New Horizons Posted January 27, 2018 Share Posted January 27, 2018 Which heat settings do you suggest for a 6.4x rescale with GPP? Settings from Realism Overhaul are over the top and makes things a little too save. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted January 27, 2018 Share Posted January 27, 2018 2 hours ago, New Horizons said: Which heat settings do you suggest for a 6.4x rescale with GPP? Settings from Realism Overhaul are over the top and makes things a little too save. I suggest you try asking this question in the KScale64 thread where you might find people who have experience playing at that scale. This thread is really just about resizing/rescaling the universe, that doesn't mean the author or anybody else here has any real game playing experience at the scale you're interested in. Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted January 28, 2018 Share Posted January 28, 2018 On 12/28/2017 at 6:35 AM, eberkain said: What would be cool is a 'live' delta v map, where you could go to a website or something and plug in your rescale factor and it would show you something like this, but with updated numbers. +to this idea, this looks cool as hell. Or could be an ingame graphical table similar to TWP or the mod that gives statistics about planets n whatnot. But with this subway train style format Quote Link to comment Share on other sites More sharing options...
eberkain Posted January 30, 2018 Share Posted January 30, 2018 I just want to say 3.2x with stock engines ain't no joke. Quote Link to comment Share on other sites More sharing options...
eberkain Posted February 4, 2018 Share Posted February 4, 2018 Here is the launchers I've made so far. Quote Link to comment Share on other sites More sharing options...
theonegalen Posted February 6, 2018 Share Posted February 6, 2018 Looking at the OP, am I correct in understanding that the configs for KKtoSD do not work with stock Kerbin? I want to play 2.5x, but I also want to use Kerbin Side. Quote Link to comment Share on other sites More sharing options...
eberkain Posted February 6, 2018 Share Posted February 6, 2018 5 minutes ago, theonegalen said: Looking at the OP, am I correct in understanding that the configs for KKtoSD do not work with stock Kerbin? I want to play 2.5x, but I also want to use Kerbin Side. I worked on a set of configs for that very thing in 3.2x, they will probably work in 2.5x too, just have to try it out. Link in my sig. Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted February 12, 2018 Share Posted February 12, 2018 (edited) Can the OP or someone else comfirm if Rescale X6.4 is compatible with the latest release of Kopernicus (version 2:release-1.3.1-5 Feb 11 according to the forumthreat and CKAN)? I've had a crash on starting up KSP after I updated Kopernicus and the crashlog vaguely refers to kopernicus being the culprit but I am not sure. Edited February 12, 2018 by Pointblank66 Quote Link to comment Share on other sites More sharing options...
prykpryk Posted February 12, 2018 Share Posted February 12, 2018 It doesn't work for me either with Rescale x10.625. I also tried Kopernicus 1.3.1-2 and 1.3.1-3. That didn't help. @Pointblank66 which version of Kopernicus did work before? Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted February 12, 2018 Share Posted February 12, 2018 1 hour ago, prykpryk said: It doesn't work for me either with Rescale x10.625. I also tried Kopernicus 1.3.1-2 and 1.3.1-3. That didn't help. @Pointblank66 which version of Kopernicus did work before? 1.3.1-3 did work for me, so I ported back to that by deleting the whole Kopernicus and ModularFlightIntegrator maps and replacing them with the ones from version 1.3.1-3 Quote Link to comment Share on other sites More sharing options...
prykpryk Posted February 12, 2018 Share Posted February 12, 2018 (edited) I'm trying with 1.3.1-3 and I get an eternal loading screen. All mods I have: ModuleManager, Kopernicus, ModularFlightIntegrator, Sigma Dimensions and RESCALE. Am I missing something? I already tried clearing MM cache. EDIT: I fixed it. Kopernicus 1.3.1-3 does work. It was an unrelated problem with my mod being partially overwritten by steam integrity check. Edited February 12, 2018 by prykpryk Quote Link to comment Share on other sites More sharing options...
Spike88 Posted February 14, 2018 Share Posted February 14, 2018 Is there any information on where the atmosphere ends in a rescale? I’m using a 2.5x. Is the atmosphere marking on the HUD accurate? Quote Link to comment Share on other sites More sharing options...
Norcalplanner Posted February 14, 2018 Share Posted February 14, 2018 9 minutes ago, Spike88 said: Is there any information on where the atmosphere ends in a rescale? I’m using a 2.5x. Is the atmosphere marking on the HUD accurate? The atmosphere in 2.5x ends around 91 km. The indicator isn't accurate, and the music will start playing at 70 km while you're still in atmosphere. Best way to determine is to try and timewarp, or use a mod such as KER or MJ that tells you your current situation (e.g., flying high above Kerbin's water). Quote Link to comment Share on other sites More sharing options...
Galileo Posted February 14, 2018 Author Share Posted February 14, 2018 19 minutes ago, Spike88 said: Is there any information on where the atmosphere ends in a rescale? I’m using a 2.5x. Is the atmosphere marking on the HUD accurate? 6 minutes ago, Norcalplanner said: The atmosphere in 2.5x ends around 91 km. The indicator isn't accurate, and the music will start playing at 70 km while you're still in atmosphere. Best way to determine is to try and timewarp, or use a mod such as KER or MJ that tells you your current situation (e.g., flying high above Kerbin's water). You can always look at the body info in the tracking station Quote Link to comment Share on other sites More sharing options...
Sassenach Posted February 23, 2018 Share Posted February 23, 2018 On 2/14/2018 at 6:44 PM, Spike88 said: Is there any information on where the atmosphere ends in a rescale? I’m using a 2.5x. Is the atmosphere marking on the HUD accurate? In rescale I've found the information on the body parameter info (when you have a body focused in map view) to be accurate. Quote Link to comment Share on other sites More sharing options...
bartekkru99 Posted March 18, 2018 Share Posted March 18, 2018 Is it going to be updated? This mod makes the so much funnier to play... Quote Link to comment Share on other sites More sharing options...
N70 Posted March 18, 2018 Share Posted March 18, 2018 Just now, bartekkru99 said: Is it going to be updated? This mod makes the so much funnier to play... this will probably work as soon as Kopernicus and Sigma Dimensions are updated for 1.4 Quote Link to comment Share on other sites More sharing options...
okbillybunnyface Posted March 30, 2018 Share Posted March 30, 2018 On 12/28/2017 at 5:35 AM, eberkain said: What would be cool is a 'live' delta v map, where you could go to a website or something and plug in your rescale factor and it would show you something like this, but with updated numbers. On 1/28/2018 at 3:12 PM, Jesusthebird said: +to this idea, this looks cool as hell. Or could be an ingame graphical table similar to TWP or the mod that gives statistics about planets n whatnot. But with this subway train style format I also like this idea. Maybe I could try and set something up in the next few weeks. I don't suppose anyone knows if there is an SVG version of this image or something similar? Quote Link to comment Share on other sites More sharing options...
TaranisElsu Posted March 30, 2018 Share Posted March 30, 2018 3 hours ago, okbillybunnyface said: I also like this idea. Maybe I could try and set something up in the next few weeks. I don't suppose anyone knows if there is an SVG version of this image or something similar? I think this one is an SVG: Quote Link to comment Share on other sites More sharing options...
Tiankay Posted March 31, 2018 Share Posted March 31, 2018 Just a little heads up. Just as Kopernicus has been updated, this one once again DOES work fine in 1.4.2. The graphics are a bit glitchy in LKO (Its different, but it reminds me of that tiling bug scatterer had in 1.3) but i am not sure if its from Kopernicus, Sigma or these configs. But in overall the configs work fine. Peace TK Quote Link to comment Share on other sites More sharing options...
okbillybunnyface Posted March 31, 2018 Share Posted March 31, 2018 (edited) 16 hours ago, TaranisElsu said: I think this one is an SVG: Thanks! Edited March 31, 2018 by okbillybunnyface Quote Link to comment Share on other sites More sharing options...
Bg101 Posted April 7, 2018 Share Posted April 7, 2018 I have been using the 3.2x scale in ksp 1.4.2 and it seems to work. However, I have noticed the the ksc is floating about 100m off the ground. (The altimeter on the runway reads about 225m). Does anyone else have this problem? Any help would be appreciated. Quote Link to comment Share on other sites More sharing options...
OhioBob Posted April 7, 2018 Share Posted April 7, 2018 Did you see the note that says, Will NOT work with KSP 1.4. Quote Link to comment Share on other sites More sharing options...
bartekkru99 Posted April 8, 2018 Share Posted April 8, 2018 23 hours ago, Bg101 said: I have been using the 3.2x scale in ksp 1.4.2 and it seems to work. However, I have noticed the the ksc is floating about 100m off the ground. (The altimeter on the runway reads about 225m). Does anyone else have this problem? Any help would be appreciated. 17 hours ago, OhioBob said: Did you see the note that says, Will NOT work with KSP 1.4. Well, 10.625x works just fine for me. Quote Link to comment Share on other sites More sharing options...
Galileo Posted April 8, 2018 Author Share Posted April 8, 2018 5 hours ago, bartekkru99 said: Well, 10.625x works just fine for me. Good, just don’t post any bug reports until I actually update it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.