baldamundo 85 Posted August 30, 2019 Share Posted August 30, 2019 Does the beta version on GitHub with the reroot fix not include the fix for the attachment node problem described above in the thread? Quote Link to post Share on other sites
Carni35 22 Posted September 23, 2019 Share Posted September 23, 2019 Hi ! I have a little tricks which can help with the node problem. If you duplicate the part, sometime the node come back to the right place. Quote Link to post Share on other sites
clusta 58 Posted September 27, 2019 Share Posted September 27, 2019 Hi everyone! Here is a my fix for part attachment nodes. Not sure to do a pull request before it tested, so some feedback needed. So here it is: https://drive.google.com/open?id=1F6T7e3hoKHBrMv2wD2heCWCVJZvnhVtu Compiled for KSP 1.7.3. Just replace ProceduralParts.dll in the mod Plugins directory. If it works I'll do a pull request. Quote Link to post Share on other sites
ironkid90 0 Posted October 1, 2019 Share Posted October 1, 2019 (edited) On 9/27/2019 at 5:48 PM, clusta said: Hi everyone! Here is a my fix for part attachment nodes. Not sure to do a pull request before it tested, so some feedback needed. So here it is: https://drive.google.com/open?id=1F6T7e3hoKHBrMv2wD2heCWCVJZvnhVtu Compiled for KSP 1.7.3. Just replace ProceduralParts.dll in the mod Plugins directory. If it works I'll do a pull request. @clusta Thank you for this fine work, I tried for a couple of days and it was working perfectly. Today I made a new rocket and after launching it came back to the VAB and the old bug still happening to all the procedural parts. I reloaded the game and it was fixed again. Edited October 1, 2019 by ironkid90 Quote Link to post Share on other sites
clusta 58 Posted October 1, 2019 Share Posted October 1, 2019 19 minutes ago, ironkid90 said: @clusta Thank you for this fine work, I tried for a couple of days and it was working perfectly. Today I made a new rocket and after launching it came back to the VAB and the old bug still happening to all the procedural parts. I reloaded the game and it was fixed again. Thank you for the feedback. Will take a look at this issue as soon as I can. Is that new rocket is built from scratch and no previously saves used? Quote Link to post Share on other sites
ironkid90 0 Posted October 1, 2019 Share Posted October 1, 2019 37 minutes ago, clusta said: Thank you for the feedback. Will take a look at this issue as soon as I can. Is that new rocket is built from scratch and no previously saves used? It was newly built. But the bug only happened once in heavy playthrough for 3 days so it was an odd exception. Other than that still working flawlessly. And again thanks alot it was really annoying playing with this bug for weeks! Quote Link to post Share on other sites
clusta 58 Posted October 1, 2019 Share Posted October 1, 2019 Tried to reproduce this bug - no success However there are some NREs and other things need to be fixed. Hopefully, soon... @Tidal Stream Are you still manage repo for this mod? Quote Link to post Share on other sites
Calvin_Maclure 209 Posted October 2, 2019 Share Posted October 2, 2019 I seem to be getting quite a lot stutter in the VAB and it seems to be a PP issue from what I can ascertain. My crafts can have quite a lot of components made from PP as I like to model external pluming and the like for aesthetics. I'm not sure if the level of stuttering I'm getting is normal or if anything can be done. KSP 1.6.1 If needed, can supply logs and MM configs. Thanks, Quote Link to post Share on other sites
clusta 58 Posted October 14, 2019 Share Posted October 14, 2019 Leonov pass away... First man spaceout. First man shaking the hand... Quote Link to post Share on other sites
jrodriguez 1,082 Posted November 7, 2019 Share Posted November 7, 2019 Hi @clusta @Tidal Stream, I'd like to know if any of you is working a new version for KSP 1.8.X? I have seen @clusta you might be the one working lately on fixing bugs for this awesome mod here: https://github.com/c1usta/ProceduralParts/commits/patch If nobody is working on a new release for KSP 1.8.1 I'll create a fork in order to release it for KSP 1.8.1 (which is mandatory for my BDArmory modular missile parts) Quote Link to post Share on other sites
clusta 58 Posted November 7, 2019 Share Posted November 7, 2019 Too late https://github.com/KSP-RO/ProceduralParts Quote Link to post Share on other sites
jrodriguez 1,082 Posted November 9, 2019 Share Posted November 9, 2019 On 11/7/2019 at 2:01 PM, clusta said: Too late https://github.com/KSP-RO/ProceduralParts Uhm I can't see any KSP 1.8 release in that fork Quote Link to post Share on other sites
jrodriguez 1,082 Posted November 9, 2019 Share Posted November 9, 2019 Hi all, I just did a new release of this awesome and must-have mod. You can download it from here: https://github.com/jrodrigv/ProceduralParts/releases/tag/v1.3.20 I have also done a Pull Request to the latest KSP-RO fork. Enjoy! Quote Link to post Share on other sites
Acvila 58 Posted November 10, 2019 Share Posted November 10, 2019 13 hours ago, jrodriguez said: Hi all, I just did a new release of this awesome and must-have mod. You can download it from here: https://github.com/jrodrigv/ProceduralParts/releases/tag/v1.3.20 I have also done a Pull Request to the latest KSP-RO fork. Enjoy! is this the one from CKAN? version says it is... Quote Link to post Share on other sites
jrodriguez 1,082 Posted November 10, 2019 Share Posted November 10, 2019 1 hour ago, Acvila said: is this the one from CKAN? version says it is... Yes Quote Link to post Share on other sites
Craze 13 Posted November 16, 2019 Share Posted November 16, 2019 (edited) Hello, I don't know if this has been discussed before, it's hard for me to search without knowing the language. Mod hides all separators from all mods without giving an equivalent replacement. Is it possible to fix this somehow? PS Sorry, the question is removed. Another mod was to blame. Edited November 17, 2019 by Craze Quote Link to post Share on other sites
Astrofox 240 Posted January 3, 2020 Share Posted January 3, 2020 I am unsure as to where I can get the logs, but here is a screenshot of what happens when I try to use one of these parts in the VAB. https://imgur.com/AJl5vIg Quote Link to post Share on other sites
Kelvin Kerbin 11 Posted January 9, 2020 Share Posted January 9, 2020 Just FYI, the 1.3.20 build of procedural parts doesn't seem to function right at all with this (see following mod list from CKAN) RO-RP build. The part has no special menu buttons and doesn't seem "procedural" at all. It may be that the mod works and is just not attached to the same item in the part list (not sure if that makes sense) but when I click on what used to be the "procedural tank" or "procedural battery" in the part list all I get is a plain jane part with no ability to resize or anything. { "kind": "metapackage", "abstract": "A list of modules installed on the KSP 1.7.3 RP KSP instance", "name": "installed-KSP 1.7.3 RP", "license": "unknown", "version": "2020.01.09.02.43.55", "identifier": "installed-KSP 1.7.3 RP", "spec_version": "v1.6", "recommends": [ { "name": "RealismOverhaul" }, { "name": "RealSolarSystem" }, { "name": "FerramAerospaceResearchContinued" }, { "name": "RSSTextures4096" }, { "name": "AdvancedJetEngine" }, { "name": "SolverEngines" }, { "name": "ModuleManager" }, { "name": "KerbalJointReinforcementContinued" }, { "name": "RealChute" }, { "name": "RealFuels" }, { "name": "CommunityResourcePack" }, { "name": "RealHeat" }, { "name": "ModularFlightIntegrator" }, { "name": "RealPlume" }, { "name": "SmokeScreen-RO" }, { "name": "Kopernicus" }, { "name": "CustomBarnKit-RO" }, { "name": "RP-0" }, { "name": "ToolbarController" }, { "name": "VenStockRevamp-NewParts" }, { "name": "SXTContinued" }, { "name": "FirespitterCore" }, { "name": "FirespitterResourcesConfig" }, { "name": "RetractableLiftingSurface" }, { "name": "ContractConfigurator" }, { "name": "DeadlyReentry" }, { "name": "VenStockRevamp" }, { "name": "VenStockRevamp-Core" }, { "name": "KerbalConstructionTime-173" }, { "name": "MagiCore" }, { "name": "ClickThroughBlocker" }, { "name": "DMagicOrbitalScience" }, { "name": "DMagicScienceAnimate" }, { "name": "B9-PWings-Fork" }, { "name": "EnvironmentalVisualEnhancements" }, { "name": "InternalRCS" }, { "name": "JanitorsCloset" }, { "name": "KerbalAlarmClock" }, { "name": "Kerbalism" }, { "name": "Kerbalism-Config-RO" }, { "name": "kOS" }, { "name": "KRASH" }, { "name": "KSCSwitcher" }, { "name": "MechJeb2" }, { "name": "PersistentRotation" }, { "name": "PlanetShine-Config-Default" }, { "name": "ProceduralFairings" }, { "name": "ProceduralFairings-ForEverything" }, { "name": "ProceduralParts" }, { "name": "ROCapsules" }, { "name": "ROEngines" }, { "name": "ROTanks" }, { "name": "RSSDateTimeFormatter" }, { "name": "SCANsat" }, { "name": "SemiSaturatableRW" }, { "name": "VensStylePPTextures" }, { "name": "PlanetShine" }, { "name": "TexturesUnlimited" }, { "name": "BDAnimationModules" }, { "name": "B9PartSwitch" }, { "name": "PatchManager" }, { "name": "Scatterer" }, { "name": "Scatterer-sunflare" }, { "name": "Scatterer-config" }, { "name": "Toolbar" }, { "name": "PADContinued" } ] } Quote Link to post Share on other sites
zer0Kerbal 1,140 Posted January 9, 2020 Share Posted January 9, 2020 (edited) 1 hour ago, Kelvin Kerbin said: Just FYI might want to move that whole long thing into a 'spoiler' tag - its the eye on the post's toolbar: Spoiler like this. Edited January 9, 2020 by zer0Kerbal Quote Link to post Share on other sites
tliu93 0 Posted January 10, 2020 Share Posted January 10, 2020 On 11/7/2019 at 2:01 PM, clusta said: Too late https://github.com/KSP-RO/ProceduralParts Hello all, I am running KSP 1.7.3 with RO RP1 installed. So PP was installed from CKAN. According to this change note, it seems like the node connection issue has been fixed. However I am still facing that issue. Sometimes when I load my vessels, the nodes on procedural parts disappeared or moved just like the others said. Is the version on CKAN the same as the one on Github? Quote Link to post Share on other sites
siimav 140 Posted January 10, 2020 Share Posted January 10, 2020 5 hours ago, tliu93 said: Hello all, I am running KSP 1.7.3 with RO RP1 installed. So PP was installed from CKAN. According to this change note, it seems like the node connection issue has been fixed. However I am still facing that issue. Sometimes when I load my vessels, the nodes on procedural parts disappeared or moved just like the others said. Is the version on CKAN the same as the one on Github? No, it isn't. Download PP from here: https://github.com/KSP-RO/ProceduralParts/releases/tag/v1.4.0 Quote Link to post Share on other sites
tliu93 0 Posted January 10, 2020 Share Posted January 10, 2020 6 hours ago, siimav said: No, it isn't. Download PP from here: https://github.com/KSP-RO/ProceduralParts/releases/tag/v1.4.0 Thank you very much!!! It seems to work now Quote Link to post Share on other sites
Zerolera 2 Posted February 19, 2020 Share Posted February 19, 2020 (edited) where did my decouplers go?! they dissapear when I install this mod. anyone have the same issue? Edited February 19, 2020 by Zerolera Quote Link to post Share on other sites
Kelvint 0 Posted February 20, 2020 Share Posted February 20, 2020 (edited) On 2/19/2020 at 2:42 PM, Zerolera said: where did my decouplers go?! they dissapear when I install this mod. anyone have the same issue? yes,I have the same problem Edited February 20, 2020 by Kelvint Quote Link to post Share on other sites
Joker58th 71 Posted April 28, 2020 Share Posted April 28, 2020 I created an issue on github for an NRE problem when placing symmetrical tanks and then switching tank type. It only happens when placing the tank while it has liquidfuel or oxidizer and then switching. There is no issue if you place them with tank type mixed. https://github.com/KSP-RO/ProceduralParts/issues/260 Quote Link to post Share on other sites
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