themaster401

[KSP 1.7] Astronomer's Visual Pack [v3.74 "Warpspeed"]

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Continuing one of the greatest mods to ever exist in this game

I have been a huge fan of Astronomer's work since my first steps into Kerbal Space Program, during 2014. 2015 would see the hiatus of EnvironmentalVisualEnhancements development, along with the unfortunate demise of Astronomer's Visual Pack, as the version of EVE it ran on, a version made for alpha KSP, deprecated. Even as the development of EnvironmentalVisualEnhancements gained traction once more, Astronomer ceased to appear in the KSP community. Since 2016, I have been attempting to revive the gorgeous visual overhaul that was Astronomer's Visual Pack, through rewriting, remaking, and repackaging. This is the product of that work.

Through adapting stock KSP "canon" and sci-fi imagination, Astronomer's Visual Pack aims to turn Kerbal Space Program into the most immersive, beautiful experience a player can get.

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Downloads

 

GitHub Download                68747470733a2f2f692e696d6775722e636f6d2f

                                                                                                                  

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Installation

CKAN
Check the "Astronomer's Visual Pack" mod. You will be prompted to choose a texture resolution. Install and enjoy!

GitHub

  1. Acquire the latest release of "Astronomer's Visual Pack" from GitHub. Drop the "GameData" folder inside the archive into your KSP installation.
  2. Download a texture resolution of your choice. (2k, 4k, and 8k downloads are currently available). Drop the "GameData" folder inside the archive into your KSP installation.
  3. Download the latest versions of the dependencies necessary for the mod to function. This includes:
    EnvironmentalVisualEnhancements
    Scatterer
    ModuleManager
    TextureReplacer
  4. (Optional) Download the optional mods for extended features:
    DistantObjectEnhancement (what the name suggests)
    Chatterer (immersive audio enhancements)
    LoadingScreenManager (custom loading screens)
    PlanetShine (planet shine effect on your ships)
    KS3P (post-processing that integrates directly into KSP's engine)
    KopernicusExpansion EVAFootprints (footprints on the surface of bodies)
  5. (Optional) Use KSPRC's textures alongside Astronomer's Visual Pack:
    To install KSPRC side by side with AVP, first download and install Kopernicusdownload the latest KSPRC release, drag and drop only the KSPRC folder from the archive into your GameData, and remove the Atmosphere and CityLights folders inside.
  6. (Optional) 43k Kerbin clouds (will gobble up RAM, CPU, GPU/requires a beefy system)
    Mega.nz Download

Disclaimer:
Astronomer's Visual Pack is a visual pack for the stock planetary system only. It is best played with the optional enhancements. Standalone mods confirmed to be compatible with AVP include KSPRC (using the installation method described above), SVT, and OPM-VO. AVP is not compatible with other stock visual mods, such as Stock Visual Enhancements, Spectra, stock EVE (BoulderCo), Sci-Fi-VE, Graphics Enhancements Assembly, etc. Do not install a combination of AVP + other stock visual mods. Installs with this issue visible will likely not receive support.

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Features

  • Up to 43k Kerbin clouds
  • High-res volumetric clouds
  • Bioluminescent clouds for Laythe
  • 7 cloud layers for Jool at up to 8k
  • Glow for all non-atmospheric bodies where relevant
  • Up to 8k auroras
  • Sandstorms and surface dust
  • Snow on Kerbin, Duna, and Laythe
  • Lightning on Eve, Kerbin, Duna, and Laythe
  • 4k custom skybox by Astronomer
  • Geysers on Minmus, Laythe, and Eeloo
  • Optional compatibility with KSPRC textures
  • Custom loading screens and tips
  • Compatibility with most other cloud packs.
  • More I likely forgot to list...

Featuring the mods (must install dependencies):

  • Environmental Visual Enhancements - rbray89, WazWaz
    Used for clouds, dust, aurorae, and numerous other atmospheric and non-atmospheric enhancements.

  • ModuleManager - sarbian
    Used to ensure compatibility and functionality.

  • TextureReplacer - shaw, RangeMachine, and others
    Used for skybox and custom menu logo.

  • Scatterer - blackrack
    Used for atmospheric scattering and oceanic enhancement.

Optional enhancements:

  • LoadingScreenManager - linuxgurugamer
    Enables the custom loading screens and tips packaged with Astronomer's Visual Pack.

    Kopernicus - Thomas P. 
    Only used when KSPRC textures are installed alongside Astronomer's Visual Pack
     
  • KSPRC (textures only) - Proot
    Provides high-definition textures and revamps for kerbals, planets, terrain, and parts. (Part textures overwritten by Ven's Stock Revamp)
     
  • Distant Object Enhancement - MOARdV
    Makes distant celestial objects and slightly less distant ships visible against deep space.
     
  • Planetshine - Valerian
    Provides the real life "Planetshine" effect for your ships.
     
  • Chatterer - Athlonic.
    Provides auditory enhancements for extra immersion.
     
  • KS3P - The White Guardian
    Minimal FPS-hit visual effects, post processing effects in a drag and drop mod!

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Support

I'm commonly active on the Kerbal Space Program Subreddit Discord, go ahead and ping me there if you need help. You can also just reply below with your KSP.log and perhaps a screenshot.

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License

CC BY-NC-SA 4.0

THIS MOD IS LICENSED UNDER Creative Commons - Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
WHAT THIS MEANS:

  • You may create derivations of this mod and its contents.
  • You may utilize and adapt this mod and its contents in your own works.
  • You may NOT use this mod or any of its contents for commercial purposes.
  • You may NOT gain royalties from work containing any of this mod's contents.
  • You must give credit to me (themaster401, current developer) and Astronomer (original creator of Astronomer's Visual Pack) if adapting this mod and indicate changes made if applicable.
  • All derivations must also be licensed under CC-BY-NC-SA.

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Donations

Of course, there are no donations going to me! If you would like to donate, please give to the original developer of AVP, Astronomer himself!
Apparently the above link is no longer valid :^(

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Screenshots

I LOVE SCREENSHOTS! The most magnificent of shots taken with AVP and submitted in replies may find their way into the loading screens!

Spoiler

 

kerbin21.png?raw=true

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duna4.png?raw=true

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laythe3.png?raw=true

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...but that's just a glimpse into the worlds of Astronomer.

 

despacito

 

 

Edited by themaster401

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Pics look amazing! Nice work..

 

I currently play with Stock Visual Enhancements (which I believe is EVE and Scatterer bundled together), plus a different skybox implemented through Texture Replacer. I'm guessing these are similar things to what your mod does, and it's a sort of "one or the other" type deal?

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1 minute ago, Goody1981 said:

Pics look amazing! Nice work..

 

I currently play with Stock Visual Enhancements (which I believe is EVE and Scatterer bundled together), plus a different skybox implemented through Texture Replacer. I'm guessing these are similar things to what your mod does, and it's a sort of "one or the other" type deal?

Pretty much sums it up. I'd say the two mods have quite different feels and would satisfy two different types of people, in fact. (Notice that a lot of the atmospheres are quite bright and happy here.)

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I had a small issue with Gilly. It doesn't show up the terrain until very close. As far as I remember  this was a old EVE issue. Can you confirm it?

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Just now, Nansuchao said:

I had a small issue with Gilly. It doesn't show up the terrain until very close. As far as I remember  this was a old EVE issue. Can you confirm it?

I'm not quite sure of what you mean. Gilly seems to be working fine for me, perhaps send a screenshot?

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12 hours ago, themaster401 said:

I'm not quite sure of what you mean. Gilly seems to be working fine for me, perhaps send a screenshot?

Much better, I have a short video:

 

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7 hours ago, Nansuchao said:

Much better, I have a short video:

 

Wow, that is odd... never encountered something like that in-game. (Went through all bodies with the mod in the trailer).

Could you send your KSP.log?

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19 minutes ago, themaster401 said:

Wow, that is odd... never encountered something like that in-game. (Went through all bodies with the mod in the trailer).

Could you send your KSP.log?

Sure, give me some minutes.

 

EDIT: Here you have. https://www.dropbox.com/s/cu6kw25m8s61943/KSP.log?dl=0

 

However I remember I saw something simlar in the past, around KSP 0.25/0.90 with the old EVE.

Edited by Nansuchao

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50 minutes ago, Nansuchao said:

Sure, give me some minutes.

 

EDIT: Here you have. https://www.dropbox.com/s/cu6kw25m8s61943/KSP.log?dl=0

 

However I remember I saw something simlar in the past, around KSP 0.25/0.90 with the old EVE.

There seem to be quite a few factors. One, Konstruction seems to error upon launch, might want to check out if it's working properly.. Two, you have a lot of MiniAVCs present in your installation. Try going into your GameData, search "MiniAVC.dll" and delete all results (the normal full-featured AVC is better than MiniAVC). Three, you have SVT installed beside AVP. I know I said compatibility should be fine, but just to double check, try playing without SVT. Four, you seem to be using the "old download" of AVP Repackaged (which uses a port of the old EVE), which I do still support but is a bit obsolete now that there's the new download that runs on the newer version of EVE. Try the new download.

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Just installed your pack (new version) and it looks great but my atmosphere seems to be bugging out. I did have SVE installed previously, but deleted that folder and overwrote everything from your zip. I do have quite a few mods installed and planet packs (OPM, Gameslinx and Planet Cerillion) and an EVE error in the log but have no idea how to fix that or this problem. Thanks for any help.

Logs: https://www.dropbox.com/s/0bbunq57luvea0x/AVP Atmo Glitch.zip?dl=0

 

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Edited by DragonRoco
Additional Information

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I've switched back from SVE/SVT. Once I installed AVP everything worked great. I have also installed Arkas, Cyran, Cerillion and Kargantua. Once I installed them, my clouds all disappeared. Any ideas?

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38 minutes ago, DJ Reonic said:

I've switched back from SVE/SVT. Once I installed AVP everything worked great. I have also installed Arkas, Cyran, Cerillion and Kargantua. Once I installed them, my clouds all disappeared. Any ideas?

Kargantua has a very dumb thing with it, where it has premade visual enhancements for the stock system, presumably because the dev needed to use some of the assets for his planets. You'll have to install Kargantua in a way that AVP doesn't get overwritten.

11 hours ago, DragonRoco said:

Just installed your pack (new version) and it looks great but my atmosphere seems to be bugging out. I did have SVE installed previously, but deleted that folder and overwrote everything from your zip. I do have quite a few mods installed and planet packs (OPM, Gameslinx and Planet Cerillion) and an EVE error in the log but have no idea how to fix that or this problem. Thanks for any help.

Logs: https://www.dropbox.com/s/0bbunq57luvea0x/AVP Atmo Glitch.zip?dl=0

 

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Gameslinx may cause compatibility issues, as it has its own set of visual enhancements. Try removing it from your installation, and I'll get back to you on how you can use AVP with it, if you can. It also seems that you're using an older version of ModuleManager.

Edited by themaster401

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Download links have been removed from the OP due to licensing issues.

To be able to redistribute, either you need to show that the original mod had a license that allows you to do that, or else that you have permission in writing from the original author.

Our understanding is that the original mods from Astronomer were ARR (all rights reserved), i.e. the most restrictive license, which basically doesn't allow doing anything at all (including re-hosting on another site).  This prevents being able to publish this mod, unless you have written permission from Astronomer.

Thank you for your understanding.

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15 minutes ago, Snark said:

Download links have been removed from the OP due to licensing issues.

To be able to redistribute, either you need to show that the original mod had a license that allows you to do that, or else that you have permission in writing from the original author.

Our understanding is that the original mods from Astronomer were ARR (all rights reserved), i.e. the most restrictive license, which basically doesn't allow doing anything at all (including re-hosting on another site).  This prevents being able to publish this mod, unless you have written permission from Astronomer.

Thank you for your understanding.

The oroginal Astronomer's Visual Pack states in the license.txt that comes with it:

"The licensor permits other to create and distribute derivative works, but only under the same or a compatible license. The licensor permits others to copy, distribute, display, and perform the work for non-commercial purposes only."

A couple others have also created their own derivatives of AVP, and those derivatives have been up for quite some time with no issues.

Edited by themaster401

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26 minutes ago, themaster401 said:

The oroginal Astronomer's Visual Pack states in the license.txt that comes with it:

"The licensor permits other to create and distribute derivative works, but only under the same or a compatible license. The licensor permits others to copy, distribute, display, and perform the work for non-commercial purposes only."

A couple others have also created their own derivatives of AVP, and those derivatives have been up for quite some time with no issues.

Forgive us for erring on the side of caution here, we take modder's rights very seriously. From looking at the Curse page for Beyond Kerbal it lists it as "License: All Rights Reserved" but the download does contain a license.txt that contains the license you mention. In such cases, the packaged license trumps the host-listed license, so you're free to restore your links. Sorry for any inconvenience.

Edited by Red Iron Crown

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10 hours ago, themaster401 said:

Gameslinx may cause compatibility issues, as it has its own set of visual enhancements. Try removing it from your installation, and I'll get back to you on how you can use AVP with it, if you can. It also seems that you're using an older version of ModuleManager.

I have my very own dumb thing where i also provide my own visuals (I have to because of the new atmospheric planets)

@DragonRoco go into your Scatterer folder, remove Kerbin from planetslist.cfg and delete the kerbin folder.

If you have an EVE mod which isn't provided by my own configs, delete the entries for Kerbin as well.

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New updates are coming out.

v3.11 changes

- Added KSPRC instructions because I'm dumb and forgot to in 3.1.

v3.11E changes

- The less intensive branch of AVP is back, running on KerbalVisualEnhancements (which is surprisingly more stable than the latest E.V.E.)

- Added KSPRC instructions to this release too.

- Modularity is included in this branch.

- Edge of Oblivion and Interstellar are merged now.

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Hi themaster401

Thanks for the update!

Great to see the pack alive again its really the best!

However, i try to combine it with KSPRC and i get this:

wnsS1it.png

0rz9q33.png

 

I followed the instructions and deleted the folders inside of KSPRC....

I do not use OPM, also Kopernicus Expansion is not installed. AFAIK KSPRC needs it but it is outdated...

With the KerbalVisualEnhancements must i delete EVE ?

Any ideas ?

Thanks a lot!

 

Edited by ManuxKerb

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1 hour ago, ManuxKerb said:

Hi themaster401

Thanks for the update!

Great to see the pack alive again its really the best!

However, i try to combine it with KSPRC and i get this:

wnsS1it.png

0rz9q33.png

 

I followed the instructions and deleted the folders inside of KSPRC....

I do not use OPM, also Kopernicus Expansion is not installed. AFAIK KSPRC needs it but it is outdated...

With the KerbalVisualEnhancements must i delete EVE ?

Any ideas ?

Thanks a lot!

 

That's not a compatibility issue with any mod. That is an issue with OpenGL systems (Mac and Linux), and how KSPRC is structured. OpenGL systems do not like textures being in a "PluginData" folder. To fix this, you have to move the textures out of the "PluginData" folder and in to a new location. I would just create a new folder an call it "textures" to keep it simple. Then you must change all of the directories in the cfgs to match the new location of the textures. 

Also KSPRC doesn't need  Kopernicus expansions, it was just a cool mod that added more visual stuff. Doesn't hurt to not have it.

Edited by Galileo

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On 5/25/2017 at 0:17 PM, Galileo said:

That's not a compatibility issue with any mod. That is an issue with OpenGL systems (Mac and Linux), and how KSPRC is structured. OpenGL systems do not like textures being in a "PluginData" folder. To fix this, you have to move the textures out of the "PluginData" folder and in to a new location. I would just create a new folder an call it "textures" to keep it simple. Then you must change all of the directories in the cfgs to match the new location of the textures. 

Also KSPRC doesn't need  Kopernicus expansions, it was just a cool mod that added more visual stuff. Doesn't hurt to not have it.

Hi Galileo,

Thanks for posting this.

I did rename the PluginData folder in KSPRC folder to Tex and changed the paths in the KSPRC.cfg in the KSPRC and the TextureReplacer Folder. In other config files it was not present.

However, it did not work.

Any other ideas/ Places i did forget  ? Can Linux load the dds files ?

Thanks!

Edited by ManuxKerb

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1.2.2 EVE reportedly still works in 1.3, so the intensive version of the new download will continue to function. Enjoy!

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10 hours ago, ManuxKerb said:

Hi Galileo,

Thanks for posting this.

I did rename the PluginData folder in KSPRC folder to Tex and changed the paths in the KSPRC.cfg in the KSPRC and the TextureReplacer Folder. In other config files it was not present.

However, it did not work.

Any other ideas/ Places i did forget  ? Can Linux load the dds files ?

Thanks!

No linux is also an OpenGL system and does not like textures in PluginData folders. I assume you did something wrong when you attempted to move the textures around. I have studied and tested this extensively and I guarantee that just moving the textures out of the PluginData folder works for Mac and Linux.

Also, @themaster401, to get rid of the white planets when using scatterer and kopernicus, add this cfg to your mod:

Spoiler

@Kopernicus:FINAL
{
    useOnDemand = false
    onDemandLoadOnMissing = true
    onDemandLogOnMissing = false
    onDemandForceCollect = false    
}
@Kopernicus:NEEDS[!scatterer]:FINAL
{
    %useOnDemand = true
}

 

Edited by Galileo

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New updates coming out.

3.12

Mandatory Compatibility Update (not really just making SpaceDock say it's compatible with 1.3)

- Added white planet fix configuration (Thanks Galileo!)

- Updated ModuleManager

 

3.12E

Mandatory Compatibility Update (not really just making SpaceDock say it's compatible with 1.3)

- Added white planet fix configuration (Thanks Galileo!)

- Updated ModuleManager

Edited by themaster401

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