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  1. Picture by @EM23 Rocket Motor Menagerie v1.0.0 (7 May 2021) Full Screenshot Gallery This part pack is designed to provide some new interesting rocket engines and diversify your propulsion options. Currently the mod only includes 1 part, the RM-122T "Rainier" Cryogenic Engine, a stockalike version of the Space Transportation Main Engine. In the future it will feature many more engines using different fuels. These fuels provide advantages and disadvantages compared to stock Liquid Fuel and Oxidizer, having different efficiencies, thrust ranges and storage volumes. You can che
  2. jeb? Do you wanna build a rocket? C'mon let's go and build! I never see you anymore, come out the door, it's like you've gone away We used to be best kerbals and now we're not, I wish you would tell me why Do you wanna build a rocket? It doesn't have to be a rocket Go away, bill! Okay, bye Do you wanna build a rocket? Or launch our prototypes around the halls? I think some company is overdue, I started talking to, the kerbals on the walls — Hang in there, bob! It gets a little lonely, all these empty rooms, just watching the hours tick by jeb? Please I know you're in the
  3. Ver 1.3 Launch vehicle for the HOYO CSM. Includes first stage solid rocket booster with 2 textures, J2X second stage engine, liquid fuel tank and decouplers/adapters. This mod is intended for the latest HOYO CSM (ver1.5) link at the end of the post. Supports RealPlume and Engine Lighting. These mods are not bundled with the release but are highly recommended. This mod comes bundled with dependencies. Module Manager, TexturesUnlimited (For Reflections) and FireSpitter (For SRB texture switching). INSTALLATION Unzip and merge with your GameData folder. The folder GameData
  4. I'd like to see some of the coolest rockets anyone has designed! I'm new to KSP and I'd like to see cool thing other people have made just for an example to me of how creative you can get!
  5. Your objective: Build the smallest rocket possible that can get into orbit. There are 2 categories, each with 2 sub-categories. I will judge each rocket in 2 separate ways, cost and mass. Each one will have its own leader board. The rules are simple. No cheating with Hyperedit, debug menu, ect. The rocket must be completely stock. No mods that alter physics and no clipping parts to exploit physics. The rocket can be manned or unmanned, each will have their own leader board. Make sure to post pictures showing your rocket in flight and showing it's mass and cost. ALSO: The rocket must be a
  6. IMPORTANT This mod is now officially unsupported, I will keep the download up though. For an up to date version go to this thread: Vulcan rocket Vulcan This is the next generation rocket from ULA Includes: Tanks for Centaur and ACES Main tank BE-4 first stage engine RL-10 second stage engine Inflatable heatshield Parafoil Fairings Interstages Pictures: http://imgur.com/a/WeJvT Recommended: If you want to launch the B330 orbital Moon base
  7. SuperPenguin160's Launch Vehicles Contains: New Glenn 3.75m Rocket with landing legs Electron 0.9375m Rocket that is capable of taking at least 500kg into orbit The Rutherford engines use EC and LOx and therefore have a very high efficiency Additional Pictures: Plans: New Shepard Vector MX1HH Haas 2CA Demonstrator 3 Recommended: Tweakscale (The New Glenn is 3.75m) RealPlume (Every engine is compatible) Downloads: SpaceDock Curse License: Thanks to @Shadowmage for his amazing TexturesUnlimited mod All Rights Reserv
  8. Heracles Space Program Hey y'all! i need some motivation, so i made this post to help detail my new save instead of dong whatever, this program is intended to be the first duna landing in JNSQ, but first we'll start with the Mun, with a station and a long term stay, then we can move onto phase 2: exploration of duna and the outer system Question should i use some life support mods? I have some experience with kerbalisim, but i kind of want to try out snacks! which do you prefer?
  9. Hey! I've always been in love with atmospheric flight, but it was not until I played KSP that I found a fondness for spaceflight. I've always had a love/hate relationship with maths, i.e, I love the practical science/engineering/business applications of it, but it costs me horrors to do anything beyond basic equations. Anyway, a few weeks ago, as I was browsing the Internet, I came across a small PDF booklet that piqued my curiosity. It was titled "HOW to DESIGN, BUILD and TEST SMALL LIQUID-FUEL ROCKET ENGINES." I gave it a quick reading, skipping over most of the maths, and realized that t
  10. Assume a rocket is standing on the ground with mass = 1000 kg, and near the top of rocket we apply a force of 100 N for say 1 sec,now assume that this is sufficient to tip rocket over/start tipping over. If the rocket is mid air and accelerating at 30 m/s^2, then likewise how much force would be required to tilt it pi/180 rad or change its trajectory by some degree, please neglect the change of mass due to consumption of fuel because the value calculated with this assumption is going to be a a value higher than required, so that is not an issue. Will the force required mid air be the same as t
  11. Lost Soviet technology, found in one of old Russia bunkers, never tested but ready to launch, strong as good old Lada! Enjoy fellow comrads! Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2005238847
  12. is proud to present.... The Zenit 3SLB launch system! This mod was originally created by the wonderful @stubbles, who at that time created one of the best rocket packs out there. This pack contains the Zenit-3SLB booster, updated for KSP 1.2.X by @MeCripp, who also included support for Animated Decouplers and Procedural Fairings. Unfortunately, after the release of v1.2, meant for KSP 0.23.5, all work on this project was terminated. After a long hiatus, @MeCrippand I are excited to bring this mod back to the KSP Community. The Zenit booster is a medium-heavy
  13. Hello all! Over the past year I've been part of an internship (sort of) that's hosted by my high school, in which we work with volunteers from Aerojet/Rocketdyne to develop a liquid fueled rocket that we're planning on launching as the IREC (InterCollegiate Engineering Competition) sponsored by ESRA in Utah this June. Last year we had our first engine test, but due to fuel/oxidizer ratio issues and combustion blowout (the propellent burned outside the nozzle), we only got fifteen of the expected hundred pounds of thrust. Discouraged and frustrated, we left the project over the summer
  14. I would like the RD-0410 Russian Nuclear Thermal Engine to be added to the game because it will balance out with the LV-N "Nerv" Atomic Rocket Motor. Also it will add a great deal of fun, experimenting, and using it to go to places that you have wanted to go. All in All the RD-0410 Russian Nuclear Thermal Engine is a great engine to be added to the game because it teaches the player on how nuclear engines work.
  15. Hello, I have decided to make a story. It will be a multiple part story, and its name is Jebediah. The story follows Jebediah Kerman as he embarks on the biggest quest he will ever take part in. Also featured are Valentina, Bill and Bob. Hope you lot are hyped, it's gonna be a pretty good story! PROLOGUE When Wernher Von Kerman published his groundbreaking works on rocket design and orbital mechanics, did he know that he was going to become one of the worlds biggest celebrities? No. He didn't. Did he know that his findings would create the worlds first space agency, KSA? No. He didn't.
  16. I have created a launchpad in the VAB, launched it, and moved it to a different location in the space center. Now I want to launch rockets from it. The only problem is that when I launch, the rocket launches from the regular launch pad so I have to move the rocket to the other pad somehow. I have tried making many different rovers armed with claws, but none of them are very reliable and can't easily it straight up the ramp onto the secondary launch pad. Has anyone done this before? Would rovers work or would I need something else? Here is a screenshot of after the most reliable rove
  17. Hi and welcome to this thread! I am a big fan of the current progress LinkSpace is doing. Their NewLine-1 rocket is paving the way for reusable launch vehicles on Chinese ground. That's why I am inspired to make this mod. This is currently the dev thread of mod. Please report any bugs and features you would like to see.
  18. This is a modified version of the Saturn-Shuttle concept: https://en.wikipedia.org/wiki/Saturn-Shuttle NOTE: The version shown uses J-2S engines, but have been changed back to SSMEs for the increased thrust! The Saturn-Shuttle was a concept to launch the Space Shuttle on a modified Saturn V. For this version, I modified the original design (which had a payload capacity of 60.5 T to LEO) to instead use a 6.5m diameter external tank (the same diameter as the S-IVB, reducing costs for new infrastructure) and slightly shorter, to be only slightly longer than the Shuttle its
  19. Here at Victory Aerospace, the guy in charge of the money thought it would be a smart idea to waste it at the slot machine. Because of him we hardly have any money to build a space craft. We can't come up with a design for a cheap enough rocket so we asked other space programs to help us out. CHALLENGE: Launch a rocket that cost less than 7000 funds to a specific location RULES: All engines are allowed No cheats (infinite fuel or low/no gravity) Must use stock parts Making history and breaking grounds parts are allowed. RANKS: Basic contract: Fly a
  20. How do I align my side booster to the west for exampel? So when I start the rocket and make a gravity turn the are exactly horizontal.
  21. Welcome to my heavy lifter thread! So far I only have one, but more are planned. DOWNLOADS: DISCOVERY 1: Discovery-1 DISCOVERY I I made this craft waaaaay back in 1.0.5, yet it still remains my best orbital booster and Mün injection craft ever. Parts: 135 Mass: 432.024t TOTAL D/v: 2699 M/s Height: 41.4 meters. Payload to LKO: Unknown Uses for this craft: Fuel tug, Mün mission tug, orbital booster Screenshots:
  22. Ver 1.2 Adds all the parts for the 4 seat Altair Lander and AresV Launch Vehicle. This mod is to be used in conjuction with HOYO CSM mod and Ares 1-X mod. You have to download the Ares 1-X mod for the first stage Solid Rocket Boosters as well as 2nd stage(KDS) J2X engine and the HOYO CSM mod for the docking port. Place the Boosters on the AresV core stage fuel tank using the stock radial decouplers. You then should launch the Altair Lander and Kerbin Departure Stage(KDS) into orbit using the AresV. Launch the HOYO CSM using the Ares 1-X rocket to rendez-vous and dock with the A
  23. So today I made my first SRB Only to Orbit Rocket! It can get into orbit with some fuel remaining to attempt a Trans-Munar Injection, but I wasn't able too. Here is a video on the craft and if you want to download it there will be a link below: https://kerbalx.com/JohnsterSpaceProgram/SRB-To-Orbit-Rocket Here are images of some prototypes of the final design: And here is the final design: Have you made an only SRB Rocket that can get into orbit yet? If so, tell me below and post some images of it!
  24. I’m trying to find where my saved rockets are located (not in game files) as I’m trying to launch multiple of the same thing and can’t be bothered making a new rpcket that is a carbon copy
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