MiG-31 Foxhound and F-14 Tomcat with this distinctive shape with sharp edges and rectangle-ish frame. Int
  11. After a long time I'm finally able to update Mk3 Hypersonic Systems! This new version includes re-textured and re-modeled parts, plus four brand new parts. It also includes a somewhat functional IVA with RPM, it's still not exactly pretty, and I'll keep working on it, but for now I think it works. As the name implies, this mod is geared toward expading the possibilities for making sleeker spaceplanes using the Mk3 fuselage system DOWNLOAD FROM SPACEDOCK The mod includes the following parts: Old ones: Mk3 Hypersonic Cockpit - A stylish command pod that fits
  12. Every time I've tried to build a Mk3 spaceplane in the SPH, (shuttle, airliner using the Mk3 crew cabins, cargo plane or even a sea plane), they either NEVER take off, fail on the runway, steer in a random direction, or even take off really quickly but then just flip around. Is it possible to actually design a Mk3 craft and take off with it and not need a rocket? Because I get a bit frustrated when they NEVER work. So is their a way to actually build and take off using Mk3 parts on the runway? Or do I just suck at aircraft design.
  13. What parts are the best for tail of Mk3 SSTO? Currently I'm using the engine mount, but it seems that it causes lots of drag on the middle mk2 size node. Also, does a draggy tail make a plane stable? Then mk3 engine mount would be acceptable.
  14. I don't really think this thread belongs in Spacecraft Exchange, because I'm not actually showing off my own designs... but we don't exactly have a thread for "requesting" designs so lesser of known evils I suppose... but I digress, I'm seeking a Mk.3 Passenger spaceplane, for the purpose of quickly getting newly hired Kerbalnauts experience in, shall we say a 'supervised' environment. Minimum capability that I'm looking for here: -must have at least one Mk3 crew passnger cabins -capable of interplanetary flight (Dres or farther) -VTOL landings on low-grav moons and
  15. Speaking about drag occlusion generated by different parts, are 3.75m parts occluded by Mk3 parts? Thank you. Cheers.
  16. Hello, i was wondering if anyone knows how to add props in the IVA's, Particularly the Mk3 Shuttle IVA, I wanted to add an RPM HUD To it but have no clue how to add it in, i have the IVA Model and everything but have no clue how to run it through unity and make it work.
  17. Currently working on updating my mod Mk3 Hypersonic Systems for the release of KSP 1.1. I'm doing some work on retexturing a lot of the parts to give them more detail and better match stock textures, and also adding brand-new parts. For now I'm working on this Mk3 size Aerospike engine. It's supposed to be a kind of what the T-1 is to the Swivel, but in this case to the Rhino. In that sense, it has somewhat similar performance, but geared toward spaceplanes rather than rockets. It has somewhat reduced thrust and better Isp, both in the atmosphere and in vacuum. Here's a little video of the pro
  • Create New...