blackheart612

[1.4.x-1.6.x] Airplane Plus - R26.0 (A lot of fixes) (Mar 21, 2019)

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5 hours ago, blackheart612 said:

That's intended, if you notice, the zero folder has no texture but the placeholder. It uses the Zero texture on X1, which is loaded first. The X1 cockpit uses the Mk1 bulkhead texture from Zero.

Oh dang, that means i messed up something. I deleted that placeholder texture and moved zero texture to zero folder. But everything looks normal so far.

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Great idea to make the cesna cockpit and part, very beautifull, but I think the trottle indicator is missing inside the cockpit

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10 hours ago, halowraith1 said:

more early (c. 1940s) turbojet engines?

Maybe some Me 262-like parts? Hmmm?;)

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15 hours ago, Skywalket said:

Maybe some Me 262-like parts? Hmmm?;)

a fully original 262 may make its first flight at the end of the year/early 2019, so the timing for an early jet age update is on point.

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6 minutes ago, halowraith1 said:

a fully original 262 may make its first flight at the end of the year/early 2019, so the timing for an early jet age update is on point.

YES! PLEASE!

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I like all the Props and WWII era parts, I really do, but I think maybe it's time to make some more jet age/Vietnam War-era stuff (cough cough, dual cockpit, cough cough).

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2 hours ago, Skywalket said:

I like all the Props and WWII era parts, I really do, but I think maybe it's time to make some more jet age/Vietnam War-era stuff (cough cough, dual cockpit, cough cough).

Hmmm... F-4 style cockpit that goes from a circular to a Mk3 style fuselage? There's a noticable lack of love for the ol' Lead Sled.

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On 10/7/2018 at 4:30 PM, Skywalket said:

Maybe some Me 262-like parts? Hmmm?;)

Now I wanna see a what-if dogfight between an Me-262 and a Gloster Meteor. Although they'd probably just miss each other a lot.

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8 minutes ago, sturmhauke said:

Now I wanna see a what-if dogfight between an Me-262 and a Gloster Meteor. Although they'd probably just miss each other a lot.

Lots of jousting, probably?

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1 hour ago, sturmhauke said:

Now I wanna see a what-if dogfight between an Me-262 and a Gloster Meteor. Although they'd probably just miss each other a lot.

Custom or private match in War Thunder, dude.

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1 hour ago, theonegalen said:

Lots of jousting, probably?

Yeah, given the weapons of the time that's pretty much the only way they could maybe score hits.

Back when X-Wing vs. TIE Fighter was around, my friends had to implement a rule against interceptor-class vs. interceptor-class battles, because they tended to be drawn out and inconclusive. The A-Wing could outrun most missiles, and the TIE Interceptor was extremely difficult to hit if it was flown well.

Just now, MaverickSawyer said:

Custom or private match in War Thunder, dude.

Ya know I keep hearing about this game, but I have yet to play it. I might have to correct that error.

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3 hours ago, sturmhauke said:

Ya know I keep hearing about this game, but I have yet to play it. I might have to correct that error.

Do it! It's an awesome game! Then try to re-create the craft and tanks in KSP!

On 10/8/2018 at 5:04 PM, MaverickSawyer said:

Hmmm... F-4 style cockpit that goes from a circular to a Mk3 style fuselage? There's a noticable lack of love for the ol' Lead Sled.

I meant something along the lines of a Hind Cockpit, but that's a great idea!

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7 hours ago, qromodynmc said:

screenshot84.jpg

ehem ehem.

I havent worked on gloster meteor yet but i think 262 is harder to make.

Amazing! Nice Job!

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wow... how much have I missed? pontoons? mk3s form factor cheetahs?

time to download.....................patience is virtue.........................

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Anybody good at flying rotor craft with this mod's rotors? The engines/rotors are really cool, but flying them is a wild time. ;) Any hints for actually achieving straight/level flight?

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I dont have the new parts!

I already donwloaded the mod from SpaceDock and install it but i dont have the parts! i did something wrong?

i will check the version of the mod...

 

Edit: nvm i reinstalled it wrong, now it works

Edited by JoaquinJAR

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1 hour ago, Beetlecat said:

Anybody good at flying rotor craft with this mod's rotors? The engines/rotors are really cool, but flying them is a wild time. ;) Any hints for actually achieving straight/level flight?

You're probably not alone, i've had my fair share of frustation with them. For my helis i prefer to fly with sas open, autopilot mod goes nutz with helis, you should also need to put just enough steering force via right click menu on rotors, too much or too low will make helis unstable.

 

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2 hours ago, Beetlecat said:

Anybody good at flying rotor craft with this mod's rotors? The engines/rotors are really cool, but flying them is a wild time. ;) Any hints for actually achieving straight/level flight?

I'm trying to figure that out too. Some mod I installed came bundled with a hover control mod that I can't figure out the name of. It puts a helicopter icon on the in-flight toolbar and adds a vertical throttle interface, but it's not working right.

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2 hours ago, sturmhauke said:

I'm trying to figure that out too. Some mod I installed came bundled with a hover control mod that I can't figure out the name of. It puts a helicopter icon on the in-flight toolbar and adds a vertical throttle interface, but it's not working right.

Sounds like one of the mods by Angel125 (Pathfinder, Buffalo, DSEV, MOLE, Flying Saucers, and Heisenberg)

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I've never had any real issue in flying the rotorwings. If it's a straight flight, I don't use hover, usually just managing the throttle in a low pitch forward works. It's really difficult to stop the Hummingbird Mk2 though, that one's just bad design.

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Small note - in these two files, a curly brace is either missing or there's one or more too many:

AirplanePlus\Parts\Command\cessnacockpit\partcabin.cfg
AirplanePlus\Parts\Structure and Fuel\r22set\mk3s1.cfg

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