Jump to content

[1.7.1] Cormorant Aeronology - Mk3 Space Shuttle

Recommended Posts

1 hour ago, Pak said:

I'm a big fan of Jeast's Canadarm. That's the one I use when I feel like dealing with IR


Checking out the MMU Rack I whipped up really quick. Has guides to align your MMU after redocking and a handy spare Monoprop tank. (Left is empty, Right has docked MMU)



Link to post
Share on other sites

One thing I've heard @TheReadPanda lament about a lack of in the stock game is a rudder capable of splitting to double as a speedbrake, a-la the real space-shuttle. Perhaps you could (via RealChutes) squeeze a drag-chute into the root of the tail-fin? (I believe that's where the real space-shuttle's drag-chute was stowed until landing) and I'm pretty sure RealChutes has a setting to make it deploy automatically on touchdown, which means you could arm the drag-chute BEFORE landing and it'd automatically open when the wheels hit the runway.

Link to post
Share on other sites

Last shuttle I made I put on two rudders, about half clipped into each other, then set the deploys appropriately and linked then to the brakes action key.  Worked like a charm.

Oh, and the drag chute, I think you can get a real chute to attach on the base of the rudder, or you can pop a regular one on the center attachment node between the engines.

Edited by tg626
Link to post
Share on other sites
5 hours ago, Pak said:

Update posted to Spacedock and Curseforge. 

Spacedock Shuttle Lifting Body

Good luck and enjoy. Let me know if you find any weird little stuff I missed


I'll be moving things over to a new release thread when I can. 

I might try a clean install, but in 1.0.5 shuttle parts do not appear.

Does work with 1.1

Edited by Sgt.Shutesie
Link to post
Share on other sites

No sound effect when activating the oms engine... no highlight when hovering over it either.  Flies well and works well however...  

Does the MMU dock with the Clamp-o-tron Jr?

No MMU here but...



Edited by tg626
Link to post
Share on other sites

Sounds work fine for me. Those are all stock so shouldn't have any issues unless something else is modifying that.


None of the parts highlight right now actually. I forgot to change my textures back to KSP/diffuse which does the highlighting.  It'll be swapped out next patch


Link to post
Share on other sites
55 minutes ago, trooperMNG said:

Can someone share a working shuttle using this mod? I have trouble setting CoM and CoL with the boosters and ET!

Shouldn't that not be a problem with vectors. I mean, that's how the real shuttle overcame the problem :wink: 

Link to post
Share on other sites
13 hours ago, tg626 said:

See 4th bullet point in this post


oops, my bad.

Ok, only short shuttle(s) for now.


Thanks for pointing that out for me.  Somehow i missed the post.

Just shows never enough coffee or bacon.


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...