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Found 10 results

  1. Link to the old thread: http://forum.kerbalspaceprogram.com/index.php?/topic/135965-jool-500-kolonization-challenge/&page=1 Before I get into the rules and everything (which I mostly copied over from the original thread). I am still in the process of editing it to comply with KSP 1.2. Rules Mods are allowed and some are required for certain difficulty levels, but some (of course) are banned for balance reasons. No cheating (e.g. the f12 menu, hyperedit, any other similar cheats). Re-entry heating and resource abundance must be set at atleast 100%. I
  2. I've tried to install USI Kolonization on my system but every time it crashes on start up. if i remove the Umbra folder the game starts up just fine. I've tried removing other mods in case this is a memory issue, but that doesnt seem to make much difference. Any help anyone could offer would be helpful. Thank you.
  3. Introduction "Kerbal Mods Overhaul" (KMO) is nothing more than a set of patches initially made to cope with the personal desire to simplify/modify a number of very popular mods, MKS in primis, in order to bring a slightly different gameplay experience to KSP. KMO has initially been made exclusively for myself, however, since the number of patches has greatly increased over the time, I have eventually decided to make a public release of this mods overhaul for anyone that may be interested in such a reconfiguration work. Disclaimer This mod is NOT an updated version of MKS-L
  4. Jool 500: The Ultimate Kolonization Program Most KSP players have heard of the Jool 5 challenge, which involved landing on each of Jool's moons with a single launch and with a different kerbal on each moon. Well, with the release of version 1.1 and the incredible performance improvements that are coming with this new update, I feel like it's time for something bigger. So I present to you the Jool 500 Kolonization Challenge. The idea of this challenge is to take five hundred kerbals to colonise all 5 of Jool's moons, in the most complete way possible. Although there is a way of scorin
  5. Kolonization Suits An extension to Scart91's Class Suits While playing KSP with USI's Kolonization installed, I noticed that the extra classes it adds were registered in TextureReplacer. Because I did not want every kerbal to go unidentified, I created an extension to Scart91's Class Suits mod that has customized suits for the 9 extra classes that Kolonization introduces (it also has a tourist suit). By using Scart91's suits as a base, a simple hue shift in Photoshop, and some custom icons, 9 beautiful suits were added to the Kerbal wardrobe. Take a look below. From left to
  6. I am running ksp real solar system with kolonization mod USI Life Support with all the mods it recommend realism over haul and so on. The problem i have is the screen that shows the amounts of food and water you have never goes down. When I open the life support window it shows how much time you have and counts down and you kerbal dies like it is intended to do. I want to know if anyone else has this problem or know how to fix it. I am running version 1.2.2 and running ksp x64. On a side note I had this problem when the only mod I had installed was kolonization.
  7. I am running ksp real solar system with mods USI Life Support and kolonization with all the mods it recommend realism over haul and so on. The problem i have is the screen that shows the amounts of food and water you have never goes down. When I open the life support window it shows how much time you have and counts down and you kerbal dies like it is intended to do. I want to know if anyone else has this problem or know how to fix it. I am running version 1.2.2 and running ksp x64. On a side note I had this problem when the only mod I had installed was kolonization.
  8. Hi there, I've been searching for days and can't seem to find anything on this. I've gotten back into KSP after a few years break and I can't for the life of me figure out how to access the planetary stockpile (I believe this is from the Kolonization mod; i have 55 mods installed!) . I remember there used to be a window you could open that would show you the global stockpile of the planet you were on. Could someone enlighten me? thanks! Wouldn't you know it I found it.... please delete this thread sorry about that. Or keep it up for someone else with the same question? A
  9. Okay I have a question, and maybe the mod dev can answer this.. But everytime I use Umbra Space Industries Kolonization, Konstuction, and Life Support, I always seem to have issues. and it gets wrose when There's an Update for USI Tools I'm just wondering what is the correct way to install these m mods? I mean, what is the correct way to install these mods in Order? Should it be The Tools first, then the colornization then the Konstruction, or is there any particular order in General? Any insight would be helpful.. Space_Coyote
  10. I've got the Kerbalism mod running, as well as the USI-Kolonization mod. The problem is that Kerbalism modifies the game so that Kerbals require Food and Oxygen as resources to survive, and Kerbals do not produce waste. In the USI-Life Support mod, Kerbals require Supplies, and produce a waste product Mulch. USI greenhouses take Mulch and turn it back into Supplies. I'm looking for a way to modify it into a compromise - Greenhouses produce Food instead of Supplies, and Kerbals still produce Mulch. Were I more confident in my abilities, I'd do a find>re
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