silentvelcro Posted March 21, 2017 Author Share Posted March 21, 2017 Hey @BolleT! Here is a test with RealPlume configs. How do you think the plumes look? I am asking since this is the first time i tried it. Quote Link to comment Share on other sites More sharing options...
BolleT Posted March 22, 2017 Share Posted March 22, 2017 it looks great! Quote Link to comment Share on other sites More sharing options...
Rhedd Posted April 16, 2017 Share Posted April 16, 2017 This is great and I'd like to use it, but you really need to fix your IVA so it works with the updated ASET props and avionics. https://spacedock.info/mod/1204/ASET Props https://spacedock.info/mod/1213/ASET Avionics As it is, your IVA works great with the files you bundled, but every other ASET IVA is broken. Or, if the proper ASET files are installed instead of your bundled ones, all other ASET IVAs work but yours is missing a bunch of instruments and throws JSI errors. It's unfortunate because it's a really nice IVA. Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted April 23, 2017 Author Share Posted April 23, 2017 Hello @Rhedd. Sorry for my late response but i was away from my computer for a week. It is unfortunate but as much as i want i cannot update to the latest ASET props. The game crashes instantly with the new version and i cannot find a way to fix it. I have contacted alexustas and he tried to fix it, but he can't. I am not the only one having this problem, but it is kind of a freak case that applies to some OSX installations. The only way i found in order to fix this problem is to bundle the relevant props from the previous ASET release inside the file structure of my mod. This way the IVA of the Gusmobile will work regardless of what version of ASET you have and will not break any of the IVA's you have that use the newer version. I already did this on my HOYO mod update and it works. I will release such an update on the Gusmobile and Dynasoar shortly. Sorry for the inconvience. Quote Link to comment Share on other sites More sharing options...
Rhedd Posted April 23, 2017 Share Posted April 23, 2017 (edited) @silentvelcro Oh, dear. That's unfortunate. I hate it when I have problems that are "unusual", so I feel sorry for ya. I'll look forward to the update with bundled props, and in the meantime- IF I have some free time- I'll take a look at your IVA .cfg and see if I can get it working with the new props, since I use Windows. If I can, I'll give it to you. Edited April 23, 2017 by Rhedd Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted May 4, 2017 Share Posted May 4, 2017 So... I've found this thread now... and I have a question to end all questions. Paragliding Gemini? Only joking. That would probably take some serious animation. Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted May 21, 2017 Author Share Posted May 21, 2017 (edited) Hello everyone! The mod has been updated to solve the problems with the IVA. Also added configs for RealPlume and Engine Lighting and fixed a buoyancy issue with the capsule. Important! You should completely delete all LonesomeRobots mods and re-install all the latest versions from scratch. (Dyna-Soar has been updated too.) Also don't forget that the GameData/LonesomeRobots folder must be merged and not replace the existing LonesomeRobots folder as you install the mods one by one. This way all the IVA's will work correctly and reference the same and correct props for all the mods, reducing clutter and conflicts. You can read the reason for this below. ASET Props and FlightSystemsRedux are no longer bundled with the release. Only the relevant props from these 2 mods are moved inside the "props" folder of the HOYO mod. I had to do this since ASET Props have been updated, but for some reason the game crashes instantly when i try to use them. I contacted alexustas and he tried to sort it but it is kind of a freak case that applies to some OSX installations and he cannot help. So in order to keep the IVA fully working for people that have updated to the new ASET Props i moved all the relevant files inside the mod file structure. This way the IVA will work whatever version of ASET Props you have and even if you don't have it at all. I also have to state that i do not claim i made any of the props used in this mod. Credit goes solely to alexustas and MOARdV. Edited May 23, 2017 by silentvelcro Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted May 26, 2017 Author Share Posted May 26, 2017 Quote Link to comment Share on other sites More sharing options...
lexicutioner Posted May 29, 2017 Share Posted May 29, 2017 hey i was wondering if you had some craft files of the crafts already built, i dont think im assembling them correctly Quote Link to comment Share on other sites More sharing options...
lexicutioner Posted May 29, 2017 Share Posted May 29, 2017 and also i was wondering if you had the Thor launch vehicle for the agena. that is what launched it and btw this is an awesome mod. i love it Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 29, 2017 Share Posted May 29, 2017 5 minutes ago, lexicutioner said: and also i was wondering if you had the Thor launch vehicle for the agena. that is what launched it and btw this is an awesome mod. i love it Agena was launched on Atlas, Titan and Thor. It served many different purposes, with Atlas being the one I personally most associate with it because of ATV and the various interplanetary/lunar probes launched using it. Quote Link to comment Share on other sites More sharing options...
lexicutioner Posted May 29, 2017 Share Posted May 29, 2017 46 minutes ago, CobaltWolf said: Agena was launched on Atlas, Titan and Thor. It served many different purposes, with Atlas being the one I personally most associate with it because of ATV and the various interplanetary/lunar probes launched using it. oh ok, thank you i did not know that Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted May 30, 2017 Author Share Posted May 30, 2017 (edited) Hello @lexicutioner glad you like the mod! I am planning to also create a Mercury mod in the future, along with the Atlas rocket. Then it could be used to launch the Agena. Don't know when yet, since i have other mods completed that i will release first. Edited May 30, 2017 by silentvelcro Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 30, 2017 Share Posted May 30, 2017 1 hour ago, silentvelcro said: Hello @lexicutioner glad you like the mod! I am planning to also create a Mercury mod in the future, along with the Atlas rocket. Then it could be used to launch the Agena. Don't know when yet, since i have other mods completed that i will release first. Exciting news! Do you have any sort of long term roadmap for your projects, or is that not the kind of commitment you're making right now? Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted May 30, 2017 Author Share Posted May 30, 2017 @CobaltWolf Hi. I am planning to release my HOYO Lander mod in the next days. Next comes the Polyot Anti Satellite System which is also ready (linuxgurugamer made me think it deeper, so it will not feature a warhead). Next comes the Altair Lander along with the Ares V which are 98% ready. After that comes the MAVR Heavy Interplanetary Spacecraft which is also finished but needs exhaustive testing and balancing. And then i am gonna start working on the Mercury-Atlas. I only did my research on that so far. Of course i might change my mind on the order of things Quote Link to comment Share on other sites More sharing options...
CobaltWolf Posted May 30, 2017 Share Posted May 30, 2017 1 minute ago, silentvelcro said: @CobaltWolf Hi. I am planning to release my HOYO Lander mod in the next days. Next comes the Polyot Anti Satellite System which is also ready (linuxgurugamer made me think it deeper, so it will not feature a warhead). Next comes the Altair Lander along with the Ares V which are 98% ready. After that comes the MAVR Heavy Interplanetary Spacecraft which is also finished but needs exhaustive testing and balancing. And then i am gonna start working on the Mercury-Atlas. I only did my research on that so far. Of course i might change my mind on the order of things Sounds awesome! I can't wait to see them. Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted May 30, 2017 Author Share Posted May 30, 2017 22 hours ago, lexicutioner said: hey i was wondering if you had some craft files of the crafts already built, i dont think im assembling them correctly Check your messages lexicutioner Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted June 9, 2017 Author Share Posted June 9, 2017 Hello everyone! The mod has been updated for KSP 1.3.0 and now supports the latest ASET Props 1.4 & ASET Avionics 2.0. IVAs have been rebuilt using the latest props. Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted June 9, 2017 Author Share Posted June 9, 2017 Also check out... Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted June 10, 2017 Author Share Posted June 10, 2017 View of the updated IVA. Now with ASET Props 1.4 & ASET Avionics 2.0 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 25, 2017 Share Posted June 25, 2017 Am I right that the Gemini got no hatch? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted June 25, 2017 Share Posted June 25, 2017 (edited) 4 hours ago, Gordon Dry said: Am I right that the Gemini got no hatch? Like in real life ? No guess you could call it a door https://en.wikipedia.org/wiki/Gemini_4#/media/File:White_Floats_out_the_Open_Hatch_-_GPN-2000-001407.jpg Edited June 25, 2017 by Mecripp2 Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 25, 2017 Share Posted June 25, 2017 I asked because the Lonesome Gemini pod doesn't seem to have one... Quote Link to comment Share on other sites More sharing options...
silentvelcro Posted June 26, 2017 Author Share Posted June 26, 2017 Hi @Gordon Dry do you mean that the hatches on your game don't work or that they are not prominent enough in the design? Quote Link to comment Share on other sites More sharing options...
Gordon Dry Posted June 26, 2017 Share Posted June 26, 2017 "Not prominent enough" nails it. Btw the windows and the round rail thing on top were pinkish, dunno if this has to do with TextureReplacerReplaced or JSI Transparent pods. (Could it be that TR / TRR and JSI Transparent Podds are just incompatible?) I removed the last one because I have not seen a single transparent pod for one week so I don't see a sense in it. Will check in next session if issue still occurs. Quote Link to comment Share on other sites More sharing options...
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