leatherneck6017 Posted March 26, 2020 Share Posted March 26, 2020 (edited) Originally written by @pizzaoverhead. The mod hasn't been updated since game version 1.6.1 and the author hasn't been around or replied to my email inquiry. I enjoy the mod so I'm adopting it. Original thread here: Features This mod adds code to display an unused stock particle effect for reentry, featuring a plasma trail and sparks. Pics: Spoiler Video: Spoiler Installation Unzip to \GameData Dependencies None Downloads Spacedock GitHub Source License Continued from orginal: GPLv2 To-do List Add ability for user to adjust visual options such as trail length, sparks only, etc. Change log Spoiler 1.9.1.1 Fixed minimum KSP version 1.9.1 Adopted by leatherneck6017 Compile against KSP 1.9.1 and NET 4.7.2 Add .sln and .csproj Add changelog Please report any issues here or on GitHub, thanks! Edited January 14, 2022 by leatherneck6017 update compatible KSP version Quote Link to comment Share on other sites More sharing options...
dtoxic Posted March 26, 2020 Share Posted March 26, 2020 Nice to see this one back! good job Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 26, 2020 Share Posted March 26, 2020 2 hours ago, leatherneck6017 said: License Continued from orginal: GPLv2 Unfortunately, that's not quite correct (emphasis added): On 7/3/2016 at 9:01 PM, pizzaoverhead said: Download packages, art and sound assets, binaries and libraries licensed All Rights Reserved. Source included, project also available on github licenced under GPL v2. Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 26, 2020 Author Share Posted March 26, 2020 5 minutes ago, HebaruSan said: Unfortunately, that's not quite correct (emphasis added): What assets are ARR here? I took the source code and compiled my own DLL. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 26, 2020 Share Posted March 26, 2020 1 minute ago, leatherneck6017 said: What assets are ARR here? I took the source code and compiled my own DLL. Yeah, I see that after looking into it more closely. I guess that was boilerplate that the author pasted whether it was relevant or not? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 26, 2020 Author Share Posted March 26, 2020 2 minutes ago, HebaruSan said: I guess that was boilerplate that the author pasted whether it was relevant or not? That's the way I took it. Quote Link to comment Share on other sites More sharing options...
HebaruSan Posted March 26, 2020 Share Posted March 26, 2020 5 minutes ago, leatherneck6017 said: That's the way I took it. Is this release really compatible all the way back to KSP 1.3.0? Seems worth double checking since it contains a DLL. https://github.com/leatherneck6017/ReentryParticleEffectRenewed/blob/a984ff58e30fa758b996ecd5fdeeae92174272ac/ReentryParticleEffectRenewed.version#L16-L20 "KSP_VERSION_MIN": { "MAJOR": 1, "MINOR": 3, "PATCH": 0 } Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 26, 2020 Author Share Posted March 26, 2020 3 minutes ago, HebaruSan said: Is this release really compatible all the way back to KSP 1.3.0? Seems worth double checking since it contains a DLL Dang it, thanks for catching that. I'll push an update. Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted March 26, 2020 Author Share Posted March 26, 2020 New release Fixed minimum KSP version. Thanks @HebaruSan Quote Link to comment Share on other sites More sharing options...
Polarize Posted April 1, 2020 Share Posted April 1, 2020 Awesome Mod! Quote Link to comment Share on other sites More sharing options...
MashAndBangers Posted April 1, 2020 Share Posted April 1, 2020 White Bird: Flight Tower, are we cleared for 70,000 meters? Flight Tower: How the hell are you going to get up to 70,000 meters? White Bird: Correction on that last transmission, we want to go DOWN to 70,000 meters. Flight Tower: .... You're cleared for 70,000 meters.... Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted April 2, 2020 Author Share Posted April 2, 2020 @MashAndBangers Nice pics and space plane! Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted April 3, 2020 Share Posted April 3, 2020 Is there any way to get just the spark effects and not the plasma trail? I think the sparks look great but the trail is overkill and I don't like it. Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted April 3, 2020 Share Posted April 3, 2020 Hey @leatherneck6017 really appreciate it that you adopted this mod. I really used to enjoy it! Thanks! Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted April 3, 2020 Author Share Posted April 3, 2020 15 minutes ago, jimmymcgoochie said: Is there any way to get just the spark effects and not the plasma trail? I think the sparks look great but the trail is overkill and I don't like it. That's a good feature request. Raise an issue on GitHub and I'll look into it. 11 minutes ago, VoidCosmos said: Hey @leatherneck6017 really appreciate it that you adopted this mod. I really used to enjoy it! Thanks! You're welcome. I've always enjoyed the extra immersion from these visuals, glad to maintain it. Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted April 3, 2020 Share Posted April 3, 2020 1 hour ago, leatherneck6017 said: That's a good feature request. Raise an issue on GitHub and I'll look into it. Went to do it and someone's beaten me to it Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted April 3, 2020 Author Share Posted April 3, 2020 3 minutes ago, jimmymcgoochie said: Went to do it and someone's beaten me to it I see that. I'm thinking a config file will be the way to go. It's on my to-do list. Quote Link to comment Share on other sites More sharing options...
dtoxic Posted April 3, 2020 Share Posted April 3, 2020 @jimmymcgoochie @leatherneck6017 ahahahah literally came here to post the github link that i made a request for editing particles :D Quote Link to comment Share on other sites More sharing options...
AlamoVampire Posted April 4, 2020 Share Posted April 4, 2020 @leatherneck6017 I am soo soo happy to see this mod has come back to life! May you have many fun times with this mod Quote Link to comment Share on other sites More sharing options...
scottadges Posted May 7, 2020 Share Posted May 7, 2020 Thank you for keeping this mod alive. I'm honestly not sure what stock re-entries even look like anymore, I've been playing with this so long. Now that I'm (finally) updating to 1.8.1, I wanted to check if there are any known incompatibilities with the 1.9 recompile running against 1.8.1 KSP? I'll go ahead and install and report back any issues I might see. Again, thanks for taking over this mod! Quote Link to comment Share on other sites More sharing options...
DY_ZBX Posted May 9, 2020 Share Posted May 9, 2020 Thank you for keeping this mod alive. I have a question. In the rocket launch phase, after the speed reaches a certain value, the effect also occurs. How to deal with this problem? Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted May 9, 2020 Share Posted May 9, 2020 44 minutes ago, DY_ZBX said: Thank you for keeping this mod alive. I have a question. In the rocket launch phase, after the speed reaches a certain value, the effect also occurs. How to deal with this problem? If you're going fast enough, the effect will trigger regardless of if you're going up or down. Try launching a bit more steeply (turn later or to a smaller angle) to climb higher with less overall velocity before accelerating to orbit- it might be slightly less efficient but it will most likely stop the plasma trail. Quote Link to comment Share on other sites More sharing options...
DY_ZBX Posted May 9, 2020 Share Posted May 9, 2020 (edited) 1 hour ago, jimmymcgoochie said: If you're going fast enough, the effect will trigger regardless of if you're going up or down. Try launching a bit more steeply (turn later or to a smaller angle) to climb higher with less overall velocity before accelerating to orbit- it might be slightly less efficient but it will most likely stop the plasma trail. Thank you.I'm still thinking, is this the egg of this mod,HH. Edited May 9, 2020 by DY_ZBX Quote Link to comment Share on other sites More sharing options...
jimmymcgoochie Posted July 5, 2020 Share Posted July 5, 2020 @leatherneck6017 any progress on switching the trail/sparks off individually? Quote Link to comment Share on other sites More sharing options...
leatherneck6017 Posted July 5, 2020 Author Share Posted July 5, 2020 6 hours ago, jimmymcgoochie said: @leatherneck6017 any progress on switching the trail/sparks off individually? I've had zero time for KSP the last couple of months . I do remember writing some of the code before my hiatus. Hopefully my schedule will clear up a bit this summer so I can get back to KSP in general, and the code for this. Quote Link to comment Share on other sites More sharing options...
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