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[1.7.3] AD ASTRA ---v1.6 "Camp Fires" (12/14/19)


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On 3/14/2021 at 1:35 PM, SpaceFace545 said:

Thank you so much but still nothing. Im probably a big pain in your cheeks by now so sorry but could you please make a video or a more comprehensive tuturoial on how to install this.

Hi

I am currently going through the same process as you, but I may have some clarity for you. Im installing tonight using the process below. hope its clear.

1) Download Ad Astra.zip.  Unzip.  This will create an Ad Astra folder.  Copy the entire folder directly into your game installation KSP/Gamedata folder.

2) If using the 43k clouds download the 43k cubemaps.zip and the 43k settings.zip and unpack both.  Both of these files once unpacked will generate an Ad Astra folder.  Copy both of these 'Ad Astra' folders into your gamedata folder. Allow the process to overwrite things in required.

3) Download the AVP texture resolution of your choice (I chose 8k). Unzip. Navigate to the Eve folder of this unzipped AVP file. Copy the Textures folder you will find in there and paste it directly into the following location of your game installation:  KSP/Gamedata/Ad Astra. This will also possibly require you to overwrite. do so if needed.

Hope this helps?

Also, just to check, before doing all of the above, you have already installed JNSQ and all its dependencies right? And tested that JNSQ is working first?

Matt

Edited by III-METHOD-III
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8 hours ago, III-METHOD-III said:

Hi

I am currently going through the same process as you, but I may have some clarity for you. Im installing tonight using the process below. hope its clear.

1) Download Ad Astra.zip.  Unzip.  This will create an Ad Astra folder.  Copy the entire folder directly into your game installation KSP/Gamedata folder.

2) If using the 43k clouds download the 43k cubemaps.zip and the 43k settings.zip and unpack both.  Both of these files once unpacked will generate an Ad Astra folder.  Copy both of these 'Ad Astra' folders into your gamedata folder. Allow the process to overwrite things in required.

3) Download the AVP texture resolution of your choice (I chose 8k). Unzip. Navigate to the Eve folder of this unzipped AVP file. Copy the Textures folder you will find in there and paste it directly into the following location of your game installation:  KSP/Gamedata/Ad Astra. This will also possibly require you to overwrite. do so if needed.

Hope this helps?

Also, just to check, before doing all of the above, you have already installed JNSQ and all its dependencies right? And tested that JNSQ is working first?

Matt

thank you so much but still I have zero clouds, scatterer and everything else is doing its thing but no clouds. 

here's an Imgur link to my ad astra folder. 

https://imgur.com/a/k4KWKkj

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12 minutes ago, SpaceFace545 said:

thank you so much but still I have zero clouds, scatterer and everything else is doing its thing but no clouds. 

here's an Imgur link to my ad astra folder. 

https://imgur.com/a/k4KWKkj

OK, so first things first. 

Copy your entire Ad Astra folder back out of Gamedata (so effectively uninstall Ad Astra). Copy it somewhere else.

Now does your JNSQ install have clouds etc?

Also post a screen shot of your gamedata folder without Ad Astra. 

Matt

Edited by III-METHOD-III
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1 hour ago, III-METHOD-III said:

OK, so first things first. 

Copy your entire Ad Astra folder back out of Gamedata (so effectively uninstall Ad Astra). Copy it somewhere else.

Now does your JNSQ install have clouds etc?

Also post a screen shot of your gamedata folder without Ad Astra. 

Matt

here's this: https://imgur.com/a/Nr1Vs15

And yes JNSQ already has clouds just not when I install ad astra.

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Ok, thats a lot of mods. Assuming that none of them are conflicting with Ad Astra (i really dont know)

Can you go into your Ad Astra folder that you removed and:

Screen shot all the contents of Ad Astra root

Then screen shot all of :

 Ad Astra / EVE

Ad Astra / Textures

Cheers

 

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On 3/16/2021 at 5:53 PM, III-METHOD-III said:

Ok, thats a lot of mods. Assuming that none of them are conflicting with Ad Astra (i really dont know)

Can you go into your Ad Astra folder that you removed and:

Screen shot all the contents of Ad Astra root

Then screen shot all of :

 Ad Astra / EVE

Ad Astra / Textures

Cheers

 

https://imgur.com/a/yz5l4go

Here you go

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OK, Im stumped.

Your folders are similar to mine (though you are missing citylights.cfg in EVE and your Cubemaps.cfg is half the size of mine). What size textured did you download from AVP?

The top set of files in your textures seems to be missing some files. Not sure if they were just missed off the screen shot. 

Your first file is aurorasoft.dds but before that i have altostratus.dds, aurora1.dds, aurora2.dds, auroraglow.dds and aurorajool.dds.

I cant think why your clouds arent working if they work find in JNSQ.

I would just delete the whole Ad Astra folder and reinstall following the instructions in the readme file you get when you unzip Ad Astra.

Matt

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15 hours ago, III-METHOD-III said:

Since I (accidentally) upgraded to 1.11.2 Ad Astra is totally broken for me. I cant even get into game with it in my gamedata folder.

im just running with JNSQ for now

Then why are you running in 1.11.2? Ad Astra's last update was for 1.7.3. I can get it working with no issues in 1.8.1.

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  • 4 weeks later...
On 3/15/2021 at 11:03 AM, III-METHOD-III said:

Hi

I am currently going through the same process as you, but I may have some clarity for you. Im installing tonight using the process below. hope its clear.

1) Download Ad Astra.zip.  Unzip.  This will create an Ad Astra folder.  Copy the entire folder directly into your game installation KSP/Gamedata folder.

2) If using the 43k clouds download the 43k cubemaps.zip and the 43k settings.zip and unpack both.  Both of these files once unpacked will generate an Ad Astra folder.  Copy both of these 'Ad Astra' folders into your gamedata folder. Allow the process to overwrite things in required.

3) Download the AVP texture resolution of your choice (I chose 8k). Unzip. Navigate to the Eve folder of this unzipped AVP file. Copy the Textures folder you will find in there and paste it directly into the following location of your game installation:  KSP/Gamedata/Ad Astra. This will also possibly require you to overwrite. do so if needed.

Hope this helps?

Also, just to check, before doing all of the above, you have already installed JNSQ and all its dependencies right? And tested that JNSQ is working first?

Matt

 

On 3/19/2021 at 6:08 PM, III-METHOD-III said:

OK, Im stumped.

Your folders are similar to mine (though you are missing citylights.cfg in EVE and your Cubemaps.cfg is half the size of mine). What size textured did you download from AVP?

The top set of files in your textures seems to be missing some files. Not sure if they were just missed off the screen shot. 

Your first file is aurorasoft.dds but before that i have altostratus.dds, aurora1.dds, aurora2.dds, auroraglow.dds and aurorajool.dds.

I cant think why your clouds arent working if they work find in JNSQ.

I would just delete the whole Ad Astra folder and reinstall following the instructions in the readme file you get when you unzip Ad Astra.

Matt

I figured it out for version 1.11.2 Ksp you need to download the older version of AVP textures you need version 1.9. The files and the layout were changed in versions after that. https://github.com/themaster402/AstronomersVisualPack/releases/tag/v1.9

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5 hours ago, Jim123 said:

 

I figured it out for version 1.11.2 Ksp you need to download the older version of AVP textures you need version 1.9. The files and the layout were changed in versions after that. https://github.com/themaster402/AstronomersVisualPack/releases/tag/v1.9

Im really glad to hear this.  Thanks. 

Ive been playing with just JNSQ for a few weeks now and its nice and all, but it only has one layer of clouds.  

I might try Ad Astra now you have provided this info and see how it looks (can always remove the folders)

Are you using the 43k cloud textures? Also do you happen to know how many cloud layers there are?

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I have returned from the land of spells and fairies and twice over COVID diagnoses. Fortunately, despite being one of those unlucky people, I am relatively unscathed and while my life isn't terribly awesome atm, I'm in a position to be playing video games again on the regular, and with recent news about Artemis and SpaceX, well, you can guess what I've been itching to play for the greater part of a year. 

Its going to take time for me to get back up where I was (and I know i've said this before when I've disappeared for a while but hey, what can you do lol) as far as modding goes, but I do still want to keep going with what I was working on before 2020 interrupted me. 

IDK if I had ever laid it out, but essentially the idea is to do a recreation of our solar system in the style of Ad Astra, but with a focus on being as accurate as possible on top of being over the top graphically.  I haven't looked, so whether that ends up being a true planet pack in of itself or just a visuals replacer for an already available planet pack remains to be seen (though I'm leaning towards that, as I didn't particularly enjoy that aspect of it when I experimented originally) but I still have my general list of ideas and others that I've added since., so if I can get it up and running, I will be very excited to see how its received. 

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19 minutes ago, G'th said:

I have returned from the land of spells and fairies and twice over COVID diagnoses. Fortunately, despite being one of those unlucky people, I am relatively unscathed and while my life isn't terribly awesome atm, I'm in a position to be playing video games again on the regular, and with recent news about Artemis and SpaceX, well, you can guess what I've been itching to play for the greater part of a year. 

Its going to take time for me to get back up where I was (and I know i've said this before when I've disappeared for a while but hey, what can you do lol) as far as modding goes, but I do still want to keep going with what I was working on before 2020 interrupted me. 

IDK if I had ever laid it out, but essentially the idea is to do a recreation of our solar system in the style of Ad Astra, but with a focus on being as accurate as possible on top of being over the top graphically.  I haven't looked, so whether that ends up being a true planet pack in of itself or just a visuals replacer for an already available planet pack remains to be seen (though I'm leaning towards that, as I didn't particularly enjoy that aspect of it when I experimented originally) but I still have my general list of ideas and others that I've added since., so if I can get it up and running, I will be very excited to see how its received. 

Good to see that you're in good health man, keep your head up. 

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4 hours ago, G'th said:

I have returned from the land of spells and fairies and twice over COVID diagnoses. Fortunately, despite being one of those unlucky people, I am relatively unscathed and while my life isn't terribly awesome atm, I'm in a position to be playing video games again on the regular, and with recent news about Artemis and SpaceX, well, you can guess what I've been itching to play for the greater part of a year. 

Its going to take time for me to get back up where I was (and I know i've said this before when I've disappeared for a while but hey, what can you do lol) as far as modding goes, but I do still want to keep going with what I was working on before 2020 interrupted me. 

IDK if I had ever laid it out, but essentially the idea is to do a recreation of our solar system in the style of Ad Astra, but with a focus on being as accurate as possible on top of being over the top graphically.  I haven't looked, so whether that ends up being a true planet pack in of itself or just a visuals replacer for an already available planet pack remains to be seen (though I'm leaning towards that, as I didn't particularly enjoy that aspect of it when I experimented originally) but I still have my general list of ideas and others that I've added since., so if I can get it up and running, I will be very excited to see how its received. 

Well your plans sound awesome, Congrats on beating covid and welcome back

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5 hours ago, G'th said:

IDK if I had ever laid it out, but essentially the idea is to do a recreation of our solar system in the style of Ad Astra, but with a focus on being as accurate as possible on top of being over the top graphically.  I haven't looked, so whether that ends up being a true planet pack in of itself or just a visuals replacer for an already available planet pack remains to be seen (though I'm leaning towards that, as I didn't particularly enjoy that aspect of it when I experimented originally) but I still have my general list of ideas and others that I've added since., so if I can get it up and running, I will be very excited to see how its received

Good to see that you’re back!

Maybe make said visual pack the same way you did this one, but for KSRSS?

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