KerbalKid

Do you use mechjeb anymore?

Do you still use mechjeb?  

309 members have voted

  1. 1. Yes or No?

    • Yeah
      161
    • Nope
      42
    • Kerbal Engineer!
      106


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I would use both if i could... would make more sense to ask after 1.2 has been updated with engineer and MJ

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Engineer worked under the 1.2 beta, newest version of mechjeb under the dev builds works well enough now, the first version had bugs. 
Would not played 1.2pre without engineer, happy to have MJ back even if smartass is less needed. 

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I hate mechjeb it really feels like cheating. KE is much better as it just provides readouts for your crafts. Mechjeb does everything for you from taking off to docking.

Touched mechjeb once, never went back and proud

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Just now, Gamel0rd1 said:

I hate mechjeb it really feels like cheating. KE is much better as it just provides readouts for your crafts. Mechjeb does everything for you from taking off to docking.

Touched mechjeb once, never went back and proud

I Agree i don't even use mechjeb :P

how many people still use it.

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Of course. Mostly for circularizing and fine tuning. And rendezvous. KER provide a lot of useful information, but MJ make real use of it.

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I only used MJ for dv figures....now only use KER. I do everything else manually 

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yes I'm still on the MJ train. Mostly for the SURF feature in the SmartASS, being able to set specific heading/pitch/roll is very useful. I also prefer the SmartASS interface to the stock heading controls, easier to click in a hurry, plus it can control roll as well as heading.  
The other reason is for it's info readout and easily customizable windows, so I can just have the flight info I want.  I'm sure KER could provide the same, but I find other MJ features (the SmartASS, rover autopilot and way-point following, aero-braking prediction, landing prediction) useful so I'd rather stick with MJ

 

16 minutes ago, Gamel0rd1 said:

Mechjeb does everything for you from taking off to docking.

MJ has many features and those are only two of them...and two features that I and a lot of MJ users never use.  I don't like the MJ ascent autopilot, I can fly better than it anyway. And docking, aside from landing, that's my favourite thing, so no way I'd ever let an autopilot do either of those for me! But MJ has a great many other useful tools which are not auto-magic. 

Edited by katateochi

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I agree MechJeb has a lot of useful tools, the rover autopilot for one. I used it a few times a few years back for launches and docking but I didn't like it, I prefer to fly 'hands-on'.

Edited by Majorjim!

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20 minutes ago, katateochi said:

I don't like the MJ ascent autopilot, I can fly better than it anyway. And docking, aside from landing, that's my favourite thing, so no way I'd ever let an autopilot do either of those for me! But MJ has a great many other useful tools which are not auto-magic. 

I find manual manoeuvres excessively boring and repetitive so I only do it once or twice to get a feel for the design.

And autopilots aren't automagic, they are a natural part of every spacecraft.

But to each his own  :)

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MJ is one of the most essential tools for me. i'd already have quit KSP after 1000 hours if not for MJ.

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I use MechJeb, but strictly for the numbers. I fly all my stuff manually, always, no exceptions. Never touched any autopiloting at all. Still prefer it over KER.

Edited by Dafni

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I never used it; it never felt necessary in the slightest. I do rely on NavyFish's mod for docking, but all that does is provide a better UI than stock.

I keep thinking of installing it just for Smart ASS to make ascents smoother, but a lot of that smoothness on manual launches comes from building a good rocket to begin with.

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I make use of every available automation and data display device, if I could reliably program an autopilot to fly the whole mission, I would and I would enjoy watching it unfold.

 

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I have never installed MJ, but use KER and I'm waiting for it to update to 1.2 before I try anything too fancy.

I prefer to fly manually, so MJ never appealed to me, but I can see why a lot do use it.  It's unlikely I will use it 'properly' (beyond maybe installing it some day to see how it works), but I'm not going to say never...

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I can't honestly answer the posed question, as after thousands of hours logged and after pretty much doing "everything" in the game, I'm only now considering actually using MechJeb.

I don't think I'll end up using it actually, but this is the first time in over 3 years that it's had any attraction for me, in how it can automate boring things that I can do with no problem but just don't feel like doing anymore.

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I don't actually have as much time as I've put into KSP, so I tell MechJeb to run the 10 minute burn, go work on things I should have been doing and come back for the next maneuver.

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I remember the last time I used MechJeb. After it stopped working because of a new update I had to relearn all of the controls. I literally wasn't able to launch simple rockets or even dock. Now I play with KER as it has all the info I need.

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It's always amusing that so many people think if you simply install MechJeb, it just takes over and plays the game for you...  :rolleyes:

Anyway, I find both KER and MJ together to be essential.  There is important information that KER provides which MJ does not (like ground slope angles), and there is important information that MJ provides and KER does not (like RCS ΔV).  My on-screen displays include HUD windows from both systems.

Either on their own are inadequate.

 

Edited by RoboRay

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I use mechjeb, i like the delta-v readouts better. manuever node editing is extremely nice, not to mentino flight computers. Guys rockets have flight computers especially for things like getting to orbit. not saying to use the ascent guidance but at least use the surface SMARTASS for fine tuning pitch and heading. I wouldn't say its cheating at all.

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I use MechJeb, and don't enjoy KSP without it. I've played long enough, and piloted enough launches, that I prefer to design the rocket, tweak the variables, and let the system fly the simple stuff like ascent, maneuver nodes, and the final docking alignment stages while I do other things on my monitors. Makes me feel like a Captain, not a helmsman. Also, I find tweaking maneuver nodes for certain intercepts to be awkward as hell with the current GUI, so I prefer MJ on that point too.

For the stuff MJ doesn't quite do well, I can easily take over. I still get a laugh when an experimental rocket design, combined with improper ascent variables, makes for hilarious attempts by MJ's logic to control an uncontrollable craft. Part of the fun there is also figuring out what variables make for an ascent launch that automatically drops the appropriate stage at just the right altitude to deorbit safely for recovery (I believe in a non-deciduous space program).

I do wish the descent logic worked a bit better, but that''s a wish born of convenience, not of criticism - I am infinitely grateful to the people who created and maintain the mod, using their own time and effort, for no reward, so that I may enjoy its use. If I could program anything more complex than a microwave, I'd gladly contribute. 

But that would likely cause any computer running KSP to undergo an unexpected surplus fission event, which I'm told is bad for hard disks as well as anyone within a 15 kilometre radius of ground zero.

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