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Found 12 results

  1. KSP: 1.10.1.2939 Windows 64bit Problem: Can't play "Go for Orbit" training. When I click on it, the training doesn't start. Mods Installed: All Y'All ASET PRC Astrogator AtmosphereAutopilot BetterBurn Time BonVoyage Module Manager Trajectories (Installed with CKAN v.1.28.0 Reproduction Steps: Start the game Click on START GAME Click on TRAINING Click on GO FOR ORBIT Click on START Log: https://drive.google.com/file/d/1buejAI2HJYQirxmJlA8BwKwezoqOduzZ/view?usp=sharing
  2. This post is under construction: FTL Download on SpaceDock, Github or Curseforge. Also available on CKAN. FTF Download on SpaceDock, Github or Curseforge. Also available on CKAN. Field Training Lab (FTL) Field Training Facility (FTF) DELETE OLD/EXISTING installations before installing new. Field Training Lab (FTL): Field Training Facility (FTF) : Continuation of Training Lab and Field Training Facility. Originally by @Efour, now continued by zer0Kerbal with support from the community. This mod provides a training system for your kerbalnauts.
  3. I’m just starting out with KSP on Xbox One S and struggling through the Training examples. Stuck at “To The Mun, Part 2”. In particular, at the decent to landing orbit. The instructions tell me to gradually reduce my altitude to 1.5km above the surface, however, when I try, I always crash at what seems to be ~2.5km. Research so far leads me to believe that high Munar mountains have been added after the instructions were written. Since the Altimeter only shows height above ‘sea level’, I can’t judge where the mountains are, how tall they are, or how to avoid them. Any help would be greatly appr
  4. Hello All, New to this forum and would like to suggest a challenge. So, I looked for videos of anyone that has landed on the Mun on the default "To the Mun" training/mission and couldn't find any! (share link if you know one)This one guy tried it and successfully got to the Mun but exploded on landing,... as have I multiple times now. Now, the mission may seem like quite a simple one to the more advanced players,... and it might well be. But i think maneuvering with limited fuel for the landing might present an added challenge. It could also be a great contribution for novices like
  5. Welcome To Kerbal Academy's Developement Thread (Marketing) Kerbal Academy is a contract pack consisting of training mission scenarios for educating your Kerbals. These missions are intended to provide in-field training experience to kerbonauts, advancing their skills for use on future missions. Each Kerbal Academy contract awards the trainee being trained experience when a specified mission task is completed. Are you tired of your Kerbals not being able to reach the highest levels without planting a flag on Duna? Ever wondered how planting a flag on Minmus sh
  6. Hello friends! I present to you the Margański & Mysłowski EM-10 Bielik! Hope you like it! More Images! ----------------> https://kerbalx.com/Kerbalyst/EM-10-Bielik More Crafts! -----------------> https://kerbalx.com/Kerbalyst/
  7. I'm new at this game and it was really fun until I got to the docking training. I can't for life clear this stage. Struggle to get the interception markers correct and if I get them correct I will never ever get near the stranded ship, maybe I see it and then everyhing goes really wrong. I follow the guide point to point but no luck at all. Right now I feel that this is the most money wasting game I ever paid for. I know it will be hard to dock but to clear a training session? What will motivate me to continue playing this game if I can't even clear the trainings...
  8. KASA is Proud to present... The World War K Showcase The World War K Hangar!!! World War K Combat Craft (KASA)
  9. ¡Hello!, i have long time without playing this great game. I found it, its in me language now, and i want to learn more in the tutorial mode, well, its called training. But now i found a problem in the third training. The problem in the third training its when i start i click in the building where i can create the rockets, then theres the second window and a next button to go to next step... So i press next and... The button gets grey and i cannot use more. There is no instruction so i can follow to do... So i dont know why its grey. I have a clean installation without mods, on steam
  10. During the "From the Mun" training mission, I get to the Circularize step, perform my burn at the assigned node to circularize my Munar orbit to the required parameters, and then... nothing. The "Next" button in the mission dialog box remains 'grayed out', and I cannot continue to the next step of the mission. I have tried and retried this mission several times, and it always gets stuck at the same point. The mission parameter requirements state that I need to get my Periapsis no lower than 5km than my Apoapsis; I've managed to get my Periapsis to within approx. 850m (well under 1km) of A
  11. I've an issue with the advanced construction training scenario. In the "fix staging" part, I'm stucked because they tell me to put the Swivel in the same stage as the SRB, but I do so and I cannot advance. Can you help me guys with the correct order of the staging part?
  12. In the Advanced Construction training exercise, Wernher von Kerman gets the player to reduce the Thrust Limiter on the "Swivel" to 65% and on the two "Hammer"s to 50%. I know from experience that this will reduce the TWR and increase DV of those engines but there is no indication in the VAB that this is what is happening. Why not 75% or 50% for the "Swivel"? Its effects are apparent in the next Training exercise "Go For Orbit" in that it means you can keep the throttle on max rather than adjusting it during launch to keep your speed below the burn limit caused by atmospheric drag, but if it's
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