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[Minimum KSP version 1.8] Surface Mounted Lights v1.16


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8 hours ago, IgorZ said:

Alignment is a good point. Many times I suffered of inability to precisely land. However, a single laser dot may not be enough. May be a set of dots? E.g. like it's depicted in "Wall-E" cartoon: a serie of dots that form a circle, and the radius decreases as you approach the target (surface).

Could you please elaborate, in terms of the mod that deals with lights?

 

Kerbals are rare... Before sending automatic ships into space, create manual flight capsules...

Why not a visible laser? Kerbals are rare....

In the docking ports there could be a light indicator to facilitate alignment at long distances ( 150 mts. ? )

I remember reading an old Russian project for a laser system for couplings..... (1980?????)

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10 hours ago, IgorZ said:

Alignment is a good point. Many times I suffered of inability to precisely land. However, a single laser dot may not be enough. May be a set of dots? E.g. like it's depicted in "Wall-E" cartoon: a serie of dots that form a circle, and the radius decreases as you approach the target (surface).

Could you please elaborate, in terms of the mod that deals with lights?

Yeah, was thinking about it too. I think it can be made from the stock light parts. Need to do some experiments though. If the idea works, many different lights will be possible. Like a light that automatically sets focu on a vessel in the proximity (e.g. a kerbal in EVA).

Before you get to far into those ideas:  The first is something that KER or Trajectories or a couple of others have put in - with predictions.  I'll admit that having something based more on lighting that's not an auto-updating VR overlay would be a difference.

The latter is almost exactly a definition of the Tracking Lights mod.

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10 hours ago, IgorZ said:

Alignment is a good point. Many times I suffered of inability to precisely land. However, a single laser dot may not be enough. May be a set of dots? E.g. like it's depicted in "Wall-E" cartoon: a serie of dots that form a circle, and the radius decreases as you approach the target (surface).

Could you please elaborate, in terms of the mod that deals with lights?

Yeah, was thinking about it too. I think it can be made from the stock light parts. Need to do some experiments though. If the idea works, many different lights will be possible. Like a light that automatically sets focu on a vessel in the proximity (e.g. a kerbal in EVA).

Just to add to what Dstaal's mentioned, just like TL, the BDynamics mod (now presently maintained by linuxgg) has a spotlight that tracks the mouse in the flight scene, and will lock on to any targeted vessel. 

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And another bit of input: I've been using stock spotlights for precision landings since about forever. Three or four radially attached, slightly angled inwards, spot on.
For that use case I wouldn't be averse to a more tightly focused beam, but my guess is they could probably be tweaked by a simple config edit, without needing a special plugin.

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On 5/14/2020 at 7:59 AM, IgorZ said:

For what use-case? Laser beam in vacuum is not visible, so the best thing you get is just a dot at the target.

 

14 hours ago, IgorZ said:
On 5/14/2020 at 2:45 PM, dprostock said:

Mirrors? Distance measurement? A simple raving...

Could you please elaborate, in terms of the mod that deals with lights?

Isn`t laser just a narrow strong light source? In terms of the light.

If you make several differently coloured beams crossed on different distance from the ship you can estimate surface distance. So you can make a part, emitting multicoloured fan (веер) of beams. This part would be able to draw nice rings if placed with symmetry.

As far as I know mirrors are too hard. It would be nice to use for navigational lights, but probably not worth the efforts.

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Guys, it's Kerbals, a species that develops manual flight rather than a gyroscope and remote flight control.
The same as before sending Laika, Ham and the fruit flies, they catch fire in pursuit of space advancement...
Why not a visible laser?
A variation of the Maser with Cherenkov effect...

Radioactive and fun...

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12 hours ago, dprostock said:

Why not a visible laser?

Being a kerbal myself, I still try to respect Science. Indeed, in order to launch a vessel into space we've cut some edges, but in general we never violated the physics laws!

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I have a couple ideas, but would require a dependency between this and KAS & KIS or add them to KAS with a dependency to this mod:

1) Glow Sticks - Power free light source that times out after a reasonable time (minimum 30 minutes).  A Kerbal pulls it out of inventory, activates it through PAW menu. The Kerbal can drop it and it will keep glowing until it times out.  Defaults to a greenish-yellow glow.  Optionally, allow a slider to adjust intensity.  Duration and intensity are inversely proportional.  The brighter the glow, the faster it times out. Extra points for cleaning up behind itself.  When the timer runs out, the part deletes itself from the game instead of creating debris.

2) "Christmas Lights"  - Variant of the PCB-1 cable brace that includes lights spaced along the cable's length.  Default mode would be a single color. I could see stringing this between buildings to designate walk ways, string several around a landing pad or as running lights on ships/stations.  Have a "Christmas Mode" where each light blinks in different colors. This would probably be a framerate killer adding a bunch of light sources.

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16 hours ago, Tonka Crash said:

I have a couple ideas, but would require a dependency between this and KAS & KIS or add them to KAS with a dependency to this mod:

1) Glow Sticks - Power free light source that times out after a reasonable time (minimum 30 minutes).  A Kerbal pulls it out of inventory, activates it through PAW menu. The Kerbal can drop it and it will keep glowing until it times out.  Defaults to a greenish-yellow glow.  Optionally, allow a slider to adjust intensity.  Duration and intensity are inversely proportional.  The brighter the glow, the faster it times out. Extra points for cleaning up behind itself.  When the timer runs out, the part deletes itself from the game instead of creating debris.

2) "Christmas Lights"  - Variant of the PCB-1 cable brace that includes lights spaced along the cable's length.  Default mode would be a single color. I could see stringing this between buildings to designate walk ways, string several around a landing pad or as running lights on ships/stations.  Have a "Christmas Mode" where each light blinks in different colors. This would probably be a framerate killer adding a bunch of light sources.

I like it. As for the the "Christmas Lights", with range 0m the performance impact should be negligible. Yes, it won't give ambient light, but it will show the path. Created feature requests.

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